Elite: Game talk

03 Apr 2022, 8:46pm
a short overview (all can be purchased from the Guardian Technology Broker at Bright Sentinel and Prospect's Deep in Mbooni):

- Pre-Engineered Class 1 and Class 2 Guardian Gauss Cannons with High Capacity and a special Burst Fire modification named "Modified Gauss Cannon"
- Pre-Engineered Class 1 and Class 2 Guardian Plasma Chargers with Focused and Overcharged named "Modified Plasma Charger"
- Pre-Engineered Class 1 and Class 2 Guardian Shard Cannons with Focused, Long Range, and Penetrator Munitions named "Modified Shard Cannon"

all infos taken from Elite Dangerous Wiki

check out here on INARA outfitting > technology broker > guardian wepons for the needed materials for each weapon

Greyshadow

Sorry meant been to Synefe EU-Q C21-10 A 3 was for module blueprints lol ....my bookmarks on PS weren't really bookmarked properly


nothing to sorry, your welcome


Last edit: 03 Apr 2022, 9:02pm
03 Apr 2022, 9:44pm
Greyshadow
NerdicusLooking at the Guardian Info (it's new content to me), it seems like quite the grind. Is it worth it and can you do it in a small ship (thinking MkIV Cobra or Viper)?


I have a dbx explorer set up for guardian sites and yes guardian fsd booster is well worth it


I second this. I took a DBX with a shield, fixed beam, and a couple point defense turrets. I'd land at a guardian site, jump out in an SRV, drive a circuit around the guardian site getting all the guardian sentinels to spawn, jump back in my DBX, use the fixed beam to burn them all down, then go back in the srv to gather all the mats and stuff. Only takes a couple hours using the relog method to have all the guardian specific mats for the guardian FSD booster, shield booster, power plant, power distributor, module reinforcement, and hull reinforcement modules. The guardian weapons and fighters take more time. The fighters take the most time to unlock if you want all 3 of them. The guardian weapons are basically only good for anti-xeno combat, that said I have heard there are better options but I haven't done any AX stuff so I wouldn't know. I will say the guardian FSD and shield boosters are probably the 2 most important guardian modules to unlock. Most everything else can be substituted by something better through engineering.
03 Apr 2022, 9:49pm
Yup, PDTs are giving hell to those sentinels and, what's more important, to their missiles. I've mounted two PDTs on top slots, landed the ship nearby and missiles had no chance to live a second after launch.
03 Apr 2022, 10:30pm
Light-HawkThe guardian weapons and fighters take more time. The fighters take the most time to unlock if you want all 3 of them. The guardian weapons are basically only good for anti-xeno combat, that said I have heard there are better options but I haven't done any AX stuff so I wouldn't know. I will say the guardian FSD and shield boosters are probably the 2 most important guardian modules to unlock. Most everything else can be substituted by something better through engineering.


have unlocked all guardians stuff so far and can tell that the weapons are not sooo bad at normal combat, the fixed gauss cannons i had in use in differenct conflict zones, working pretty.
the fixed ones are the much better weapons but they have all hugh power consumption and the heat is going high fast, a beam with termal vent fix that prob.. for often or combinant use.
a weapon focused energy distributor is good for combat optimisation too. the fighters looking realy nice and it´s fun to fly with them, hell yeaah they have plasma, gauss and shared canons. the plasma and shared weapons are doing there job at normal combat fine too, just try them out, it´s a bit like balancing energy and heat consumption and having a good result at all


Last edit: 03 Apr 2022, 10:38pm
03 Apr 2022, 11:40pm
Light-Hawk
Greyshadow
NerdicusLooking at the Guardian Info (it's new content to me), it seems like quite the grind. Is it worth it and can you do it in a small ship (thinking MkIV Cobra or Viper)?



