Elite: Game talk

21 Sep 2024, 2:26pm
RawnuGood hunting!
And should you need a really bad AX pilot on your wing, I happily throw myself in front of the goids.

Thank you. :3
Same here. Feel free to call if you run into any bug-related trouble. I'm somewhat time-restricted but still fighting to keep weekends work-free.
21 Sep 2024, 2:44pm
Kasumi GotoOr you could just run exobiology for a week and get several billions to your name, making cost almost a non-factor les.

You're right, will try exo-b now where do I look
21 Sep 2024, 4:42pm
Trotsky21_b
EpisparhWhy having thargoids in Shin Dez when we have gankers there

Perhaps the intent is to help the players organize an anti-ganker system.

If only Thargoids would cooperate…
21 Sep 2024, 5:02pm
Descartes
Kasumi Gotowill try exo-b now where do I look

Right now the easiest option in the Bubble is to pay visits to the dead Thargoid Spire sites (search link). Each Spire has four different biologicals to scan (coral trees, coral roots, barnacle matrices, and the spires — for the last one land on one of the spire ‘petals’ and poke around), all of which pay quite well, and due to a bug everyone gets the first discovery bonus for these.

Other than that… well, the FSS will tell you whether a planet/moon has any biological signals. The more, the better. Use the DSS to scan the planet/moon, head where the DSS overlay shows blue, and try to spot those pesky lifeforms from the air. (Some lifeforms are rather notorious for being hard to find, but most are quite easy.)

Oh, and if this is your first foray into exobiology, do not forget you need an Artemis suit
(Also FYI, the bio-sampling tool can do a short-range scan for biologicals and highlight them. Use the “aim down sights” keybinding for that.)
21 Sep 2024, 5:21pm
I love the chaos in open but I wish risk and reward were properly balanced. Yesterday I took the Cutter to Jameson twice. The first time I managed to slip through, accepted ALL the cargo missions on the board, and made only 9M Cr. That means to offset a rebuy of 36M I need four successful missions for each failed one. That's unlikely to work.

On the other hand, when I took my taxi Adder to Jameson, often there were no suitable missions at all, or missions that paid only 5-digit rewards. Normal taxi missions from Jameson pay at least half a million Cr and sometimes as much as 2M per flight. In a high-risk environment involving gankers AND Thargoids, rewards should be higher rather than lower, and there should ALWAYS be missions available.

Frontier needs to take a step back and understand what these different player groups want. AX and rescue pilots want rewards. Gankers want targets that aren't NPCs. All it takes to bring these groups together in open is a proper risk/reward ratio.
21 Sep 2024, 5:23pm
Shg56Honestly, I don't use guardian weapons but only MCs and beam(s) for venting. Just go to where fights with goids happening you will figure it out yourself. While in there join other pilots and you even don't have to kill any goids they would do it for you and you will still be getting credits, just be where the job is being done. That's the easiest way. If you want to develop your fighting skills go solo to AXZ low and you will see if you have skills and/or ship to do the task. That's the hard way.

Well, I'm back from attempting the hard way first. Hehe. (Testing myself in Solo is the way I like to do things.)
I did alright and am looking forward to improving. Upon entering ShinDez, I was hyperdicted a couple times and ran until I could tell it was a Scout after me, then I took out said Scout pretty quick.

After that, I finished the journey into ShinDez and went to an AXCZ (Low) and tried to help some NPCs with Scouts and Interceptors. The Scouts were gone in a flash, then the Interceptors showed up. I got quite a few shots off, but never got a kill. The swarms are an interesting mechanic; I couldn't figure out the right timing/targeting to effectively get them with the Remote Flak. In any case, I stuck around taking shots at the Interceptors a bit. Boosted away, used up my AFMU stock and some repair limpets, then went back into the fight.

Overall, I'd say I need to work on my fixed weapon skills. I only missed a few shots with my Gauss, but I "missed" a number of shots that I didn't take because I couldn't keep a steady aim. And also understanding the Remote Flak and Swarms mechanic better.
Anyway, back to it! I think I'll try Open now and, yes, I'll turn off report-crimes first.
21 Sep 2024, 5:37pm
insert obligatory rant about Frontier refusing to hit a simple code switch to permanently turn off crime reporting in AX conflict zones so accidental collisions with one of the braindead NPCs result in a "murder bounty" because it exploded due to a Thargoid's caustic missile moments later

Nothing quite like that BS to make you want to stop playing especially in a system where the station under attack is controlled by a faction which literally does not exist anywhere else and has the hand in option removed because "Thargoid attack". Why did any developer even remotely think it was NOT a stupid idea to leave crime reporting enabled by default in war zones that get chaotic?
21 Sep 2024, 6:35pm
Went looking for Niobium, ended up in Odyssey collecting DNA samples from cosmic shrooms.
Should I upgrade to Python Mk II for hunting alien "plant" life on planet surfaces or what?
Sadly, this rather good ship description/commentary is a bit of out of date steamcommunity.com/sharedfiles/filedetails/?id=486459935
21 Sep 2024, 6:54pm
Trotsky21_b


Perhaps the intent is to help the players organize an anti-ganker system.


