Elite: Game talk

16 Apr 2023, 7:06pm
Jarvis Jameson
Davinci XNeed some advice from the community on my Vulture build and loadout for PvE bounty hunting. This is what I've built and engineered so far .

INARA LINK

CORIOLIS LINK

I've also used her as a combat fighter in conflict zones, recently in the the Torval Mining Ltd vs the Torval Blue Life Inc CG. I do switch out the fuel scoop for a 4D MRD and the kill warrant scanner for an additional shield booster or chaff when I take her into CZs. She's acquitted herself well so far.

Thanks in advance for any advice and suggestions.

Thanks in advance for any advice and suggestions.


Alright, so first, I recommend using EDSY over any other ship building site. This is because EDSY is kept up-to-date, and is updated with new modules as well as revisions on calculations much more quickly.

IMO, the UI is better as well. That's subjective, however.

There are some things you could do better, in my humble opinion, and I will explain why. I will also present a fully-G5'd link for you.

First, the star of the show: Weapons. There's zero benefit to using that pulse laser over another overcharged incendiary multicannon. The multicannon does more damage, has less distro draw, and not enough ammo to keep firing before you finally run out of WEP power anyway. So swap that out for another dakka cannon. You will see a huge gain in damage output for this. Simple as that here.

Armour: Swap the military bulkheads for reactive (The most expensive ones). Mod for thermal resist with layered plating. Why? Not only does this give equally balanced resistances without any HRPs, but it also makes your ship have less mass, resulting in improved flight performance. Far better choice for a combat ship.

Shield boosters: The resistance augmented is great, but swap the thermal resistant one for another heavy duty. You'll get more shielding all around for it.

Kill Warrant Scanner: A-rated scanners here are a waste of power for little gain. Reduce it down to a C-rated one. I use one on almost all my flights on my Cobra Mk IV, the Ethereal Wanderer, a ship that has far less power constraints than a Vulture. Trust me when I say this: You do not need the range afforded by an A-rated scanner. Still use the fast scan mod, as that completely negates the range issue in due time. At G5, it scans in a mere two seconds.

Sensors: A-rate and long range. The gain in situational awareness is a big deal, and outweighs the tiny loss of speed IMO. So small it's irrelevant as a "loss", here. I hold the opinion that D-rating sensors is not worth the loss in situational awareness, especially in PvE like you are looking for here.

Make these changes and the Drake's Fury will be a significantly better fighting vessel for it.

The link: https://edsy.org/#/L=HN00000H4C0S40,HgBI0BM_W0HgBI0BM_W0,DBwJ05L_W0DBwJ05L_W0DBwJ09L_W0Dx6J03G_W0,9opG0BJ_W0A72G07K_W0AOEG05I_W0AcIG05K_W0AqMH07G_W0B76G03L_W0BLAH05G_W0BZY00,16yG05I_W0,7T4H09I_W04_wK03G_W020m0010iG05I_W010iG05I_W010iG05I_W010iG05I_W0,Drake_7s_0Fury,DX_DF4

EDIT: I will make one last, entirely optional suggestion. To me, a ship isn't truly a bounty hunter without an FSD interdictor. While I suspect this is made for Resource Extraction Sites and the like, Swapping one of the C1 HRP's will be of no great loss to defensive properties, and increases the felxibility of your ship a lot.


Thank you so very much for taking the time to offer advice and suggestions Jarvis. o7

Looks like a fun build and ammo for the 2 MC's is no issue really as one can synthesize it if needed, which I have to do for the one I use already.

Aye. That A rated kill warrant scanner is a power hog, and ddding an FSD interdictor is a great idea.

EDIT: Question, which class rated FSD interdictor would you recommend? A, B, C, or D?


Last edit: 16 Apr 2023, 7:11pm
16 Apr 2023, 7:20pm
Jarvis Jameson[quote=Davinci X]Need some advice from the community on my Vulture build and loadout for PvE bounty hunting. This is what I've built and engineered so far .

