Elite: Game talk
13 Apr 2024, 11:04pm
*Of course, I avoid Shin Dez, Deciat and CG places like the plague in Open play. And the other engineer locations… you see some people parked there sometimes but not really worth being called an interaction.
15 Apr 2024, 8:41am
… but they might put one together for you for free using the leftovers. You never know.
15 Apr 2024, 9:43am
Now give us fricking python mk2 already pls.
15 Apr 2024, 9:45am
Rayman.Now give us fricking python mk2 already pls.And I'll keep calling it Pee Mk2 until it becomes a trend. :p
15 Apr 2024, 10:28am
Kasumi GotoAnd in pieces. You won’t ever reach Hutton in 8 minutes even with the overcharge FSD - maths says that, if it ever could reach the max speed of a Titan(5,625c according to Canonn, iirc) and not lose any due to gravity wells, and no acceleration/deceleration curve, you’d need about 19 minutes.
… but they might put one together for you for free using the leftovers. You never know.
oh, right, I haven't watched that video till the end. I am more concerned now of how to equip a doom-class phase cruiser
15 Apr 2024, 12:16pm
16 Apr 2024, 7:19am
16 Apr 2024, 8:15am
Currently it create nice CHOICE, better range vs better travel inside system.
I know, that some players hate making choices (even not only about standard fsd vs sco, sco require slighty different outfitting of your ship) and they just want shallow (what is even more funny, since one of the most common opinion about elite is "it's shaaalllooow, hmm, curious why) and boring "one module is meta and can do everything", but I really hope, that frontier will ignore them
I'm completely fine with little longer route, if I can cruise to secondary star 300k ls away to catch mission signal in 5 minutes. Even if my route increased from 2 jumps to "terrible" 4. More interactive cruise, better running away from planets and circumnavigations of bodies are just additional reasons to use it.
16 Apr 2024, 8:28am
16 Apr 2024, 8:33am
16 Apr 2024, 1:26pm
SuretterusFrame shifts are a cheat anyway. They should disband the enitire practise and let us fly at sub light speeds to better appreciate the scale of things.
Like in FE2/FFE, huh? I liked it, but it would not work in an MMO.
A real cheat would be to have in-system jumps, kind of like in the original Elite. Frontier did propose such a solution initially. Supercruise, AFAIR, was proposed as an alternative in the Design Discussion Forum (likely the best thing that came out of the DDF, IMHO).
BTW, a far bigger cheat for the sake of multiplayer are the arbitrary (and ridiculously low) speed limits for ships.
16 Apr 2024, 3:00pm
HeilriderHonestly- they shouldnt.
Currently it create nice CHOICE, better range vs better travel inside system.
I know, that some players hate making choices
Not at all, the choice here is easy: Jump range always wins, i.e. unless this feature comes to A-rated FSDs, I'll never use it.
For the discussions about the community, other stuff related to the game like astrophysics and so on please use the General talk thread.
What does belong here:
- Questions, answers, tips and guides about ship loadouts, game activities like exploration, mining, combat and similar things that directly relate to the gameplay.
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- Discussion about "official" events from GalNet and community goals.
- Discussing player actions and activities, general topics about Elite community and player events, topics related to the game but also real world (like astrophysics and similar). Please post these to the "General talk" thread instead.
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