Elite: Game talk

today, 8:30am
Thinder
Did you READ the topo on Corrosive Shells?
While the effect is active, incoming damage from all sources is increased by 25%, and all attacks receive a +20 bonus to their armour piercing value .[

Now how is 25% increase DMG on ALL weapons not "giving necessarily more oomph"? And I have absolutely no problem finishing a busy CZ with that reduced load, I do it 5/6 times a day.
Now obviously, if you waste shells, corrosive or not on active shields it's not gonna work for you.


I did not only read the wiki article, I also TESTED it under real combat conditions in an all-Frag build (i.e. only Frags to drop shields) and screening shell is BY FAR the superior mod in ALL CASES, including killing Anacondas, Type-10s, Corvettes, and Cutters. The increased fire rate BY FAR compensates for any other mod you could put on a Frag. Having four large Frags and two mediums, all with screening shell, makes your Python Mk2 a spitball of death. You could put corrosive on one of the mediums, but it will not increase your kill time so significantly that the reduction of ammo is warranted. Now, if you are going for a single assassination mission build, you could do it (and replace High Capacity with Rapid Fire, see the other convo) but again: it is not necessary and does not improve your performance too much. Again, I've tested this, otherwise I would not make that statement.
today, 9:33am
Rawnu

I did not only read ...


I don't need to read this to know that their range is from stock, before engineering, HALF that of a multi-cannon, so no-thanks the gadget, if to fire it mean that you have to be within best range of a target weapons I don't see where there is a positive in this trade.

BTW you were WRONG stating that "without giving necessarily more oomph", As I said I can start lasing a target at 2100 M or 6000m if I wanted to and if you think that they can take down shields with an EXPERIMENTAL EFFECTS, well read again...

As far as I know, the only weapon immune to shields are the Flechettes, and the most efficient against shields are the Beam Lasers, so come within 2000m of a 3C BEAM LASER [FIXED] and two 1E BEAM LASER [FIXED] and see the difference.

I start by lasing, I finish by lasing and I don't need to be that close nor do I run out of Ammo, I have learnt to observe the target shield level and once it is down , it is a matter of seconds before it's dead.

NOW, compare the largest Frag to a 4A MULTI-CANNON [GIMBALLED] Overcharged ︎︎︎︎︎ Corrosive Shell and see where the problem is:



You got less range, a shorter damage fall off, less armour Piercing, slower shots, and less ammo. All traded to an hypothetical higher DMG with no anti-shield capability, just a reminder, Screening Shell only protect against the enemy torpedoes or other slow ammo.

Your assumption that Corrosive Shells are reducing ammo too much without giving necessarily more oomph is plain wrong.

The reason why your weapon fit is good on the Python is because 1) You don't have Class 4 weapon slots, 2) You can't fit 4 X 2B MODIFIED GUARDIAN PLASMA CHARGER [FIXED] Overcharged ︎ without compromising your shield strength, due to a Class 6 Power Plant.

As for the list of ships you mentioned as targets, I have no problem taking them down with a Krait MK II, 1 X 3C BEAM LASER [GIMBALLED] and 4 X 2B MODIFIED GUARDIAN PLASMA CHARGER [FIXED] Overcharged ︎ does the job just fine, I prefer my Corvette tough, a lot of shield tank and firepower.

vs
While the effect is active, incoming damage from all sources is increased by 25%, and all attacks receive a +20 bonus to their armour piercing value.


Last edit: 24 Nov 2024, 9:38am
today, 9:41am
it would be best if short clips were shown.
today, 10:49am
Rayman.it would be best if short clips were shown.


I would if I could recover my Youtube Player account...

Frags and Flechettes are good fits for the Fer-de-Lance, Mamba, Python Mk II, simply because they are limited to low Power Draw weapons by their Class 6 Power Plants although the FDL could fit a Class 4 4A MULTI-CANNON [GIMBALLED] Overcharged ︎︎︎︎︎ Corrosive Shell.

So they can still get high damage despite not being able to fit weapons like the MODIFIED GUARDIAN PLASMA CHARGER, but compare to the Krait MK II with their Class 7 Power Plant, they have less shield and less fire power, that's a fact, the only aspect where the Frag is superior in fact is Damage Fall Off Range.

Like everything in this game, weapon fits are a matter of compromise, if you don't have the Power Plant to feed them, your choice is limited, that's what testing Fer-de-Lance and Python Mk II vs my Krait MK II taught me, there is no substitute for Power output.

Here is a stock Frag compared to a MODIFIED GUARDIAN PLASMA CHARGER on my Krait, I have 4 X of them...


As early as you start engineering them, they draw more power, generate more heat and still will have less Armour Piercing, especially if you equiped your ship with a Class 4 4A MULTI-CANNON [GIMBALLED] Overcharged ︎︎︎︎︎ Corrosive Shell, I have more Armour Piercing from my 3C BEAM LASER [GIMBALLED] Long range ︎︎︎︎︎ Thermal Vent than a stock Frag.

I haven't engineered FRAGMENT CANNON, but I'd be surprised if their Armour Piercing capabilities increased by the 70% DMG a OVERCHARGED - GRADE 5 ︎︎︎︎︎ give you, on the other hand, an FLD might beneficiate from a Class 4 MULTI-CANNON with Corrosive Shell...

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