I will join the previous speaker. And I'll add a few thoughts of my own.
Vulture is good, very good! His agility is his credo.
You can switch to FA-off mode and constantly press "F" (strafe down) to make an orbit around the enemy.
In this case, the PVE opponent will not be able to deal damage to you.
But! In CZ zones you must quickly destroy the enemy. Here the Vulture loses because of limited damage.
In CZ it makes more sense to use large ships with maximum damage.
16 Apr 2023, 7:38pm
CDD_Juriy
Jarvis Jameson
Davinci XNeed some advice from the community on my Vulture build and loadout for PvE bounty hunting. This is what I've built and engineered so far .


I will join the previous speaker. And I'll add a few thoughts of my own.
Vulture is good, very good! His agility is his credo.
You can switch to FA-off mode and constantly press "F" (strafe down) to make an orbit around the enemy.
In this case, the PVE opponent will not be able to deal damage to you.
But! In CZ zones you must quickly destroy the enemy. Here the Vulture loses because of limited damage.
In CZ it makes more sense to use large ships with maximum damage.



Thank you for taking the time to share your thoughts CDD_Juriy. o7

Before this last CG, I had never dropped into a conflict zone to experience that type of combat. And aye. I found it to be much more challening than bounty hunting, even the massacre pirate wing missions. Drake's Fury acquitted itself admirably, and although I averaged roughly six kills each battle, the well engineered Vulture felt wanting, especially in the medium and high CZ's. So in that regard, I don't mind relegating Drake's Fury to bounty hunting duty and working towards buying and outfitting a ship for just the CZ combat.

EDIT: Do you think any medium ships are viable, like the Alliance Challenger, or should I just go for a large ship per your sugggestion, say like the Federal Corvette for CZ combat?
16 Apr 2023, 7:51pm
Davinci X
Jarvis Jameson
Davinci XNeed some advice from the community on my Vulture build and loadout for PvE bounty hunting. This is what I've built and engineered so far .

INARA LINK

CORIOLIS LINK

I've also used her as a combat fighter in conflict zones, recently in the the Torval Mining Ltd vs the Torval Blue Life Inc CG. I do switch out the fuel scoop for a 4D MRD and the kill warrant scanner for an additional shield booster or chaff when I take her into CZs. She's acquitted herself well so far.

Thanks in advance for any advice and suggestions.

Thanks in advance for any advice and suggestions.



Alright, so first, I recommend using EDSY over any other ship building site. This is because EDSY is kept up-to-date, and is updated with new modules as well as revisions on calculations much more quickly.

IMO, the UI is better as well. That's subjective, however.

There are some things you could do better, in my humble opinion, and I will explain why. I will also present a fully-G5'd link for you.

First, the star of the show: Weapons. There's zero benefit to using that pulse laser over another overcharged incendiary multicannon. The multicannon does more damage, has less distro draw, and not enough ammo to keep firing before you finally run out of WEP power anyway. So swap that out for another dakka cannon. You will see a huge gain in damage output for this. Simple as that here.

Armour: Swap the military bulkheads for reactive (The most expensive ones). Mod for thermal resist with layered plating. Why? Not only does this give equally balanced resistances without any HRPs, but it also makes your ship have less mass, resulting in improved flight performance. Far better choice for a combat ship.

Shield boosters: The resistance augmented is great, but swap the thermal resistant one for another heavy duty. You'll get more shielding all around for it.

Kill Warrant Scanner: A-rated scanners here are a waste of power for little gain. Reduce it down to a C-rated one. I use one on almost all my flights on my Cobra Mk IV, the Ethereal Wanderer, a ship that has far less power constraints than a Vulture. Trust me when I say this: You do not need the range afforded by an A-rated scanner. Still use the fast scan mod, as that completely negates the range issue in due time. At G5, it scans in a mere two seconds.

Sensors: A-rate and long range. The gain in situational awareness is a big deal, and outweighs the tiny loss of speed IMO. So small it's irrelevant as a "loss", here. I hold the opinion that D-rating sensors is not worth the loss in situational awareness, especially in PvE like you are looking for here.

Make these changes and the Drake's Fury will be a significantly better fighting vessel for it.

