Elite: Game talk

13 Oct 2024, 7:57am
Indy[quote=Miseri]

I'm very much looking forward to the new ship on Oct 22. What I call the Naga. (Actually called the Mandalay)


Your FC, where it's parked, will be called Patala?
13 Oct 2024, 8:14am
@Miseri @Indy +1.

In the case of my Krait Phantom it's useful Jump Range I was looking for with a strong shield, full load of fuel, and Fuel Rats mission ready.

For the long trips, I use my Carrier regardless of the cost, then use my Type 7 between jumps for refueling and honking a few systems around, for further exploration, I used the Krait Phantom, but I'm done doing hundred of jumps in a single ship...

The Mandalay is gonna go some way to restart this explorer sparkle...
13 Oct 2024, 1:32pm
Howdy Cmdrs,
Got a bit of a headscratcher,
Collecting guardian materials from various starports etc and now back in home,
on Starport Services, Technology broker lists my materials, however,
How do i remove/discard them from my cargo hold without losing them on technology Broker's goods list ?

Want to get back out with an empty cargo hold.
Any advice would as always be appreciated.

o7 Cmdrs
13 Oct 2024, 2:21pm
1 Dark knightHowdy Cmdrs,
Got a bit of a headscratcher,
Collecting guardian materials from various starports etc and now back in home,
on Starport Services, Technology broker lists my materials, however,
How do i remove/discard them from my cargo hold without losing them on technology Broker's goods list ?

Want to get back out with an empty cargo hold.
Any advice would as always be appreciated.

o7 Cmdrs

Most of the materials you'll need for the tech broker are not stored in the cargo hold, rather they're in this special "materials" part of your inventory. That inventory fills to a very high number for each material, so it's unlikely you'll run out of room. This is especially true since you only need to "unlock" the various guardian modules once before they become just another credit purchase.
13 Oct 2024, 5:55pm
AHWhat would be the point? My max range is 50'sh. That would be 440 jumps if it was a straight line. I'll be at it for a month if I only did jumps. If I start looking around, it would take a long time
Hmm... maybe it's not a bad idea. I'll wait for the new explorer ship and maybe I'll do it.

You could use the Neutron superhighway to get there and then explore more locally.
https://www.spansh.co.uk/plotter
13 Oct 2024, 7:35pm
ajcardiac
AHWhat would be the point? My max range is 50'sh. That would be 440 jumps if it was a straight line. I'll be at it for a month if I only did jumps. If I start looking around, it would take a long time
Hmm... maybe it's not a bad idea. I'll wait for the new explorer ship and maybe I'll do it.


You could use the Neutron superhighway to get there and then explore more locally.
https://www.spansh.co.uk/plotter


Already on my way.
Here is a postcard, from PROOE DRYE AG-V.... something
I'll be posting that stuff in my gallery so...
13 Oct 2024, 9:23pm
I am on my way to check out Veil Nebula from a "distance". I'll send ya'll some postcards
13 Oct 2024, 10:18pm
Colonia trip is also thee best in ED. We are all lured to go there to check it out but the value of nothing is still nothing.
14 Oct 2024, 2:08am
Hey, now, be nice. Some of us call Colonia 'home'. I migrated there 10 years ago, never regretted it.
14 Oct 2024, 6:48am
Some modules can't be engineered beyond grade 3 unless you go to Colonia, so if you're a completionist you have no choice.
14 Oct 2024, 9:27am
Indy
1 Dark knightHowdy Cmdrs,
Got a bit of a headscratcher,
Collecting guardian materials from various starports etc and now back in home,
on Starport Services, Technology broker lists my materials, however,
How do i remove/discard them from my cargo hold without losing them on technology Broker's goods list ?

Want to get back out with an empty cargo hold.
Any advice would as always be appreciated.

o7 Cmdrs


Most of the materials you'll need for the tech broker are not stored in the cargo hold, rather they're in this special "materials" part of your inventory. That inventory fills to a very high number for each material, so it's unlikely you'll run out of room. This is especially true since you only need to "unlock" the various guardian modules once before they become just another credit purchase.


