Elite: Game talk
yesterday, 7:52pm
Also trying to fill up passengers from another station caused the local cops to fire at me because I had illegal passengers onboard. Nice.
Last edit: 29 Nov 2024, 8:22pm
today, 3:34am
Those of you who were there or remember the time will know.
"They say you can't catch a person by the same trick twice ..."
today, 3:53am
Rayman.I moved away from sol. Its so boring atm, give us invasion already. Im not interested evacuatign refugess and only did for inara medals thing
You can get AX bounty missions at all/most Sol stations, FYI. (e.g. Kill # Scouts, Kill # Interceptors, etc.) I chose to do Evac, just to give it a try, but I considered taking the AX combat missions instead because I enjoy them. (Questions about Evac to follow shortly....)
today, 4:03am
today, 4:10am
(Answer any/all that you might know. Maybe there are some better references I can read/watch somewhere?)
- Seems like the gameplay is such that there's always a Tharg interdiction with the first jump. Correct? (Some videos say something like that too.)
- If so for the above, then: It's about being prepared for that eventuality, not something that I can avoid. Correct?
- I tried without ECM... and lost passengers, but got away. I tried with two ECM... and lost passengers... even though I successfully deployed ECM continuously. Should I "git gud" with ECM? Or just ditch them and let the loss happen?
- I thought the technique was: drop out of interdiction, fire off a heatsink, boost toward jump target, ready on ECM, heatsink/boost as needed, fire ECM(s) as needed, jump ASAP. However, the Thargoids are on me relentlessly, even with boosting 350-400. What am I doing wrong?
- If the Thargoids are just going to strip my shields away anyway, why shouldn't I just throw another 5E cabin in that slot?
- Fines are meh. It's annoying to have to figure out how to pay them, so I can get more missions. Any advice on how to manage this or "just deal"?
- Wanted passengers are alright as a game mechanic, but it does seem silly to penalize players for evac of humans, regardless of whether they're criminals. (Even the citizens of Gotham evac'd criminals....) Anyway, I just treat it as if smuggling and fire heatsinks and stay ready on silent running. Is that right?
- Any other tips for a good Evac run? I quite like the story/feeling of helping like this.
If you want to double-check my Evac ship, here's the Inara link to my "Evacutacean". (Based on the PTN Evaculuga.)
today, 5:13am
On shields or not, I can't say anything, never been without shields in tharg territory. Recommended shield is a bi-weave. Some indeed use the slot for additional hull or module reinforcement.
Last edit: 30 Nov 2024, 5:29am
today, 5:34am
Tiffany YürWhoa, lots of questions. The behavior of these interdictors of refugee vessels has become more aggressive. Suggesting changing one of the ecms to a point defence turret, preferably to underside near the cargo door. Using silent running raises the heat quickly while boosting, so throwing a heat sink when you come out of silent running is one trick that may buy you time. At least the rescues in the invasion systems near the other titans could be done (some ship damage cannot be avoided) with no losses of passengers with these. Even did some with Asp Scout, but quite quickly changed to a Python. The speed you are getting was good enough back then, but I do not know how it is now. A trip to an engineer to get grade 3 thrusters (if you have some unlocked) is advisable but at least previously was not necessary. Some recommend Orca for these missions but I use a Python (engineered).
Sounds good and thank you for your reply.
I was tinkering with my EDSY plans for my evac ship while waiting on a reply. I certainly think more engineering is in order for this ship. And I'll upgrade the Thrusters too. (I updated it with your point defense suggestion before making that link.)
So, keep the shields then, yeah? Considering the potential for incoming damage?
Perhaps I'm over-committing with using a Beluga as my first go at this? (I'm not shy about stepping up for steep learning curves, but still want to check myself here. I'm happy with it though.)
Should I be using silent running against Thargoids too? Didn't realize. So, new technique would be: drop out of interdiction, fire off a heatsink, silent running, boost toward jump target, ready on ECM, heatsink/boost as needed, fire ECM(s) as needed, jump ASAP. Correct?
today, 5:45am
I like shields for combat at least since the scouts doing interdictions are easy with them, not much use against Hydras and Medusas, some help against Basilisks and Cyclops. I'm not too good in avoiding fire...
For the discussions about the community, other stuff related to the game like astrophysics and so on please use the General talk thread.
What does belong here:
- Questions, answers, tips and guides about ship loadouts, game activities like exploration, mining, combat and similar things that directly relate to the gameplay.
- Game technical issues and problems, if you are looking for a help. For the bug reports please head to the official FD forum.
- Discussion about "official" events from GalNet and community goals.
- Discussing player actions and activities, general topics about Elite community and player events, topics related to the game but also real world (like astrophysics and similar). Please post these to the "General talk" thread instead.
- Any off topic discussion, please post this kind of stuff to the "Offtopic" thread.