The link: https://edsy.org/#/L=HN00000H4C0S40,HgBI0BM_W0HgBI0BM_W0,DBwJ05L_W0DBwJ05L_W0DBwJ09L_W0Dx6J03G_W0,9opG0BJ_W0A72G07K_W0AOEG05I_W0AcIG05K_W0AqMH07G_W0B76G03L_W0BLAH05G_W0BZY00,16yG05I_W0,7T4H09I_W04_wK03G_W020m0010iG05I_W010iG05I_W010iG05I_W010iG05I_W0,Drake_7s_0Fury,DX_DF4

EDIT: I will make one last, entirely optional suggestion. To me, a ship isn't truly a bounty hunter without an FSD interdictor. While I suspect this is made for Resource Extraction Sites and the like, Swapping one of the C1 HRP's will be of no great loss to defensive properties, and increases the felxibility of your ship a lot.



Thank you so very much for taking the time to offer advice and suggestions Jarvis. o7

Looks like a fun build and ammo for the 2 MC's is no issue really as one can synthesize it if needed, which I have to do for the one I use already.

Aye. That A rated kill warrant scanner is a power hog, and ddding an FSD interdictor is a great idea.

EDIT: Question, which class rated FSD interdictor would you recommend? A, B, C, or D?

I'd only use a Size 1 interdictor here, and for PvE you really don't need more. Use an A-rated one, as these things aren't very high-power modules and it won't affect power use at all.

In fact, you should always set FSD interdictors to power priority 5, as they are 100% useless once in normal space of course. So there's no need to have them drawing power once you engage in combat.
16 Apr 2023, 11:07pm
Well Commanders, it's official.

I just destroyed a ship using an Abrasion Blaster. That was the longest fight I have ever had against a Mostly Harmless Viper Mk IV...
17 Apr 2023, 12:37am
Jarvis JamesonWell Commanders, it's official.

I just destroyed a ship using an Abrasion Blaster. That was the longest fight I have ever had against a Mostly Harmless Viper Mk IV...


Congratulations Jarvis (whispers, never bring a knife to a gun fight) Well done! How long was the fight?
17 Apr 2023, 8:24am
Davinci X
CDD_Juriy
Jarvis Jameson

I will join the previous speaker. And I'll add a few thoughts of my own.
Vulture is good, very good! His agility is his credo.
You can switch to FA-off mode and constantly press "F" (strafe down) to make an orbit around the enemy.
In this case, the PVE opponent will not be able to deal damage to you.
But! In CZ zones you must quickly destroy the enemy. Here the Vulture loses because of limited damage.
In CZ it makes more sense to use large ships with maximum damage.





Thank you for taking the time to share your thoughts CDD_Juriy. o7

Before this last CG, I had never dropped into a conflict zone to experience that type of combat. And aye. I found it to be much more challening than bounty hunting, even the massacre pirate wing missions. Drake's Fury acquitted itself admirably, and although I averaged roughly six kills each battle, the well engineered Vulture felt wanting, especially in the medium and high CZ's. So in that regard, I don't mind relegating Drake's Fury to bounty hunting duty and working towards buying and outfitting a ship for just the CZ combat.

EDIT: Do you think any medium ships are viable, like the Alliance Challenger, or should I just go for a large ship per your sugggestion, say like the Federal Corvette for CZ combat?


Honestly, I think anything is viable in a CZ as long as it has decent shields, a few more hardpoints than you currently have on the Viper and can manoeuver well. Challenger, sure. Python, Krait Mk II and even a Type-10 are options. I confess, however, I have a Federal Corvette for High CZs with a 7A Prismatic Shield, 2x7B Shield Cell Banks and gimballed Multis and Beam Lasers (I should move to pulse lasers, really).

Remember, for the Corvette, it's expensive to fit out. Mine was about 1 billion. Shoulder Charge
17 Apr 2023, 8:46am
Pahl
Jarvis JamesonWell Commanders, it's official.

I just destroyed a ship using an Abrasion Blaster. That was the longest fight I have ever had against a Mostly Harmless Viper Mk IV...



Congratulations Jarvis (whispers, never bring a knife to a gun fight) Well done! How long was the fight?

About ten minutes. The abrasion blaster doesn't play nicely like real weapons do. Better than a mining laser, however.

I'd not normally do this but I had a trade beacon signal source pop up while I was mining, so I took that job, had the enemy alert wrinkle, and seeing it was just a shieldless and low-rank Viper, I gave it a go.

