Elite: Game talk

08 Dec 2024, 7:12pm
Meowers
Franz EberhoferWell, when you are shooting all your weapons at it and it does not take any damage when it should be so take a break and then re-engage. Also medusa stays 100% strong to the very end, don't get fooled that she lost all her hearts, she still could kill you if you are not paying attention what is happening to your hull. She is cunning fighter.

Thank you, I guess I should be prepared next time I see one. Their ability to werewolf into construction materials do really seem nasty. I'd prefer them turning into pizza though...

It usually happens at 3rd or 4th heart and at 0 heart. Sudden disappearance of NPCs also is the warning sign that nasty lady will be seeking and destroying you now.


Last edit: 08 Dec 2024, 8:35pm
08 Dec 2024, 7:27pm
SalmoneaCan you imagine them in real life? Just finding some guy on the street next to a supermarket and starting to shoot for no reason? Or driving full speed into a car waiting at a red light at an intersection? It’s a really dangerous mental issue. I think someone should study the behavior of these people and examine whether they pose a real-life danger to others, because it’s definitely not normal.


I guess you never visited NYC, Chicago or Detroit.
08 Dec 2024, 9:06pm
Franz EberhoferIt usually happens at 3rd or 4th heart and at 0 heart. Sudden disappearance of NPCs also is the warning sign that nasty lady will be seeking and destroying you now.
Oh, hells. The Medusa is about to start destroying me as soon as she turns into a brick. Perhaps that's something I've been missing so far. Are there any signs of her imminent brickformation, or something else I should keep in mind once I face The Medusa?
08 Dec 2024, 9:44pm
Meowers
Franz EberhoferIt usually happens at 3rd or 4th heart and at 0 heart. Sudden disappearance of NPCs also is the warning sign that nasty lady will be seeking and destroying you now.

Oh, hells. The Medusa is about to start destroying me as soon as she turns into a brick. Perhaps that's something I've been missing so far. Are there any signs of her imminent brickformation, or something else I should keep in mind once I face The Medusa?

I hope you are not playing me, you killed at least 25 of them. Anyway further to my previous posting, her shields are down and her heart is exposed and the engagement with her somewhat is remote to the centre of zone and NPCs vanished, you are hitting her exposed heart with all your weapons and you know that you should not be missing and it appears that you are causing no new damages so better heatsink and boost away to make her chase you back to the centre where new NPCs could take some load from you. It seems scripts are written the way the more your ship is damaged the more likely it will be hit more. NB! The above is only valid for AXZ in open space not by ports and you need to have xeno scanner and get goid scanned so you could see % of the damage.


Last edit: 08 Dec 2024, 10:10pm
08 Dec 2024, 10:22pm
It's good to have a break and watch a movie...

Something occurred to me, none of the ships we use were designed specifically for AX Combat, since the Developers are in the mood , why not coming up with a special anti-Thargoid Corvette or equivalent, that should be nice... For X-Mass.
08 Dec 2024, 10:57pm
Well, they tried. They created The T-10. Defender! In the end, it sucked so hard that its original designation, to be an AX ship, was deleted from the description. Mobility is what you really need in AX, and large ships lack it terribly.

Uh, at least that war thing brought some writing material.
09 Dec 2024, 12:10am
MeowersWell, they tried. They created The T-10. Defender! In the end, it sucked so hard that its original designation, to be an AX ship, was deleted from the description. Mobility is what you really need in AX, and large ships lack it terribly.

Uh, at least that war thing brought some writing material.


I don't find even the Anaconda lacking so much in maneuverability now that I have the hang of it, I flew both the Krait MK II and the Anaconda in the same AXCZ and I'm back with the Anaconda, Scouts no issues.

The Type 10? Don't even mention it, the Type 9 is already bad when it comes to agility, 1200 Tons is way too heavy especially with weak thruster.

