Elite: Game talk

13 Apr 2023, 12:09pm
Greetings Commanders!

Long time PS4 / PS5 player here who just transferred my account onto PC so that I can join the AX war effort. I have been trying to get my Anaconda engineered up to a point that I can take it out for a trial run but I've ran out of engineering materials. In the old days I used EDDB for finding correct star systems for different materials but now after it's closed, I'm a bit in loss. What tools you are using now for finding correct systems for material grinds, especially encoded materials?

Thanks in advance! o7
13 Apr 2023, 1:04pm
GrindmasterJayGreetings Commanders!

Long time PS4 / PS5 player here who just transferred my account onto PC so that I can join the AX war effort. I have been trying to get my Anaconda engineered up to a point that I can take it out for a trial run but I've ran out of engineering materials. In the old days I used EDDB for finding correct star systems for different materials but now after it's closed, I'm a bit in loss. What tools you are using now for finding correct systems for material grinds, especially encoded materials?

Thanks in advance! o7

Hello, depends for what exactly you are looking for, but you can for example use this search for getting Boom star systems (as it's relevant to some encoded materials, but adjust that for any other condition or location you like) or this search for getting icy rings if you are looking for certain raw material and so on. Basically, the essential searches are under the "Search nearest", so utilize it similarly as EDDB.
13 Apr 2023, 4:51pm
GrindmasterJayWhat tools you are using now for finding correct systems for material grinds, especially encoded materials?

A good habit to get into is to scan as many passing NPC ships as you can, as long as it does not cost you extra time to do. (A grade 5 wide angle scanner will do wonders for that purpose, although of course if you do not have one already it is an initial time investment.) After some time, you will end up with a lot of encoded materials to trade.

Another, lazy method of quickly getting a lot of encoded materials to trade is to fly around a high-traffic station with a frame shift wake scanner and scan all the wakes.

For raw materials, search for bodies. Select the material(s) you want, set volcanism type to "Any" and atmosphere to "None". Once there, scan the body with the DSS, find a spot with a lot of geological features (fumaroles / lava spouts / etc. — this will be the hardest part if you have not played 4.0 yet; you have to learn how to identify likely places from afar), then look for stuff to shoot & collect

For manufactured materials, essentially what Artie said, although sometimes it is faster / more reliable to get them via missions from any faction you are allied to.
13 Apr 2023, 5:46pm
Sampi Ogonek
A good habit to get into is to scan as many passing NPC ships as you can, as long as it does not cost you extra time to do.

Yes, that's very good advice! I made a habit of it a long time ago. When supercruising to or from a station, I always scan the ships coming directly in front of me.
It's not time-consuming. Also, I can advise you to go to material traders more often to exchange for higher data. Otherwise the storages fill up quickly and scanning is lost.
13 Apr 2023, 9:52pm
Artie… are looking for certain raw material and so on. Basically, the essential searches are under the "Search nearest", so utilize it similarly as EDDB.


EDDB listed the percentages of each grade of raw mats found on all system bodies. This was really important to figure out what you’d get back if you farmed them. This info doesn’t exist anywhere else. It is possible to dig it out of Inara, EDSM or EDDiscovery but much more complicated and generally only 1 body at a time. Selenium especially will become more difficult to find once again.
13 Apr 2023, 10:06pm
Quillmonkey
EDDB listed the percentages of each grade of raw mats found on all system bodies. This was really important to figure out what you’d get back if you farmed them. This info doesn’t exist anywhere else. It is possible to dig it out of Inara, EDSM or EDDiscovery but much more complicated and generally only 1 body at a time. Selenium especially will become more difficult to find once again.

Well, I can make some bodies list into the star system details, it's easy. All materials for the specific body are listed also in the tooltips in the bodies search results.
14 Apr 2023, 2:24am
QuillmonkeySelenium especially will become more difficult to find once again.


Find Brain Trees. Fill up!
14 Apr 2023, 9:01am
AKAArthur
QuillmonkeySelenium especially will become more difficult to find once again.



Find Brain Trees. Fill up!

For anyone wondering where to find these, several Guardian sites are utterly surronded by them, including, IIRC, the one found in the populated system out in Guadian Space.

Selenium isn't hard to find at all, really. I've got plenty from random volcanic sites too: These are also easy to find
14 Apr 2023, 1:58pm
I keep finding solid mineral spheres out here, and crystaline structures. What can be cone with/to them?
14 Apr 2023, 5:18pm
Quillmonkey
EDDB listed the percentages of each grade of raw mats found on all system bodies. This was really important to figure out what you’d get back if you farmed them. This info doesn’t exist anywhere else. It is possible to dig it out of Inara, EDSM or EDDiscovery but much more complicated and generally only 1 body at a time. Selenium especially will become more difficult to find once again.

