EpisparhI was bored today.
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You forgot the Docking Computer ...
HoughtkjEpisparhI was bored today.
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You forgot the Docking Computer ...
GryphnnTo be fair, hitting anything with a gimbal, except for large ships, above 3km is just pure luck. With the travel time of the bullets added on top of that, it's even worse, even if you make them 2x faster.
I'd still go with short-range for the +75% damage, which will also conserve ammo, and only shoot when the target is below 1.8km. Even if you can only keep the target locked for half the time you could with your build. It would still have a better overall damage output since you basically land every shot on that distance and you get 75% more damage too.
But I understand your thought on long range.
I tell you what, this ship needs a funnel ship kit. So you can just scoop up your victims. And then spam only fragment cannons
Houghtkj
You forgot the Docking Computer ...
EpisparhSakashiro will never put on her ship a weapon that requires restock
SakashiroEpisparhSakashiro will never put on her ship a weapon that requires restock
Says the guy who had to leave the hazRES after he blew all his mats on frag synthesis.
EpisparhIn addition I can travel to the station to restock and get back and still make more kills than your pathetic beam builds
Sakashiro
Not if you're at Beagle Point.
EpisparhOh, you killed a wing of competent eagle and vulture in anarchy system. That's brutal! /s
Sakashiro
How long did you have to be Hudson's errand boy to get those pacifiers?
BurstarI learned something new today:
Strip the guns off a ship and you get to call it an explorer.
45LY range is still spoiled. You should drop an AFMU GFSD Booster and add Cargo racks to really get your jump range down.
Then call it a Saka's Legacy
Episparh[quote=Burstar] You may need glasses though. It is not just weapons stripped down. The best jump range type-10 can make is around 50ly.