Weirdly, the second ship I got the bounty from with mining gear yesterday, as earlier I got a Fer-De-Lance. But that was with a squad of police ships engaging it first, so doesn't really count.
17 Apr 2023, 6:27pm
Jarvis Jameson
Davinci X
Jarvis Jameson


Alright, so first, I recommend using EDSY over any other ship building site. This is because EDSY is kept up-to-date, and is updated with new modules as well as revisions on calculations much more quickly.

IMO, the UI is better as well. That's subjective, however.

There are some things you could do better, in my humble opinion, and I will explain why. I will also present a fully-G5'd link for you.

First, the star of the show: Weapons. There's zero benefit to using that pulse laser over another overcharged incendiary multicannon. The multicannon does more damage, has less distro draw, and not enough ammo to keep firing before you finally run out of WEP power anyway. So swap that out for another dakka cannon. You will see a huge gain in damage output for this. Simple as that here.

Armour: Swap the military bulkheads for reactive (The most expensive ones). Mod for thermal resist with layered plating. Why? Not only does this give equally balanced resistances without any HRPs, but it also makes your ship have less mass, resulting in improved flight performance. Far better choice for a combat ship.

Shield boosters: The resistance augmented is great, but swap the thermal resistant one for another heavy duty. You'll get more shielding all around for it.

Kill Warrant Scanner: A-rated scanners here are a waste of power for little gain. Reduce it down to a C-rated one. I use one on almost all my flights on my Cobra Mk IV, the Ethereal Wanderer, a ship that has far less power constraints than a Vulture. Trust me when I say this: You do not need the range afforded by an A-rated scanner. Still use the fast scan mod, as that completely negates the range issue in due time. At G5, it scans in a mere two seconds.

Sensors: A-rate and long range. The gain in situational awareness is a big deal, and outweighs the tiny loss of speed IMO. So small it's irrelevant as a "loss", here. I hold the opinion that D-rating sensors is not worth the loss in situational awareness, especially in PvE like you are looking for here.

Make these changes and the Drake's Fury will be a significantly better fighting vessel for it.

The link: https://edsy.org/#/L=HN00000H4C0S40,HgBI0BM_W0HgBI0BM_W0,DBwJ05L_W0DBwJ05L_W0DBwJ09L_W0Dx6J03G_W0,9opG0BJ_W0A72G07K_W0AOEG05I_W0AcIG05K_W0AqMH07G_W0B76G03L_W0BLAH05G_W0BZY00,16yG05I_W0,7T4H09I_W04_wK03G_W020m0010iG05I_W010iG05I_W010iG05I_W010iG05I_W0,Drake_7s_0Fury,DX_DF4

EDIT: I will make one last, entirely optional suggestion. To me, a ship isn't truly a bounty hunter without an FSD interdictor. While I suspect this is made for Resource Extraction Sites and the like, Swapping one of the C1 HRP's will be of no great loss to defensive properties, and increases the felxibility of your ship a lot.




Thank you so very much for taking the time to offer advice and suggestions Jarvis. o7

Looks like a fun build and ammo for the 2 MC's is no issue really as one can synthesize it if needed, which I have to do for the one I use already.

Aye. That A rated kill warrant scanner is a power hog, and ddding an FSD interdictor is a great idea.

EDIT: Question, which class rated FSD interdictor would you recommend? A, B, C, or D?


I'd only use a Size 1 interdictor here, and for PvE you really don't need more. Use an A-rated one, as these things aren't very high-power modules and it won't affect power use at all.

In fact, you should always set FSD interdictors to power priority 5, as they are 100% useless once in normal space of course. So there's no need to have them drawing power once you engage in combat.


10-4 and thanks again. I've got to gather some more mats and unlock a couple of engineers before I am finished fully outfitting Drake's Fury per the advice and suggestions, but she's coming along nicely:

EDSY LINK

AKAArthur
Davinci X




Thank you for taking the time to share your thoughts CDD_Juriy. o7

Before this last CG, I had never dropped into a conflict zone to experience that type of combat. And aye. I found it to be much more challening than bounty hunting, even the massacre pirate wing missions. Drake's Fury acquitted itself admirably, and although I averaged roughly six kills each battle, the well engineered Vulture felt wanting, especially in the medium and high CZ's. So in that regard, I don't mind relegating Drake's Fury to bounty hunting duty and working towards buying and outfitting a ship for just the CZ combat.

