Elite: Game talk
yesterday, 7:58am
yesterday, 11:22am
AguilarDon't know if it is related, but I have been experiencing issues where the game is telling me I do not have the item I want to transfer to my carrier, even though I clearly have the items in inventory. When I sell the items to my FC bartender in a work-around attempt to transfer them, the items just simply disappear and are no longer in my inventory, or on the bartender/FC inventory.
I have noticed that the bartenders on carriers that I have visited lately don’t seem to have stock to sell and aren’t buying either.
There is a known issue with bartender trading since PP2 dropped. A post has been added to the FDev issue tracker about it so they should be aware.
If anyone wishes to help prioritize the issue you can add a comment on that post, more the merrier!
yesterday, 11:36am
yesterday, 11:45am
Im going kill some thargoids to vent frustation tomorrow from frontier silliness.
yesterday, 7:20pm
yesterday, 8:39pm
yesterday, 8:49pm
I'd rather have the next stage of the Thargoid conflict, not humans bickering over frozen balls of ice with no life or light on them, Frontier, thanks a lot.
yesterday, 9:01pm
Kasumi Goto"Powerplay November Recap ..." sounds of snoring in background
That was my reaction somewhat as well. Which is funny because I want a realistic simulation, but I also want a fun game.
I'd say that perhaps both is not possible because life isn't always a "fun game" and is often "boring".... but then I look around I realize I'd also prefer a bit more "boring" in RL machinations these days.
¯ \_(ツ)_/¯
yesterday, 9:09pm
... part of it is roleplay which I built pretty much entirely around this Thargoid stuff. And that my (main) character shares the trait of "has no interest in political scenes" [technically both don't]. And the Thargoid PvE interactions (combat or otherwise) also tend to be far more interesting than blowing up aimbotty human ships that also spam chaff every second (or two) and which generally revolves primarily around stacking shield hitpoints.
yesterday, 10:59pm
Make sure you're trying to sell them in an anarchy, it's an illegal item which can't be sold in most government types (may also work in communist systems, not 100% sure but they are the only other type which tolerates carrying of e-breaches if memory serves, so might work there too). If that's not the issue, I don't know.
Brilliant thank you so much Kasumi Goto
today, 12:33pm
ThinderWell, NOW we can say we have server issues...
It seems it's no different than all the other updates: https://downdetector.com/status/elite-dangerous/
today, 2:55pm
It's all frags with high cap and screening shell. If you want to make it more ridiculous, you could go with overcharged and screening shell. Most shields are gone after the second hit. Then another three hits or so, and ships go pop. Engagement with e.g. an Elite NPC Clipper takes three seconds at most. Heck, even large ships that are supposed to be tanky are popping like nothing. Even wing assassination missions, where the Elite NPC FdL is escorted by two Deadly or Dangerous NPC Vultures are a piece of cake. It just goes pop-pop-pop.
Edit: DPS is 412
For the discussions about the community, other stuff related to the game like astrophysics and so on please use the General talk thread.
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