Elite roleplay: Off station

OFF STATION

Your ship, deep space, anything that is not happening inside the Citi Gateway or Ingaba...

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
30 Jul 2024, 7:47pm
I looked around, hands on hips. Couldn't really see anything obvious... and the thing probably was not connected to any internal power sources or cables either.

"Hm... you may, not like, but ..." I gave her a certain look. "Maintenance tunnel?"
30 Jul 2024, 8:15pm
"I somehow doubt the maintenance tunnel is a good idea. Sure, the terrorist might have missed something, but if you block a corridor and there’s a maintenance tunnel nearby, wouldn’t you take precautions to secure it? There is definitely a mine in there… or something worse."

At that moment, I couldn’t think of anything worse than an explosive charge in a confined space, but there had to be something.

"Maybe the sentry gun is hooked up somewhere? It certainly wouldn’t run on a battery for years. The ship, on the other hand, guarantees a fairly secure power supply - on the one hand, it is supplied in the chamber via a power connection, and then it still has its own reserves." I mused.
30 Jul 2024, 8:24pm
“Then, do, you not... have, your ..." I gestured in the air, looking for what I wanted to say, while the left hand remained on the hip. "Fancy, scanner? It, could, help."

It seemed like a better idea than trying to search for it manually, or me relying on something I didn't yet know how to use too well.


Last edit: 31 Jul 2024, 2:01am
30 Jul 2024, 10:18pm
“Well, well… there’s a teeny-tiny problem. The best version of the scanner is built into my Maverick suit, which, surprise surprise, I’m not wearing right now. Somehow, I haven’t gotten around to upgrading everything… buuuuuut… the gear I have on me should be good enough.”

I focussed on tracking the power supply around me. Sure enough, I spotted active lines just around the corner in the corridor with the sentry gun. That’s where it was drawing its juice from. With this new revelation, I scanned our corridor for anything that could help. My gaze locked onto a small maintenance hatch on the wall.

“I’ve got an idea.”

I pried open the hatch, revealing a mess of wires and circuits.

“If you can tap into the ship’s energy system, you might just be able to disable the sentry gun by redirecting the power from the corridor. But don't power down the entire ship, that could trigger some failsafe.”
30 Jul 2024, 10:48pm
I scratched my head, looking at the wire problem.

"Uh... I... guess. Could try. But... what, connects, to... where?"

Without that information, I wouldn't touch any of this. I also needed to know where to redirect that power... though I had an idea.

"Tell me, what, gives power, to, lights. Would, prefer, some more."

Or, rather, I wanted that dumb flashlight gone. My eyes were not responding well to its narrow cone of bright white, when otherwise they would have been perfectly able to see in the dimly-lit corridors.
31 Jul 2024, 10:41am
"If I follow the lighting power line, I might be able to figure out which of the wires in the maintenance hatch branches off to the lights," I reasoned. I scanned the ceiling around the lights and carefully traced the wires with my scanner, hoping they would lead me somewhere I could see for myself.

Eventually I found what I was looking for: a junction box hidden behind a wall panel. "This must be it," I thought. I opened the wall panelling and the box and examined the wiring inside. The white power line for the ceiling lighting had branched off here from a yellow-black sheathed cable.

"Okay, it looks like the yellow and black patterned cable runs from the maintenance hatch to the lights. If you increase the power to this cable, we should get rid of the dim light," I said, now way more confident.
31 Jul 2024, 10:47am
“… but, you don’t, mention… which, runs, to the, turret.”, I remarked in a dry, factual tone.

Because I did need to know that as well or just rerouting from a random one would get us literally nowhere. Not to mention one very specific fact, that was really getting on my nerve.

“This, is, just… a mess, of wire. What, am I, even, supposed to… do, with it?”

