Elite: Game talk

02 Dec 2022, 11:26am
On an unrelated note, am I the only one who thinks they've reused the fire animations from burning settlements and applied them to outposts/planetary ports? They look decidedly low res/polycount, I seem to remember the original burning stations had nicer fire animations that didn't look like they were just upsampled by a factor of say 2.
02 Dec 2022, 11:31am
Wouldn't be surprised. Reusing assets is something they have done before. When Odyssey released, one of the biggest things in it that was hindering game performance was the smoke asset utilized at ground settlements. It's technically the same game asset as the smoke we see in starports when going through the mail slot. However FDev managed to implement it in a way that made it severely hinder performance. Someone posted a test of it and showed how it was demanding far more resources than the original implementation of it....... even though it was a reused asset........
02 Dec 2022, 1:21pm
o7 cmdrs,
The pre-engineered sirius heatsinks are now available. Though they cost to unlock each time: 8 mech.scrap, 6 niobium, 6 vanadium and 5 mech.components, and it looks like they limit just to 3 units per ship or per cmdr. I unlocked 4 but it is not available for me to install it. Also for some reasons the utilities I was replacing disappeared from the storage I have to buy them again like chaff, wake scanner and PDT even though I was storing them not selling.


Last edit: 02 Dec 2022, 1:59pm
02 Dec 2022, 1:28pm
Ok, first test against a lover of eights done with the expected results. Got a few hits in though.

The game crashed when jumping to an invaded system, next try got hyperdicted and the battle was short but extremely glorious.

What's funny, gained 13 arks for combat in what was basically a suicide mission. I must try it again to see if it progresses combat rank. If not, this might actually be a fun way to piss off Thargoids. Rebuy a cheap ship and repeat. If this progresses combat rank, I'll probably cease doing this, I want my regular asshole pirates to be tame and I rather take them to a fight on a proper ship.
02 Dec 2022, 1:31pm
Shg56o7 cmdrs,
Also for some reasons the utilities I was replacing disappeared from the storage I have to buy them again like chaff, wake scanner and PDT even though I was storing them not selling.

I had the same problem - lost 4 modified shard cannons and 2 modified gauss cannons. Then I went back 2 times with ship and equipped and moved the modules in the belly of UNX Conqueror.
02 Dec 2022, 4:21pm
Episparh
Shg56o7 cmdrs,
Also for some reasons the utilities I was replacing disappeared from the storage I have to buy them again like chaff, wake scanner and PDT even though I was storing them not selling.

I had the same problem - lost 4 modified shard cannons and 2 modified gauss cannons.

Don’t know if it’s relevant, but I have noticed that if the module storage is full (200/200) then you cannot replace&store — the “store/sell” switch is locked at “sell”, and AFAIR even when your storage is no longer full it remains at “sell” until changed manually. Fortunately, the only time I accidentally sold an engineered module that way I noticed it quickly enough to be able to re-buy it.
02 Dec 2022, 4:43pm
Not In my case. I have less than 150 modules in storage.
02 Dec 2022, 4:49pm
Sampi OgonekDon’t know if it’s relevant, but I have noticed that if the module storage is full (200/200) then you cannot replace&store

No mine was at 104/200 level not even close of being completely full. I also lost the 4th heatsink even though I unlocked it.
02 Dec 2022, 5:25pm
Shg56
No mine was at 104/200 level not even close of being completely full. I also lost the 4th heatsink even though I unlocked it.

It is definitely the bug I encountered - if you buy and store them on same slot. I just bought 8 by equipping my FAS twice and delivering them to my FC by myself. I would suggest you do equip them on different slots and then relog and store the modules manually before buying next batch.
02 Dec 2022, 6:34pm
Sampi Ogonek https://en.wiktionary.org/wiki/dog%27s_bollocks — I think Sir Sprockett used this British idiom in a positive sense.


Sir Sprockettindeed I meant the British term.


Ah, was unfamiliar with the expression. Ty, do carry on please

Now listening the FDEV stream and basically it is up to the player base and not FDEV, to stop the THargoids otherwise the Thardoids will burn the bubble. FDEV has said as much - fight or die (feeling very Dr Stangelove)


Right. So here I am pottering around Colonia still. Logical next step would have been outfitting a proper exploration ship to head to SagA* and perhaps to Beagle Point or beyond from there. If I build me that ship to head back to the Bubble instead, I'll first have to cobble together the funds to then grind out an AX fighter. Then master the art of said fighting at all.

Hmm. I may well be resigned then to continue my current deep involvement with Red Dead Redemption 2 I guess, having battled many an hour through Horizon Zero Dawn before it Good luck, commanders! o7 May the force be not far from thee, and so on.

(Will be interesting to see Colonia overrun by Thargoids logging on at some future stage. Then having to grind out an AX ship, etc.)
02 Dec 2022, 6:59pm
EpisparhI would suggest you do equip them on different slots and then relog and store the modules manually before buying next batch.

I will keep it mind, thank you as always or sometimes :-)
02 Dec 2022, 8:50pm
my module storage has increased to 204, anybody else ? normaly 200.. seems to be a bug.. now it shows 203 and one module is missing.. another great workout from fdevs

Last edit: 02 Dec 2022, 9:56pm
03 Dec 2022, 1:08am
Alex Hoffmannmy module storage has increased to 204, anybody else ? normaly 200.. seems to be a bug.

Yes, I also noticed some time ago the module storage temporarily increases whenever you get a module from a tech broker (only for single-item tech broker unlocks, not those where you unlock permanently and then can buy as many as you wish). Probably to avoid server error or such if your module storage is already full.

Alex Hoffmannnow it shows 203 and one module is missing.. another great workout from fdevs

The temporary increase appears to vanish after a relog, though I did not check what happens if you’re still over 200. If you actually lost an engineered module, file a support ticket at customersupport.frontier.co.uk.
03 Dec 2022, 1:33pm
I just watched Buur's video explaining the purpose of the Orthrus type interceptor. Snatching Thargoid probes sounds like a perfect job for a fast ship, but I have a few questions about corrosion-resistant cargo racks: I see there are 1E and 1F types, and 1F appears to be the better one (capacity 2 instead of 1), is this correct? And the other question: If I have both corrosion-resistant and regular cargo racks in my ship, how do I make sure the probe goes where it's supposed to go, or does the game figure this out automatically?
03 Dec 2022, 2:00pm
Yuna SakashiroI just watched Buur's video explaining the purpose of the Orthrus type interceptor. Snatching Thargoid probes sounds like a perfect job for a fast ship, but I have a few questions about corrosion-resistant cargo racks: I see there are 1E and 1F types, and 1F appears to be the better one (capacity 2 instead of 1), is this correct? And the other question: If I have both corrosion-resistant and regular cargo racks in my ship, how do I make sure the probe goes where it's supposed to go, or does the game figure this out automatically?

You cannot obtain class 1 - 2t cargo rack. It is a remnant from some old CG, I think.

Corrosive cargo automatically goes to corrosive rack.

P. S. I still try to kill the new interceptor. At least it is easy practice for shutdown field neutralizer... I am yet to succeed with this.

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