No, I was thinking more along the line of a 700 t Max ship with some "multirole" capabilities deleted to make room for essential modules in larger number but also a set of weapons closer to the center line of the ship, like the Anaconda is, in this respect it is better than the Corvette because their weapon convergence (2 X Class 2) is limited by the side position of the Hardpoint, what saves the Corvette in Bounty Hunting are the Huge Multi-Cannons and Laser.

Let's say 6 X Class 3 to 2 and 2 X other weapons such as beam laser, 8 X UTILITY MOUNTS, and 1 more INTERNAL COMPARTMENT than the Anaconda for repair modules...

All of which in a smaller hull thanks to optimization of internal space, Class 8 POWER PLANT and THRUSTERS, Class 7 POWER DISTRIBUTOR.

Imagine the potential of this configuration if they managed to cram everything in a 700 t hull.

I know that players like maneuverable ship but I am used to the Federal Corvette and her agility, I'm not a great fan of light fighters, and against Thargoids after testing Krait, Corvette and Anaconda, I prefer the Anaconda, weaponry is great, they have tons of structural tank and can kill Scouts.

But eh, as you say it's only some writing material...
09 Dec 2024, 11:40am
Re dedicated AX ship: take the flight model, utility slots, and hardpoints of the Python Mk2, combine it with the core and optional internals of the Krait Mk2, and there you have it: a fast, agile ship, with lots of oomph and diverse configuration options. It would of course ruin all other ships for AX combat.

What I was also thinking: why not have a ship with a specific combination of Guardian and Thargoid tech that you cannot configure at all, but have to accept as it is. Something that's only good for hunting Thargoids in deep space. Could also have a completely different flight model that's more similar to how Thargoid craft move.
09 Dec 2024, 2:09pm
Re dedicated AX ship: In my opinion, any ship can be an AX ship, if engineered correctly for a specific pilot's style and management of controls/status.

A corvette (or other large vessel) is a big target for Thargoids, so that means it'll have to have excellent engineering and heat management. Furthermore, if intended for taking out single targets, the pilot will need to stay inside the sweet zone on a target until the moment is just right to fire. If intended for tanking multiple enemies, then I think team-ops is the best plan. To use MMO lingo: Tanks need healers, as vice versa; as the rest of the team (i.e. healers, DPSers, etc.) need a tank to draw aggro. If the ship draws aggro, then you need ways to manage that aggro.

A smaller vessel should be piloted nimbly and definitely not treated as a tank. It therefore needs engineering to maximize its maneuverability and DPS. For piloting, this demands a pilot that can manage the controls of a fast little ship to get in and out of situations quickly.

What about "best in class" for AX? Why not have something for that? We do. The Krait Mk II; it can be setup to take on Scouts, Interceptors, even Titans. It's just a matter of picking a setup and flying for that role.
09 Dec 2024, 2:16pm
The best ship is always the one you fly the best.
09 Dec 2024, 2:55pm
IndyRe dedicated AX ship: In my opinion, any ship can be an AX ship, if engineered correctly for a specific pilot's style and management of controls/status.

A corvette (or other large vessel) is a big target for Thargoids, so that means it'll have to have excellent engineering and heat management. Furthermore, if intended for taking out single targets, the pilot will need to stay inside the sweet zone on a target until the moment is just right to fire. If intended for tanking multiple enemies, then I think team-ops is the best plan. To use MMO lingo: Tanks need healers, as vice versa; as the rest of the team (i.e. healers, DPSers, etc.) need a tank to draw aggro. If the ship draws aggro, then you need ways to manage that aggro.

A smaller vessel should be piloted nimbly and definitely not treated as a tank. It therefore needs engineering to maximize its maneuverability and DPS. For piloting, this demands a pilot that can manage the controls of a fast little ship to get in and out of situations quickly.

What about "best in class" for AX? Why not have something for that? We do. The Krait Mk II; it can be setup to take on Scouts, Interceptors, even Titans. It's just a matter of picking a setup and flying for that role.

