Elite roleplay: Off station

OFF STATION

Your ship, deep space, anything that is not happening inside the Citi Gateway or Ingaba...

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
today, 8:08am
Hacking a security terminal and finding basic info on Helen Tam had proved fairly simple. Contact information and what hab she was staying in while on station for work was all bundled together on the profile station security had built on her. That being said, most of the station was populated with eager ravenous pirates. Leading one to speculate how much of this info was given voluntarily by the station workers and how much of it was stolen or taken for other reasons that may be used to aid the pirates themselves. According to the profile, Helen was scheduled to assist with the reconstruction of the Anansi at the time. Knowing she wasn't at her living quarters, Maul chose to pay it a visit to see what info, if any, that he could find and potentially use to "persuade" her.

Helen lived in quite the luxurious hab in a sector atop one of the towers visible from outside the station. The sector was split among 4 units, with hers being Hab B. Cautiously approaching the door, he saw that the control panel had been lasered open and the panel haphazardly placed back into place. Carefully removing the panel revealed exposed wiring that had been tampered with. It looked as though an energy link had been used to overload the controls, resulting in the door opening. Meaning it was odd that the door didn't open on his approach. Inspecting the door frame, he'd found the sensors that control the door had been destroyed. It was stupid to pry further, he knew he should just call this whole thing off and leave the station, but that's not how he functions.

Back inside the control panel he fiddled with the wiring again until the door suddenly slid up and opened slightly. He slid his backpack inside first and crawled in behind it. Once back on his feet, he unholstered his Karma P-15 and inspected his surroundings. The lights in the living room flickered. Likely due to the internal power control panel on the other side of the room being bashed in with what looked to be the remains of a chair. Audio from a Holo display could be heard from the bedroom which caused a steady warm light to bleed into the living room, almost enticing him in. Holding the pistol close and firm, he slowly approached.

"Oh...fuck..."

Helen Tam was on the floor, naked, dead. A plasma round through her skull. A burn mark on the wall behind her and a pistol in her hand. The scene looked like she died while trying to defend herself but her profile explicitly stated that she did not own or posses a firearm. A betting man would put his money on this being a staged scene after her murder, but there were no bets to be made. The only one losing was Helen Tam and she wasn't even aware she was playing.

Her work suit hang on the wall nearby, with the databank still attached. Maul stepped over her corpse and wired into the suits computer directly with his data slate to copy her auth profile. Looking deeper into the suits system a spike in wireless data uploads made it pretty clear that someone else had recently cloned her profile. A pit formed in Maul's gut as he looked down at Helen's lifeless body. He had questions but no time for answers. Even worse, it seemed like someone was already a step ahead. He began composing a message to Vasil, keeping what he'd found here to himself for now.

"V, sorted my end of the deal. Be at your pad shortly."

He'd thought that seeking Goodness was going to be a low risk task, but the risks seemed to grow by the hour.


Last edit: 07 Oct 2024, 8:17am
today, 11:32am
"Like, what's wrong with a game controller?" Willow asked herself after reading Vasils reply.

She had got the designs for these controllers from her big brothers, and they had got them for their dad. He had got them from other junk jockeys that probably got them from the last generation of make-do masters. Everyone made their own personal alterations for them but at their core, they were handles with a trigger on them, and a board on top with a stick and a slide switch. Speaking of personalized alterations, she'd better size them up a bit. Maul didn't have dainty little hands, so he'd have a hard time pressing the buttons that wouldn't be under his fingers if she left them as they were.

Willow mostly used one controller for her motor-board or a recon drone, but two of them gave enough controls to remote fly a ship, if you were mentally damaged enough to try. Whatever, she knew Maul was a gamer, so he'd quickly get the hang of them.

After sending the synthesizer patterns and building instructions along to Vasil, with a request for all the info they had on Knulus, Willow started building another search profile for the new mystery man.

Post a reply

You must be signed in to post here.
ROLEPLAY ONLY! Respect the universe settings!
If you are new here, please try to at least partially involve in the ongoing stories and conversations instead of establishing a completely different "arc". You can always turn it to a different story later.