Elite: Game talk
05 Jan 2022, 8:41am
05 Jan 2022, 8:42am
FrstSgtScoobyHello fellow Commanders, pledged to Aisling Duval. Which starport would be best to make a home base in Aisling Duval's territory?
Cubeo is the headquarters of blue haired bimbo.
What is your reason for pledging, this could help me give you more information on your question?
05 Jan 2022, 8:48am
Light-HawkWith all the double engineered modules we keep seeing pop up in CG rewards, does anyone here think there's a chance double engineering might become a thing FDev enables players to do to their own modules?
Most of the previous double engineered modules were made widely available to everyone by purchasing them with materials from various technology brokers.
05 Jan 2022, 8:51am
FrstSgtScoobyHello fellow Commanders, pledged to Aisling Duval. Which starport would be best to make a home base in Aisling Duval's territory?
If you’re just pledging for prismos then no need to rehome at all. Ignore it for 3 weeks then pop over to a hostile controlled anarchy to do the shooty on tick over.
If you’re pledging for rp powerplay you may want to rehome to somewhere like Cubeo, as Epi suggests, or some Aisling allied player faction system.
05 Jan 2022, 8:57am
... the largest squadron should be Prismatic Imperium if my memories do not fail me.
Edit: Memories failed me yet again. Squadrons filtered by PP = Aisling Duval
Last edit: 05 Jan 2022, 9:02am
05 Jan 2022, 9:15am
EpisparhMost of the previous double engineered modules were made widely available to everyone by purchasing them with materials from various technology brokers.
Yeah, I just wonder if this is FDev's way of testing the waters so to speak before maybe enabling players to double engineer regular modules. Like double engineering their own weapons, internals, etc... similar to how engineering works now only getting an additional slot to add a second engineered effect.
Side note, how dare you insult the blue goodness!!! lol
05 Jan 2022, 9:31am
Light-HawkEpisparhMost of the previous double engineered modules were made widely available to everyone by purchasing them with materials from various technology brokers.
Yeah, I just wonder if this is FDev's way of testing the waters so to speak before maybe enabling players to double engineer regular modules. Like double engineering their own weapons, internals, etc... similar to how engineering works now only getting an additional slot to add a second engineered effect.
Side note, how dare you insult the blue goodness!!! lol
Time gated exclusive content is bad practice. I hope Frontier got their lesson from Cobra MK IV. At least it looks like so recently.
05 Jan 2022, 9:41am
EpisparhTime gated exclusive content is bad practice. I hope Frontier got their lesson from Cobra MK IV. At least it looks like so recently.
I'm slightly confused here. I'm not talking about adding a time gate. I'm just speculating if the double engineered CG rewards might indicate that in the future, when we engineer modules, we might be able to engineer them twice. Like going out and engineering a beam laser with both long range AND efficient, or engineer prismatics with both reinforced AND thermal resist (or maybe even double reinforced), or any other 2 combinations a player might want to do to some module. Double increased ranged FSD would be nice lol. Get a Conda to have 160 LY base jump range!!!! While I doubt these will become a thing, I just wonder if the CG rewards might be indicative of things to come for engineering.
05 Jan 2022, 9:47am
05 Jan 2022, 9:51am
EpisparhApplying double engineering ~~ may require a lot of refactoring/rework of existing code. ~~
Sounds like a fantastic potetial to release a fine truckload of new bugs... ahem... I mean features!
Could totally be on FDevs agenda, I think.
:-)
05 Jan 2022, 9:55am
EpisparhApplying double engineering in the same way we engineer now may require a lot of refactoring/rework of existing code. This was probably the reason why they chose the current approach - manually created by developers modules which could be bought by different means.
Definitely a fair point you got there.
Sir-DukeSounds like a fantastic potetial to release a fine truckload of new bugs... ahem... I mean features!
Could totally be on FDevs agenda, I think.
:-)
Wait, yeah...... it could add a lot more bugs...... 10/10 it's going to happen then!
05 Jan 2022, 10:18am
I G5 engineered my Orca, went looking for luxury passenger missions and had no luck finding any. A quick google search told me that I'd need high rep in a station that's based on tourism. So I spent a while doing that and I'm now fully allied with all 7 factions in Ride Gateway which is a tourist station in the G 203-47 system.
Once I'd done that I looked in the passenger lounge and, as before, just a s**t load of economy missions, some business class and first-class missions but absolutely zero luxury class missions.
I watched the board for ages in and out as I did other things, must have been hours, but nah. Zilch
Am I missing something?
05 Jan 2022, 11:17am
EpisparhWhat makes you believe we would get those?
The fact that we got the other classes in the two previous phases of the project. It would make perfect sense to finish things off with the missing class 2 and 7.
Btw, I'm going to use my Cutter as a shieldless solo hauler, at least in the beginning. I like how much more agile it is than a T-9. Jump range is better, too. I guess I'll dismantle my T-9 soon.
05 Jan 2022, 11:47am
For the cutter, just keep in mind it drifts a lot. Do not boost straight to station and definitely do not leave docking computer without supervision.
Last edit: 05 Jan 2022, 12:01pm
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