I tried the Corvette, as I stated the convergence of the two Class 2 MEDIUM HARDPOINT is limited by their position on the side of the hull, better suited for MULTI-CANNON [GIMBALLED] or Lasers and then again, often one of the two is not going to fire, I end up with one or the other out of ammo before the second one.

With GUARDIAN GAUSS CANNON [FIXED], the pipers are too far apart and unless you shoot from max range, you'll be wasting shots, it's a pity because it is my favorite heavy by a fair margin.

From mid to short range it's impossible to use their limited amount of gimbal to get all shots on medium to small sized target, this is why at this level, the Anaconda is better, I wouldn't trade the Anaconda for my Corvette for bounty hunting but for AX it's my ship of choice.
09 Dec 2024, 4:00pm
09 Dec 2024, 4:18pm
Thinder I tried the Corvette, as I stated the convergence of the two Class 2 MEDIUM HARDPOINT is limited by their position on the side of the hull, better suited for MULTI-CANNON [GIMBALLED] or Lasers and then again, often one of the two is not going to fire, I end up with one or the other out of ammo before the second one.

With GUARDIAN GAUSS CANNON [FIXED], the pipers are too far apart and unless you shoot from max range, you'll be wasting shots, it's a pity because it is my favorite heavy by a fair margin.

From mid to short range it's impossible to use their limited amount of gimbal to get all shots on medium to small sized target, this is why at this level, the Anaconda is better, I wouldn't trade the Anaconda for my Corvette for bounty hunting but for AX it's my ship of choice.


I understand your preference, Thinder. My thought, purely opinion, is finding the right fit. So, for you, for example: What types of ships do you prefer? What style of piloting? If your idea is to fly big ships and take on single targets, then you're already experimenting with potential concerns like heat management, threat management, and hardpoint convergence. If you want to get in, shred targets, and get out, then you'll need to adjust your builds and piloting.

Basically, *IF* you (or anyone else, for that matter) are frustrated with AX, then my opinion leads to this prescription: Step back and determine if the problem is the ship, the platform, the engineering, the situation (AXCZ vs 1v1), the target type, or the piloting style. Overall and held separate, practice should be prioritized in alignment with the intention.

Using myself as an example, from only yesterday:
  • I flew my favored AX build (Chieftain), killed an Interceptor (Cyclops) and about 3 Scouts 1v1. (That's one style. My preferred AX playstyle; floating in the cold, sniping one target for a long long time. Sniping nice and slow.)
  • I flew my Anaconda AX build (recent addition), killed a dozen or so Scouts and an Interceptor (Cyclops) in an AXCZ on Solo. (Flew in, did the work, limped home with 18% hull and some empty weapons. Intentionally no Repair limpets at that time, prioritizing hull reinforcement for staying power. That ship is a gibber.)
  • Next, I flew my Python Mk II build (recent build, but tested sooner than Conda), killed plenty of Scouts, almost took down an Interceptor (Basalisk) but... had it down to one heart at 64% then a Scout took out my canopy, so I had to fly home before oxygen ran out. (That ship is the quick, nimble, zoom around DPS build. Kills fast, but also gets beat up fast. So, I fly in, shoot a bunch -- usually until empty -- then fly home. Repeat.)

Each ship has a different "feel" and a different intention. My Chieftain can stay out (whether 1v1 or AXCZ) for a long time. The other two are there for the kills. In all cases, I still have a TON of practice and learning to do. With my Chieftain, I'm learning how to stay invisible and keep my Gauss on target. With the Anaconda, I'm learning how to effectively take out targets as quickly as possible (aka "gibbing"); it's not glorious, it's hilarious. With the Py2, I'm trying to practice a more "fighter" style to AX combat; glass cannons.

Find your fit, get your build to align with how you want to experience AX, then practice, practice, practice. If it burns you out, then don't worry about it. It's just one way to play this game. You can make kills, die, and repeat. You don't have to be good. In fact, the only requirement, IMO, is to have fun.
09 Dec 2024, 4:34pm
any info when mandalay is out of early access? I want go deep space in west part of galaxy by going Colonia first.

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