EDIT: Do you think any medium ships are viable, like the Alliance Challenger, or should I just go for a large ship per your sugggestion, say like the Federal Corvette for CZ combat?



Honestly, I think anything is viable in a CZ as long as it has decent shields, a few more hardpoints than you currently have on the Viper and can manoeuver well. Challenger, sure. Python, Krait Mk II and even a Type-10 are options. I confess, however, I have a Federal Corvette for High CZs with a 7A Prismatic Shield, 2x7B Shield Cell Banks and gimballed Multis and Beam Lasers (I should move to pulse lasers, really).

Remember, for the Corvette, it's expensive to fit out. Mine was about 1 billion. Shoulder Charge


She looks like a beaut.

Aye. Once I changed Drake's Fury shields from a standard 5A to Bi-Weave and then engineered the dickens out it and added engineered shield boosters, it was like night and day. I was albe to stay in the fight for the whole battle, win or lose, in the CZ. The issue is with dmg output with just the Vulture's two weapons hardpoints, even though they are class 3.

I'm specializing my Vulture for bounty hunting and will likely work on a outfitting a medium class ship for CZ's before jumping up to a large ship like a Corvette. My only experience thus far with large ships is hauling cargo in a T-7.

edit: fixed broken link
17 Apr 2023, 8:43pm
AKAArthurRemember, for the Corvette, it's expensive to fit out. Mine was about 1 billion.

Most of that 1 billion is the Reactive armour and the Prismatic shields, though. You can go with biweaves and shield reinforcements and have a ship for less than 400 million which is still easy mode in high CZs.

I haven't even bothered upgrading my armour from lightweight on my Vette. The only time my shields have ever gone down was a couple of days ago when I got bored and started messing around with ramming a capital ship's guns, and even then it was only because I wasn't paying attention and didn't use an SCB.

There's really nothing in a PvE environment that's a genuine threat to a well-shielded Vette unless you deliberately make things difficult for yourself.
17 Apr 2023, 8:53pm
AKAArthur
Davinci X




Thank you for taking the time to share your thoughts CDD_Juriy. o7

Before this last CG, I had never dropped into a conflict zone to experience that type of combat. And aye. I found it to be much more challening than bounty hunting, even the massacre pirate wing missions. Drake's Fury acquitted itself admirably, and although I averaged roughly six kills each battle, the well engineered Vulture felt wanting, especially in the medium and high CZ's. So in that regard, I don't mind relegating Drake's Fury to bounty hunting duty and working towards buying and outfitting a ship for just the CZ combat.

EDIT: Do you think any medium ships are viable, like the Alliance Challenger, or should I just go for a large ship per your sugggestion, say like the Federal Corvette for CZ combat?



Honestly, I think anything is viable in a CZ as long as it has decent shields, a few more hardpoints than you currently have on the Viper and can manoeuver well. Challenger, sure. Python, Krait Mk II and even a Type-10 are options. I confess, however, I have a Federal Corvette for High CZs with a 7A Prismatic Shield, 2x7B Shield Cell Banks and gimballed Multis and Beam Lasers (I should move to pulse lasers, really).

Remember, for the Corvette, it's expensive to fit out. Mine was about 1 billion. Shoulder Charge

I'm going to second this sentiment.

I am flying a Cobra Mk IV, and anyone who has seen my gallery posts will know, I only fly a Cobra Mk IV.

The thing is known as "bad" in combat. And for PvP, it is.

PvE? Yeah I have to flat-out disagree there. She's a beauty in combat, granted after being modified to a fair degree.

Anyway I digress. Cobra Mk IV is a ship that has a bit of a bad rep, mostly because it's not nearly as fast as the Mk III (And the small matter of its exclusivity which, in my opinion, was a bad move by Frontier but here we are), and slower than most ships. This doesn't stop me winning space conflict zones with mine.