I have a dbx explorer set up for guardian sites and yes guardian fsd booster is well worth it



I second this. I took a DBX with a shield, fixed beam, and a couple point defense turrets. I'd land at a guardian site, jump out in an SRV, drive a circuit around the guardian site getting all the guardian sentinels to spawn, jump back in my DBX, use the fixed beam to burn them all down, then go back in the srv to gather all the mats and stuff. Only takes a couple hours using the relog method to have all the guardian specific mats for the guardian FSD booster, shield booster, power plant, power distributor, module reinforcement, and hull reinforcement modules. The guardian weapons and fighters take more time. The fighters take the most time to unlock if you want all 3 of them. The guardian weapons are basically only good for anti-xeno combat, that said I have heard there are better options but I haven't done any AX stuff so I wouldn't know. I will say the guardian FSD and shield boosters are probably the 2 most important guardian modules to unlock. Most everything else can be substituted by something better through engineering.


Roger and thanks to both (Hawk and Hoffman), as you've sold me on this path. Now just need to keep the grinding to get where I need to be...
03 Apr 2022, 11:46pm
jep.. the never ending grinding.. story continous..
04 Apr 2022, 6:46am
bounty mass grind type 10 defender
Lhs 371 A 5 seats open
Commander itsinmiipocketi

Ship name bebop
04 Apr 2022, 8:59am
Cash in 50,000,000 cd
04 Apr 2022, 3:12pm
As many commanders know, the toast of Dark wheel is a riddle and first step to find Raxxla. So it seems like, the Dark wheel well know where the Raxxla is. But I think that quest to find Raxxla is just entry test to Dark wheel society, nothing more. If you find Raxxla, you receive invitation to the Dark Wheel. Also Salome knew where Raxxla is and this is the reason why she was member of Dark wheel. So the Dark wheel is what we should focus on. Raxxla itself isnt to much important.
04 Apr 2022, 3:55pm
'Raxxla' is a codename for a new experimental Hauler MK2.
04 Apr 2022, 4:01pm
Meowers'Raxxla' is a codename for a new experimental Hauler MK2.

04 Apr 2022, 5:51pm
SalmoneaAs many commanders know, the toast of Dark wheel is a riddle and first step to find Raxxla. So it seems like, the Dark wheel well know where the Raxxla is. But I think that quest to find Raxxla is just entry test to Dark wheel society, nothing more. If you find Raxxla, you receive invitation to the Dark Wheel. Also Salome knew where Raxxla is and this is the reason why she was member of Dark wheel. So the Dark wheel is what we should focus on. Raxxla itself isnt to much important.


Does anyone have a link for an e-book of The Dark Wheel. I can only find this The Dark Wheel
04 Apr 2022, 6:06pm
04 Apr 2022, 6:09pm
04 Apr 2022, 7:09pm
Hugues De PayensHas the auto launch feature been deliberately fubared or is it just me? I can barely leave any station using it without bouncing off the walls or all around, but not through the mail slot. I can, of course, do it it manually and do, but the Advanced Docking Computer is a feature I paid for, it would be nice if it worked.


Auto launch is completely fubared after U11 (or U11.1). Launching without shields is very dangerous.


Post edited/moved by: Artie, 05 Apr 2022, 2:42pm

Post a reply

You must be signed in to post here.
Elite:Dangerous related questions, answers, tips and help. Simply anything that is directly related to the game and its gameplay goes here.
For the discussions about the community, other stuff related to the game like astrophysics and so on please use the General talk thread.

What does belong here:
  • Questions, answers, tips and guides about ship loadouts, game activities like exploration, mining, combat and similar things that directly relate to the gameplay.
  • Game technical issues and problems, if you are looking for a help. For the bug reports please head to the official FD forum.
  • Discussion about "official" events from GalNet and community goals.
What does not belong here:
  • Discussing player actions and activities, general topics about Elite community and player events, topics related to the game but also real world (like astrophysics and similar). Please post these to the "General talk" thread instead.
  • Any off topic discussion, please post this kind of stuff to the "Offtopic" thread.