Sure as hell didn’t have any clue myself. Not while my memory on a lot of things was so fuzzy, especially screwing around with wiring on ship internals. Or just systems in general.
31 Jul 2024, 12:59pm
“Mhm. You mentioned something about light, right? I’m no technician… My go-to solution for problems like the sentry gun usually involves an EMP or a grenade. But, I admit, that might be counterproductive here since it could release the stuff we’re actually after...”

I scanned the wall again, tracing the lines my scanner flagged as live.

“Okay, the line to the corridor over there is the one running at a 90-degree angle down to the floor from the maintenance hatch. It takes a left turn down there and runs behind to the wall where the sentry gun is plugged in. If you cut that line in the maintenance hatch, the weapon should lose power.”
31 Jul 2024, 2:09pm
“Ok, then …”

I went for the wire in question, thinking about how to go about it best, since I didn’t exactly have any cutting tools for this purpose with me. I just decided to go the brute force way and - without damaging any others - pulled it apart.

“There. In, a second …”
31 Jul 2024, 7:51pm
Just moments after my companion destroyed the cable with brute force, the noise of servomotors fell silent. The sudden quiet was almost eerie, a stark contrast to the mechanical whirring that had filled the air just seconds before.

I went to the end of the wall and peeked cautiously around the corner, verifying the sentry gun was powerless. Indeed it was, and its once menacingly swiveling barrel now pointed passively and lifelessly in one direction.

“Looks like that’s taken care of. Shall we take a peek in the cockpit, or head straight to the cargo hold?”

The cockpit could hold valuable information maybe, but the cargo hold was our primary objective.
31 Jul 2024, 8:22pm
“Well, there is a chance, the cockpit, has controls, for, the… ‘trap’.”

I had no better word for it, right now.

“But, maybe, check hold, first. In case, it gives, some, clue… on how, it all works. Unless, you think, otherwise?”
01 Aug 2024, 10:29am
“Good idea,” I said, nodding in agreement. “Then let’s head to the cargo bay and see what we can find.”

When we finally reached the cargo bay, we were greeted by the sight of numerous Helix containers, all interconnected by pipes and a central pump. The whole construction was quite clear and I could easily see that it had been designed for one obvious purpose: to pump the Helix out of the containers. Then I noticed one container that looked different from the others.

“Look at this,” I said, pointing to a single canister marked “Corrosive.”

This canister was connected to the central pump by its own pipe, from which a central pipe led to the ceiling of the ship.

"This pipe leading up to the ceiling could be connected to the station's atmosphere system," I remarked. "The system is designed to supply the ships with atmosphere when they are shut down and put into storage."
01 Aug 2024, 10:37am
“By, which, it will, get out.”, I concluded.

“Corrosive, thingy, gas, degrades metal, when system, detects, contamination. And Helix, spreads, everywhere.”

I had a look around, but aside from the assembly couldn’t see anything obvious, or any way to interface, nevermind that I wouldn’t really have had space to move around in this mess without my oversized hips bumping into everything. I placed my legs apart slightly, and the hands on the hips, as I concluded my purely visual survey.

“Where, is this, controlled, from? Cockpit, or, here?”
01 Aug 2024, 12:27pm
“That’s a good question… I reckon something is going to trigger the pump when the time is right. But what exactly that trigger is, still beats me…”

I knelt down and took a closer look at the pump, then examined it and its surroundings with my scanner.

“What I can tell you is that the pump is hooked up to the main power supply… and that I can’t find any control unit with a timer or anything like that…"

I stood up again and said: "I would assume that the whole thing is controlled by the ship's computer. But that's really just an assumption."
01 Aug 2024, 1:29pm
“I, would say, timer… because, the message, we read… said, October, 1, 3310… I, think?”

I looked at the assembly again, then toward the entry point of the cargo bay.

“We, should, check, the cockpit. If, nothing there, then, computer- system.”

I didn’t say it out loud - yet - but I also just didn’t want to try weaselling my way through the pipe network, because that would involve a lot of squeezing and agility I was not sure on how capable I still was of it, even if seeing me perform it would certainly have delighted my companion, in a weird way.

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