Really the only ships I'd not even dream of taking into a conflict zone are the Lakon T-Ships, excluding the Type-10 of course, as well as a Hauler. And I would consider a Keelback, on that note. That thing actually has the means to pack decent weapons, plus the fighter. I flew one a bit on an old save: Quite fun.

But here's the thing. If I'm taking a Cobra Mk IV into CZ and winning, and I am talking High Intensity CZ here, then there's zero reason Davinci's Vulture would struggle. Actually, it would excel, with a bit of smart piloting. Any hard-focused comabt vessel can perform here. Just some require more skill of course. That is something one learns over time.
17 Apr 2023, 10:19pm
Jarvis Jameson
AKAArthur
Davinci X




Thank you for taking the time to share your thoughts CDD_Juriy. o7

Before this last CG, I had never dropped into a conflict zone to experience that type of combat. And aye. I found it to be much more challening than bounty hunting, even the massacre pirate wing missions. Drake's Fury acquitted itself admirably, and although I averaged roughly six kills each battle, the well engineered Vulture felt wanting, especially in the medium and high CZ's. So in that regard, I don't mind relegating Drake's Fury to bounty hunting duty and working towards buying and outfitting a ship for just the CZ combat.

EDIT: Do you think any medium ships are viable, like the Alliance Challenger, or should I just go for a large ship per your sugggestion, say like the Federal Corvette for CZ combat?




Honestly, I think anything is viable in a CZ as long as it has decent shields, a few more hardpoints than you currently have on the Viper and can manoeuver well. Challenger, sure. Python, Krait Mk II and even a Type-10 are options. I confess, however, I have a Federal Corvette for High CZs with a 7A Prismatic Shield, 2x7B Shield Cell Banks and gimballed Multis and Beam Lasers (I should move to pulse lasers, really).

Remember, for the Corvette, it's expensive to fit out. Mine was about 1 billion. Shoulder Charge


I'm going to second this sentiment.

I am flying a Cobra Mk IV, and anyone who has seen my gallery posts will know, I only fly a Cobra Mk IV.

The thing is known as "bad" in combat. And for PvP, it is.

PvE? Yeah I have to flat-out disagree there. She's a beauty in combat, granted after being modified to a fair degree.

Anyway I digress. Cobra Mk IV is a ship that has a bit of a bad rep, mostly because it's not nearly as fast as the Mk III (And the small matter of its exclusivity which, in my opinion, was a bad move by Frontier but here we are), and slower than most ships. This doesn't stop me winning space conflict zones with mine.

Really the only ships I'd not even dream of taking into a conflict zone are the Lakon T-Ships, excluding the Type-10 of course, as well as a Hauler. And I would consider a Keelback, on that note. That thing actually has the means to pack decent weapons, plus the fighter. I flew one a bit on an old save: Quite fun.

But here's the thing. If I'm taking a Cobra Mk IV into CZ and winning, and I am talking High Intensity CZ here, then there's zero reason Davinci's Vulture would struggle. Actually, it would excel, with a bit of smart piloting. Any hard-focused comabt vessel can perform here. Just some require more skill of course. That is something one learns over time.


Unfortunately, I don't have the opportunity to have access to the Mk IV, but on a similar note, before I procured my Vulture, I did a good bit of PvE bounty hunting in the Mk III with no problems. Fun as hell; so, I'd imagine a Mk IV would be a blast.

And as far as CZ's, I don't disagree. I participated in the latest CG and Drake's Fury did fine in the CZ's, even the medium and high intensity ones. And I had a blast while doing so without to many issues; however, it did take "forever" to kill NPCs, especially if they were in a medium class ship like a Federal Assualt or Gunship or in a large class ship like an Anaconda or Federal Corvette.

EDIT: Some of that may be my skill as a pilot as I'm fairly "new" to combat in Elite as I mainly participated in exploring when I first started, and the other part seemed to be that the Federation NPCs seemed to outplay the Empire NPCs during the CGs in most battles.


Last edit: 17 Apr 2023, 10:26pm
17 Apr 2023, 10:31pm
Davinci X
Jarvis Jameson
AKAArthur



Honestly, I think anything is viable in a CZ as long as it has decent shields, a few more hardpoints than you currently have on the Viper and can manoeuver well. Challenger, sure. Python, Krait Mk II and even a Type-10 are options. I confess, however, I have a Federal Corvette for High CZs with a 7A Prismatic Shield, 2x7B Shield Cell Banks and gimballed Multis and Beam Lasers (I should move to pulse lasers, really).

