RawnuRe Frags with Screening Shell:
I did some calculations on Frags and my initial set-up of four large and two medium on the Python Mk2, all with High Capacity and Screening Shell. For the large Frags this means: +11% DPS and ROF, +214% sustained DPS & ROF, -10% burst intervall, +100 ammo clip size & maximum, -50% reload time.
With four pips to WEP this will remove the shields of a stock FdL in 1 second and the armor in one second as well (per Coriolis). The stock Federal Corvette is gone in 2 seconds respectively. Against an engineered FdL it will take 9 seconds to strip the shields and 11 seconds o strip the armor.
That's for a stock ship with a Class 4 SHIELD GENERATOR, everyone knows that Kinetic Weapons have poor anti-shield and Armour Piercing capabilities, if you need to throw thousand of shells to a target to get the shield down on a target with no Resist, it makes my point, you're better off with a good set of Beam Lasers.
RawnuWith four pips to WEP this will remove the shields of a stock FdL in 1 second and the armor in one second as well (per Coriolis). The stock Federal Corvette is gone in 2 seconds respectively. Against an engineered FdL it will take 9 seconds to strip the shields and 11 seconds o strip the armor.
Allow me to laugh. My Krait MK II X4 2B MODIFIED GUARDIAN PLASMA CHARGER does this in ONE Salvo, Apart some calculations, do you have any PvP results vs properly engineered adversaries? I mean a ship with a properly engineered Resistance augmented Shield and MODULE REINFORCEMENT PACKAGES?
What you describe is the equivalent of a Competant Ship in a CZ providing it won't maneuver and that there aren't any other ships firing at you...
As I said this is ONLY theorical Potential DMG, and with an ammunition as slow as the Frag is, this won't be achieved unless you fire at point blank range vs a cooperative target and don't miss.
So here is a little reminder: Your salvo is going to travel at 667 M/s vs 6000 M/s for a 2B MODIFIED GUARDIAN PLASMA CHARGER, valid for both the Class 2 and class 3, the Armour percing remains at 30 vs 110 whatever engineering level while the PLASMA CHARGER posses ABSOLUTE Damage Type, immune to Damage Resistances for BOTH shield and armour.
So you might well take down a Competent FDL and Anaconda in a CZ fast, it's going to be another story vs and Elite FDL, Vipers and Vulture, simply because they accelerate and maneuver too fast for slow rounds and have much stronger Shield Resistance, having a Damage Fall Off 800m longer won't change that, your Maximum Range is 1000M shorter and the Fall Off curve is in favor of the Guardian Weapon.
I keep saying, this weapon is good for ships that cannot be fitted with stronger weapons (Fer-de-Lance, Mamba, Python Mk II), such as a 3D and 2 B Guardian Plasma Chargers because they don't have the Power Plant to feed them, When I have time I might well fit a second Corvette with these...