Elite: Game talk

today, 3:03pm
G how I hate this engineering BS.
So, I want to upgrade the hull (light weight ally) with heavy duty armour upgrade. BS peddling Liz has 5 different plans. I need to do all to get higher level engineering work. What's completely idiotic is that after the first is applied (I actually do not need it), the second will remove What ever was done in the first one. All materials wasted. WTF kind of hack is this b***h anyway? Applies one change and then screws it up with a next one? F'n Liz, get a job you can actually do!

Liz: I kneed to change the tiers but let me smash the windscreen first.

I would love to nuke her shop from orbit.
today, 4:11pm
AHI need to take a brake from exploration and space truck driving. It turned stale.

Little fights around stations under sudden attack have been fun so I thought exploring that avenue a bit more.
Any advice on learning how to fight (NPC at first of course and practice I know, I know).
What are minimal upgrades to Krait MK II so I can last more than 2 minutes before someone melts my boat out of the sky?

See my post here.
today, 4:22pm
AHG how I hate this engineering BS.
So, I want to upgrade the hull (light weight ally) with heavy duty armour upgrade. BS peddling Liz has 5 different plans. I need to do all to get higher level engineering work. What's completely idiotic is that after the first is applied (I actually do not need it), the second will remove What ever was done in the first one. All materials wasted. WTF kind of hack is this b***h anyway? Applies one change and then screws it up with a next one? F'n Liz, get a job you can actually do!

Liz: I kneed to change the tiers but let me smash the windscreen first.

I would love to nuke her shop from orbit.

Existing engineering on a module will be removed only if you choose a different modification. Otherwise you can engineer incrementally, adding the tiers you can afford now, and the other ones later.
today, 4:55pm
Sakashiro
AHI need to take a brake from exploration and space truck driving. It turned stale.

Little fights around stations under sudden attack have been fun so I thought exploring that avenue a bit more.
Any advice on learning how to fight (NPC at first of course and practice I know, I know).
What are minimal upgrades to Krait MK II so I can last more than 2 minutes before someone melts my boat out of the sky?


See my post here.


Thanks. I remember reading this. So, it's basically a flying ball of shield boosters wrapped in a shiny reinforcement package
Cool.

I already collected and traded a obscene amount of crap for engineering. One more trip to trader and I am done

today, 9:07pm
You can of course replace the shield reinforcements with other modules as needed, e.g. cargo racks. But for PvE (not AX) you want as much shield strength as possible. Others recommend hull or module reinforcements, but it's better if your shields don't drop in the first place and your hull and modules remain undamaged. With a proper shield tank and thermal weapons you can spend hours hunting pirates in resource extraction sites without running up bills for ammo and repairs. Just keep an eye on your fuel supply.

Another tip for PvP in resource extraction sites: Don't aggro too many pirates at once. Fighting a wing of 3 ships can be stressful enough already, but if EVERYONE fires at you, even the most hardened ship will not last long. If that happens by accident, run! Enter supercruise, then drop back into the extraction site to reset it.
today, 9:56pm
I think this might be a fun hypothetical for this group....

Context

I just reached Rear Admiral in the Fed grind and I'm looking forward to buying a Corvette in a few days. (It's been an in-game goal of mine since I started playing.) I'm quite happy with the purpose-built ships I have and many more plans for other ships as well.

Question/Idea

I think I have a fun idea for a potential Corvette build as well: A multi-player crew combat build. Meaning, I'd like the ship to be something friends and I can pile into and all go out to do various combat related tasks together, both ground and space. (Caveat: Let's pretend that multiplayer "in-person" multicrew, not telepresence, actually works without errors.)

Here's a start on my idea: https://edsy.org/s/vjxL8vO

What sorts of suggestions do you have?
(Turrets are probably less fun for a player-gunner, right?)
today, 10:03pm
I’d suggest not to skip hull day though. There are quite some who have fancy shields but paper hulls, and phasing damage can really ruin their day.
today, 10:17pm
Frontier: "Shields can protect you from anything!"
Also Frontier: Except hatch breaker limpets. And phasing damage. And Thargoid guns. Maybe we could add something else to the list later... Don't feel too safe!

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