It was tried several times. The system is heavily rigged towards gankers. They can simply avoid PvPers and do what they do with their pray.


Last edit: 21 Sep 2024, 7:10pm
21 Sep 2024, 7:01pm
I would get bored without gankers.
21 Sep 2024, 7:24pm
As long as players exist, there be gankers anyway. They'd probably just change spots to somewhere other than Shin.

.. but that doesn't mean I exactly get what they find so fun about blowing up ships that are incapable of fighting back properly, because having no challenge would just get boring eventually.
21 Sep 2024, 8:52pm
Kasumi GotoAs long as players exist, there be gankers anyway.


They exist as long as it's profitable. It's that simple. Make it expensive and it's over.
21 Sep 2024, 8:58pm
Ganking is not "profitable" when you're blowing up ships that won't have bounties on them, more often than not, because they don't care whether their target is wanted or not. And "make it expensive" isn't so easy unless they are hit with billions of bounties for a single kill at some point, certainly under the current economy, but that would first require them to be destroyed eventually.

But I'm not particularly interested in this subject. I just go into a mode where they won't bother me in appropriate locations.
21 Sep 2024, 9:28pm
Indy
Shg56Honestly, I don't use guardian weapons but only MCs and beam(s) for venting. Just go to where fights with goids happening you will figure it out yourself. While in there join other pilots and you even don't have to kill any goids they would do it for you and you will still be getting credits, just be where the job is being done. That's the easiest way. If you want to develop your fighting skills go solo to AXZ low and you will see if you have skills and/or ship to do the task. That's the hard way.


Well, I'm back from attempting the hard way first. Hehe. (Testing myself in Solo is the way I like to do things.)
I did alright and am looking forward to improving. Upon entering ShinDez, I was hyperdicted a couple times and ran until I could tell it was a Scout after me, then I took out said Scout pretty quick.

After that, I finished the journey into ShinDez and went to an AXCZ (Low) and tried to help some NPCs with Scouts and Interceptors. The Scouts were gone in a flash, then the Interceptors showed up. I got quite a few shots off, but never got a kill. The swarms are an interesting mechanic; I couldn't figure out the right timing/targeting to effectively get them with the Remote Flak. In any case, I stuck around taking shots at the Interceptors a bit. Boosted away, used up my AFMU stock and some repair limpets, then went back into the fight.

Overall, I'd say I need to work on my fixed weapon skills. I only missed a few shots with my Gauss, but I "missed" a number of shots that I didn't take because I couldn't keep a steady aim. And also understanding the Remote Flak and Swarms mechanic better.
Anyway, back to it! I think I'll try Open now and, yes, I'll turn off report-crimes first.

Following up on my own message to add that the AXCZ in Open was quite fun, compared to Solo. I managed to contribute to about a dozen kills and even managed to contribute to taking down the Hydra at the end of the battle. I did need some repair/rearm during the battle, but it was a lot less stressful to do that than when in Solo.

I had avoided Open for a long time, due to reasons being discussed above (i.e. ganking). I'm happy to say that, at least for my first AXCZ in Open, my session was ganker-free.

Side note: I also decided to give CQC a try today, before heading to Open for AX. That was really enjoyable and I think I'll dip into CQC more often.
21 Sep 2024, 9:56pm
I think the problem with gankers in AX conflict zones is that Frontier thought it was a good idea to invent a whole separate class of ships to fight Thargoids.

A ship capable of destroying Thargoids should be capable of destroying human-made ships just as well, and vice versa. But no, they had to introduce new weapon types, new modules etc., and now there's little overlap between a bounty hunter build and an AX fighter. So you can be equipped to fight either gankers or Thargoids, but not both at the same time.

It's a stupid design. But hey, FDev needed to introduce something to extend the grind, because grind is content for them.

Post a reply

You must be signed in to post here.
Elite:Dangerous related questions, answers, tips and help. Simply anything that is directly related to the game and its gameplay goes here.
For the discussions about the community, other stuff related to the game like astrophysics and so on please use the General talk thread.

What does belong here:
  • Questions, answers, tips and guides about ship loadouts, game activities like exploration, mining, combat and similar things that directly relate to the gameplay.
  • Game technical issues and problems, if you are looking for a help. For the bug reports please head to the official FD forum.
  • Discussion about "official" events from GalNet and community goals.
What does not belong here:
  • Discussing player actions and activities, general topics about Elite community and player events, topics related to the game but also real world (like astrophysics and similar). Please post these to the "General talk" thread instead.
  • Any off topic discussion, please post this kind of stuff to the "Offtopic" thread.