Remember, for the Corvette, it's expensive to fit out. Mine was about 1 billion. Shoulder Charge



I'm going to second this sentiment.

I am flying a Cobra Mk IV, and anyone who has seen my gallery posts will know, I only fly a Cobra Mk IV.

The thing is known as "bad" in combat. And for PvP, it is.

PvE? Yeah I have to flat-out disagree there. She's a beauty in combat, granted after being modified to a fair degree.

Anyway I digress. Cobra Mk IV is a ship that has a bit of a bad rep, mostly because it's not nearly as fast as the Mk III (And the small matter of its exclusivity which, in my opinion, was a bad move by Frontier but here we are), and slower than most ships. This doesn't stop me winning space conflict zones with mine.

Really the only ships I'd not even dream of taking into a conflict zone are the Lakon T-Ships, excluding the Type-10 of course, as well as a Hauler. And I would consider a Keelback, on that note. That thing actually has the means to pack decent weapons, plus the fighter. I flew one a bit on an old save: Quite fun.

But here's the thing. If I'm taking a Cobra Mk IV into CZ and winning, and I am talking High Intensity CZ here, then there's zero reason Davinci's Vulture would struggle. Actually, it would excel, with a bit of smart piloting. Any hard-focused comabt vessel can perform here. Just some require more skill of course. That is something one learns over time.



Unfortunately, I don't have the opportunity to have access to the Mk IV, but on a similar note, before I procured my Vulture, I did a good bit of PvE bounty hunting in the Mk III with no problems. Fun as hell; so, I'd imagine a Mk IV would be a blast.

And as far as CZ's, I don't disagree. I participated in the latest CG and Drake's Fury did fine in the CZ's, even the medium and high intensity ones. And I had a blast while doing so without to many issues; however, it did take "forever" to kill NPCs, especially if they were in a medium class ship like a Federal Assualt or Gunship or in a large class ship like an Anaconda or Federal Corvette.

EDIT: Some of that may be my skill as a pilot as I'm fairly "new" to combat in Elite as I mainly participated in exploring when I first started, and the other part seemed to be that the Federation NPCs seemed to outplay the Empire NPCs during the CGs in most battles.

Little tip for ya': On the big ships, keep shooting the powerplant. Take out the drives too if you can do so with them floating fairly slowly as a result.

It is a common myth that taking a powerplant to 0% means an instant kill.

However... Any hit to the powerplant following it being reduced to 0% has a small chance to destroy the ship, regardless of any other health the ship has. This is exactly how I have destroyed a large number of Anancondas, Cutters & Corvettes with the Ethereal Wanderer.

Learning to target individual modules is a veritable game changer for combat, and essential for small ship pilots like ourselves.
17 Apr 2023, 10:36pm
Jarvis JamesonHowever... Any hit to the powerplant following it being reduced to 0% has a small chance to destroy the ship, regardless of any other health the ship has. This is exactly how I have destroyed a large number of Anancondas, Cutters & Corvettes with the Ethereal Wanderer.
Yeah, I remember shoving tier 4 plasma rounds up their power plants was a rather entertaining activity.
17 Apr 2023, 10:39pm
Meowers
Jarvis JamesonHowever... Any hit to the powerplant following it being reduced to 0% has a small chance to destroy the ship, regardless of any other health the ship has. This is exactly how I have destroyed a large number of Anancondas, Cutters & Corvettes with the Ethereal Wanderer.

Yeah, I remember shoving tier 4 plasma rounds up their power plants was a rather entertaining activity.

Mmhmm, I feel that. My brig has two plasmas as her main guns. Phasing sequence too, which has on more than one occasion rendered those pesky shield restores on the last percent of hull, irrelevant.

She's a fun ship, if a little unorthadox. Currently experimenting with various utility turrets on the third small mount. Cannon with dispersal field, corrosive multicannon... Guns not to kill, but to make my life easier for the main guns on the front.

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