Ryan MurdocI understand it's quite problematic to have conversations when you're in VR.
Not only in VR. Sometimes I receive direct messages that I just can't reply to because /r and /d won't work.
Ryan MurdocI understand it's quite problematic to have conversations when you're in VR.
Kegaira OhayaI've come across two interesting behaviors while fighting thargoids in sosong
1) an interceptor turning off all its lights when under 50% hull
2) another interceptor opened a rift and bailed into witch-space right in the middle of getting shot by me and two more commanders (in open). One moment it was there and the other moment it was just *poof* gone and only the residual thargoid wake remained, but the interceptor never did the classic sequence of "jumping", it just vanished in one fragment of a second. But the really weird part comes after: The two commanders and me started flying around the instance (it was a threat 5 signal with a cyclops) and this is how we noticed there was in fact a thargoid wake and that the interceptor did not just combat-log (haha). But, while we were flying around and trying to figure out what just happened, our ships computers said "energy surge detected" and we got blasted by a thargoid emp wave and our ships got the classic power-off disruption that interceptors do. But the cyclops was not there... It was like it was attacking us from witch-space were it vanished into. After that we continued to get signals about energy surges and signal disruptions but the cyclops never got back and we left.
Do you think those 2 behaviors are upgraded stealth abilities or bugs (not pun intended)?
Kegaira OhayaI've come across two interesting behaviors while fighting thargoids in sosong
1) an interceptor turning off all its lights when under 50% hull
2) another interceptor opened a rift and bailed into witch-space right in the middle of getting shot by me and two more commanders (in open). One moment it was there and the other moment it was just *poof* gone and only the residual thargoid wake remained, but the interceptor never did the classic sequence of "jumping", it just vanished in one fragment of a second. But the really weird part comes after: The two commanders and me started flying around the instance (it was a threat 5 signal with a cyclops) and this is how we noticed there was in fact a thargoid wake and that the interceptor did not just combat-log (haha). But, while we were flying around and trying to figure out what just happened, our ships computers said "energy surge detected" and we got blasted by a thargoid emp wave and our ships got the classic power-off disruption that interceptors do. But the cyclops was not there... It was like it was attacking us from witch-space were it vanished into. After that we continued to get signals about energy surges and signal disruptions but the cyclops never got back and we left.
Do you think those 2 behaviors are upgraded stealth abilities or bugs (not pun intended)?
EekaIt is also worth mentioning that guardian ruins had been subject of strange behaviors as well, more specifically the data obelisks displaying a pattern we have not been able to decipher as far as I know
HeathenChild979I think this may be a bit of a silly question, but, i have collected a large number of engineered modules as I have progressed that are no longer useful. What does everyone do with that stuff?
HeathenChild979I think this may be a bit of a silly question, but, i have collected a large number of engineered modules as I have progressed that are no longer useful. What does everyone do with that stuff?