Thanks for the reply cmdr,
The materials i have are not listed in the 'material' section of my inventory. The materials: Magnetic emitter coils, Power trans bus, micro controllers, articulation motors and micro-weave colling hoses, are required by Tech Broker to unlock more of the guardian weapons. The only one that i need that is registered in the materials section are blueprints from the actual guardian sites.
This is why i am a bit lost as now back at my station, whilst the technology borker's listed items now reflect my cargo, what happens if i discard them from my actual cargo hold. This is not the same as the two material sections lower down where it wouldn't be an issue as you rightly mentioned.
This is what i am at a lost to sought. I don't want to go back out with a hold full of cargo as even in solo, i was ganked during returning home.
I do apologise for not being as clear the first time.
14 Oct 2024, 9:51am
1 Dark knight
The materials i have are not listed in the 'material' section of my inventory. The materials: Magnetic emitter coils, Power trans bus, micro controllers, articulation motors and micro-weave colling hoses, are required by Tech Broker to unlock more of the guardian weapons. The only one that i need that is registered in the materials section are blueprints from the actual guardian sites.
This is why i am a bit lost as now back at my station, whilst the technology borker's listed items now reflect my cargo, what happens if i discard them from my actual cargo hold. This is not the same as the two material sections lower down where it wouldn't be an issue as you rightly mentioned.
This is what i am at a lost to sought. I don't want to go back out with a hold full of cargo as even in solo, i was ganked during returning home.
I do apologise for not being as clear the first time.


Without a Fleet Carrier, you have no options to store cargo other than in your ship. Why not just "purchase" the stuff you want from the TechBroker, I'd like to ask? Then they will be "transfered" to the outfitting section and you can equip them or just leave them there. Or do you not have enough of those cargo materials?
14 Oct 2024, 11:07am
1 Dark knightHowdy Cmdrs,
Got a bit of a headscratcher,
Collecting guardian materials from various starports etc and now back in home,
on Starport Services, Technology broker lists my materials, however,
How do i remove/discard them from my cargo hold without losing them on technology Broker's goods list ?

Want to get back out with an empty cargo hold.
Any advice would as always be appreciated.

o7 Cmdrs


As others have stated, there are cargo items, and there are materials (which are stored in some magic-bag-of-holding or something).

Almost all the tech broker items that require cargo are "unlocks" rather than purchases, so you need to plan ahead of time, get your materials and cargo and then unlock what you need. Unless you have a fleet carrier to store the excess cargo you are best off just selling it as it's fairly easy to come by if/when you want to unlock more items.

The only exception to the above rule is Osmium, because someone in FDev forgot they had a rule. But those are for items nobody ever needs to use anyway.
14 Oct 2024, 11:20am
Aunty Sledge
1 Dark knightHowdy Cmdrs,
Got a bit of a headscratcher,
Collecting guardian materials from various starports etc and now back in home,
on Starport Services, Technology broker lists my materials, however,
How do i remove/discard them from my cargo hold without losing them on technology Broker's goods list ?

Want to get back out with an empty cargo hold.
Any advice would as always be appreciated.

o7 Cmdrs



As others have stated, there are cargo items, and there are materials (which are stored in some magic-bag-of-holding or something).

Almost all the tech broker items that require cargo are "unlocks" rather than purchases, so you need to plan ahead of time, get your materials and cargo and then unlock what you need. Unless you have a fleet carrier to store the excess cargo you are best off just selling it as it's fairly easy to come by if/when you want to unlock more items.

The only exception to the above rule is Osmium, because someone in FDev forgot they had a rule. But those are for items nobody ever needs to use anyway.


Cmdr's,

Thanks for the advice.
I will sell em and plan it differently.

o7 and thanks again
14 Oct 2024, 11:26am
4 Carrier Jumps trip to HIP 36601, there I can farm 4 high Grade RAW Materials in the same system, way faster than doing Robigo Runs.

HIP 36601 body C1A ---------- Polonium
HIP 36601 body C1D ---------- Ruthenium
HIP 36601 body C3B ----------Tellurium
HIP 36601 body C5A --------- Technetium

For other materials we have:

OUTOTZ LS-K D8-3 body B5A --- YTTRIUM
OUTOTZ LS-K D8-3 body B5C --- ANTIMONY

And

System: HR 3230 Planet: 3AA. Selenium

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