Here's an example of an EDSM search.
https://www.edsm.net/en/search/bodies/index/cmdrPosition/LHS+417/group/2/isLandable/1/material/16/radius/100/sortBy/distanceCMDR
Selenium (4.7%) and above is very good.
14 Apr 2023, 7:17pm
CDD_Juriy
Quillmonkey
EDDB listed the percentages of each grade of raw mats found on all system bodies. This was really important to figure out what you’d get back if you farmed them. This info doesn’t exist anywhere else. It is possible to dig it out of Inara, EDSM or EDDiscovery but much more complicated and generally only 1 body at a time. Selenium especially will become more difficult to find once again.


Here's an example of an EDSM search.
https://www.edsm.net/en/search/bodies/index/cmdrPosition/LHS+417/group/2/isLandable/1/material/16/radius/100/sortBy/distanceCMDR
Selenium (4.7%) and above is very good.

You can get that on Inara as well (like this), but my understanding is that Quillmonkey meant a general overview of materials in the whole star system.
15 Apr 2023, 12:58am
DescartesI keep finding solid mineral spheres out here, and crystaline structures. What can be cone with/to them?

Shoot them with your SRV...
15 Apr 2023, 12:00pm
Baliwasan
DescartesI keep finding solid mineral spheres out here, and crystaline structures. What can be cone with/to them?


Shoot them with your SRV...


Ah, their in space, not on planets, and all I have is mining lasers which do nothing to them.
15 Apr 2023, 9:12pm
Need some advice from the community on my Vulture build and loadout for PvE bounty hunting. This is what I've built and engineered so far .

INARA LINK

CORIOLIS LINK

I've also used her as a combat fighter in conflict zones, recently in the the Torval Mining Ltd vs the Tavgi Blue Life Inc CG. I do switch out the fuel scoop for a 4D MRD and the kill warrant scanner for an additional shield booster or chaff when I take her into CZs. She's acquitted herself well so far.


Thanks in advance for any advice and suggestions.

edit: fixed some of the text being repeated.


Last edit: 16 Apr 2023, 4:05pm
16 Apr 2023, 10:14am
Davinci XNeed some advice from the community on my Vulture build and loadout for PvE bounty hunting. This is what I've built and engineered so far .

INARA LINK

CORIOLIS LINK

I've also used her as a combat fighter in conflict zones, recently in the the Torval Mining Ltd vs the Torval Blue Life Inc CG. I do switch out the fuel scoop for a 4D MRD and the kill warrant scanner for an additional shield booster or chaff when I take her into CZs. She's acquitted herself well so far.

Thanks in advance for any advice and suggestions.

Thanks in advance for any advice and suggestions.

Alright, so first, I recommend using EDSY over any other ship building site. This is because EDSY is kept up-to-date, and is updated with new modules as well as revisions on calculations much more quickly.

IMO, the UI is better as well. That's subjective, however.

There are some things you could do better, in my humble opinion, and I will explain why. I will also present a fully-G5'd link for you.

First, the star of the show: Weapons. There's zero benefit to using that pulse laser over another overcharged incendiary multicannon. The multicannon does more damage, has less distro draw, and not enough ammo to keep firing before you finally run out of WEP power anyway. So swap that out for another dakka cannon. You will see a huge gain in damage output for this. Simple as that here.

Armour: Swap the military bulkheads for reactive (The most expensive ones). Mod for thermal resist with layered plating. Why? Not only does this give equally balanced resistances without any HRPs, but it also makes your ship have less mass, resulting in improved flight performance. Far better choice for a combat ship.

Shield boosters: The resistance augmented is great, but swap the thermal resistant one for another heavy duty. You'll get more shielding all around for it.

Kill Warrant Scanner: A-rated scanners here are a waste of power for little gain. Reduce it down to a C-rated one. I use one on almost all my flights on my Cobra Mk IV, the Ethereal Wanderer, a ship that has far less power constraints than a Vulture. Trust me when I say this: You do not need the range afforded by an A-rated scanner. Still use the fast scan mod, as that completely negates the range issue in due time. At G5, it scans in a mere two seconds.

Sensors: A-rate and long range. The gain in situational awareness is a big deal, and outweighs the tiny loss of speed IMO. So small it's irrelevant as a "loss", here. I hold the opinion that D-rating sensors is not worth the loss in situational awareness, especially in PvE like you are looking for here.

Make these changes and the Drake's Fury will be a significantly better fighting vessel for it.

The link: https://edsy.org/#/L=HN00000H4C0S40,HgBI0BM_W0HgBI0BM_W0,DBwJ05L_W0DBwJ05L_W0DBwJ09L_W0Dx6J03G_W0,9opG0BJ_W0A72G07K_W0AOEG05I_W0AcIG05K_W0AqMH07G_W0B76G03L_W0BLAH05G_W0BZY00,16yG05I_W0,7T4H09I_W04_wK03G_W020m0010iG05I_W010iG05I_W010iG05I_W010iG05I_W0,Drake_7s_0Fury,DX_DF4

EDIT: I will make one last, entirely optional suggestion. To me, a ship isn't truly a bounty hunter without an FSD interdictor. While I suspect this is made for Resource Extraction Sites and the like, Swapping one of the C1 HRP's will be of no great loss to defensive properties, and increases the felxibility of your ship a lot.


Last edit: 16 Apr 2023, 10:26am

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