Elite: Game talk

today, 7:58am
" It gets fun of you have 3 or four pilot assassinate missions in a system and they all show up at once."


Yes, stacked 4 and had 2 showing up at the beacon. LOL. That was kinda fun. I even picked up some interesting materials from their crash sites.
today, 8:31am
RawnuQuestions for Fleet Carrier owners:
(1) How did owning an FC change your playstyle (if at all)? What is now different for combat, trading, exploration, mining etc.?
(2) What do you wish to have as additional options for your FC (outfitting, customization etc.)?
(3) Did you ever regret having an FC? (e.g. because of maintenance costs or lack of feeling "alone" in your one ship)



1) I have been doing all my trips to Colonia and further exploration with my Carrier, shorter exploration trips around the Carrier I use my Krait Phantom.

For CZs I move her from system to system using Elite Dangerous Conflict Zones, this way when one CZ ends, I can find another one without moving my Combat ships, in particular the Corvette which has a very short Jump Range.


2) The possibility of upgrading her, for range and shorter time between jump in particular and route programing (waypoints).

3) No, quite the opposite, my playstyle changed for the better, for example, I was able to optimize my Corvette for maneuverability, fitting lighter non-essential modules to it, gaining in maneuverability without compromising shields or structural REINFORCEMENT, it's all positive so far.

The only problem I have is the non-integration of full VR when disembarked, the PoV is mediocre compared to non-VR. I hope they will sort this out soon so I can enjoy foot gaming in VR and visit the Carrier interior more often.

For the maintenance costs, I alternate and do a lot of Robigo Run + CZ/Bounty Hunting, all of the gain goes to the Carrier, balance at the moment is 7,634,733,556 Cr with 31,310,584 Cr RESERVE, NO issue when it comes to that, on the other hand I have SUSPENDED a couple of services to save cost (Bartender, Outfitting, Pioneer Supplies, Shipyard).

My tip: If you consider buying a Carrier, make sure you have a steady source of revenue to pay for the services and Tritium, as well of having the use for it.

Exploration is best, but you need loads of Tritium to go to Colonia and back, from Sol to Colonia 3,156 X 2 Tons with my actual Carrier Load.

The good thing about it, is that she will carry your fleet and you'll be able to continue your usual activities (Mining, Trade, Missions etc) when you're in a populated system, I have 14 ships onboard and one permanently based in Robigo for Passenger missions.


Last edit: 10 Oct 2024, 9:22am
today, 8:44am
Is it possible to park my boat and get a ride on FC? I'll bring 8T of tritium. Max cargo.
today, 9:10am
RawnuQuestions for Fleet Carrier owners
It can jump without my active input. So it's a little easier to combine boring things IRL and game, by freeing more time for active playing. Also, it's a flying shack of stuff, I keep my modules for different activities there, so refitting the ship for something else is easier too, you don't have all that scattered over a dozen systems or stuck at Jameson's, it's always somewhere nearby.

And I'd totally like to see different sizes and classes of those, not just cosmetic layouts for one (and only) size. Would like to have a smaller one, maybe with less landing pads, but neat and compact.

As for the upkeep costs... Let's go get you sum bugs this tick and you could forget about the upkeep for several months, maybe even a year, lol.


Last edit: 10 Oct 2024, 9:24am
today, 9:30am
AH
" It gets fun of you have 3 or four pilot assassinate missions in a system and they all show up at once."


Yes, stacked 4 and had 2 showing up at the beacon. LOL. That was kinda fun. I even picked up some interesting materials from their crash sites.


What is fun is to fly between the two pirates and get them to hit one another, a fight kicks off and they will wear one another down, making them an easy kill for you.
today, 9:39am
Aunty SledgeWhat is fun is to fly between the two pirates and get them to hit one another, a fight kicks off and they will wear one another down, making them an easy kill for you.
Seems like someone played Doom... Lol
today, 9:44am
Meowers

And I'd totally like to see different sizes and classes of those, not just cosmetic layouts for one (and only) size. Would like to have a smaller one, maybe with less landing pads, but neat and compact.

As for the upkeep costs... Let's go get you sum bugs this tick and you could forget about the upkeep for several months, maybe even a year, lol.



A small "FC" with 1 landing pad +2 hangars would be awesome. Something you can leave at the orbit, go do your thing, jump 300 ly, rinse and repeat.
Also has few AI fighter ships for protection etc.

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