Personal content

Real name
Archi Magirus
Place of birth
Khepri
Year of birth
3282
Age
28
Height
180 cm / 5' 11"
Weight
117.1 kg / 258 lb
Gender
Male
Build type
Slender, muscular build. Bones reinforced w/Metal
Skin color
Pale
Hair color
Dark Brown, Shaved
Eye color
Storm, Dark Grey, Implants for better Vision
Accent
American-English
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-Appearance-

Currently wearing an electrical/water resistant body suit, the fabric intended on keeping his internal bodily mechanisms from short-circuiting.
Over this, he wears dark, stretchy pants and a deep crimson jacket that adorns his upper body. Both provide modest protection against kinetic type firearms and superficial protection against laser weaponry.

A single scar crosses his chest, a souvenir awarded to him before killing the man who'd first captured him on the Earth-like world Khepri C 3 (aka “Orillion”), and sold him to the imperial slavers yards, back in 3289.

The lower half of his left forearm and hand have been completely replaced by metallic implants due to an laser projectile thoroughly puncturing his wrist during an onboard ship conflict.

He has undergone several surgeries to support his skeletal structure, either strengthening or fully replacing the bones with titanium alloys to help combat his progressive crippling disease. In a synopsis, the calcium stops producing in specific regions and causes the bone to become brittle. The replacements have their pros and cons, one being that in the spot of where the replacements have occurred, breaking his limbs is essentially impossible, and on the flip side, due to the difficult time of recognizing his own resiliency, it is quite easy for him to rip his own tendons and muscle. Due to the unorthodox bodily changes, he also sets off every metal detector he goes through. In addition: while titanium is not inherently a strong magnetic attractor, the mixture of various metals that has created the titanium alloys inside of Vitu are more attractive than the metal’s lesser counterpart, resulting in the ability to transverse on ferromagnetic floors without the need of clunky, iron shoes.
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-Family-

Father (Scott Omni) is currently the CEO of Gunner's Runners, a very successful clothing industry that largely supplies the textile needs of the Empire's on-world training military facilities (however many versions have been disclosed for purchased to non-military persons. His company also partakes in occasionally designing comfort  luxury shoes made for ferromagnetic grids, commonly found in larger ships such as Python's, Anaconda's, and the Cutter.
Deceased.

Mother (Stephanie Omni) is a middle-high class ranking ambassador for the Empire who primarily visits the "offshore" powers rather than the main three. From speaking directly with Simguru Antal regarding their utopian desires, to first hand witnessing the rise of Yuri Grom in Euryale, she is quite prideful for her reputation.
Deceased.

Two Brothers (Yen and Thomas Omni), the former graduated the military with top marks, and latter being an top secret engine scientist.
Both sustained serious brain viruses, and were dead within a matter of weeks. Their bodies were taken to Vitu, both of which were placed in cyro-stasis and are currently being used as transplant donors for Vitu.

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Character Strengths:

- Adept at secrecy and a subterfuge. Finds blending in with the crowd to be a natural ability, rather than a learned one.

- Groomed and articulate. Prefers to talk his way out of problems rather than use physical force.

- Well informed. Will not turn down the invitation at a game of cards, or of mind and wit.

Character Weaknesses:

- Suffers from a certain prejudice and judgmental attitude towards people's first impressions. Has made the clear, conscious decision to go as far as to be racist in mind when dealing with Imperial and Federal loyalists alike.

- Under-and-overestimates his own physical strength.

- While he doesn’t overtly announce it, his personal pride is on a whole next level.

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Important Dates:

03 January 3303: "Markus" is currently enrolled upon the Hiatus, an Anaconda (along with 9 others), serving as an Engineer/Turret Gunner and cook for a slave trader known as Jakob Huggins.

09 January 3303: Hiatus destroyed by bounty hunters.

13 January 3303: Escaped shipwreck and made it to the Inara system.

23 January 3303: Met and hitched a ride with Amar Epsilon to Nanomam.

...
...
...

02 July 3303: received official Commander's license, under the name "Vitu'i Ma."

12 February 3303: visited an old friend.

14 July 3303: recieved work as an apprentice chef.

25 December 3303: left work as a chef and began working on the liberty of his home system, Nagnatae.

13 January 3304: met with some offshoots related to the terrorist organization SDC and later, GCI, both of whom instructed him in the basics of hand-to-hand combat, ship handling, and most importantly, clandestine activities such as sabotage, subterfuge, and hacking, of which Vitu'i showed an apt for, due to his relations with his surgeries and body-health care systems, specifically the technological aspect.

09 July 3304: Journey reclaiming Nagnatae officially began.

27 August 3305: After over a year of fighting, the Nagnatae system successfully converts leadership to the Nagnatae Nightingales.

05 September 3305: The Nagnatae Nightingales establishes diplomatic ties with its superior neighboring faction, the Crimson State Group.

1 January 3306: Vitu'i Ma leaves Nagnatae, after having spent much time chaperoning its government and political successes, in an attempt to explore and learn more about the galaxy around him, particularly concerning the Thargoids.

23 January 3306: Vitu'i Ma comes into first contact with The Code, an old piracy organization, older than the SDC. Murders first Commander - "LucForLife" - as proof to show his resolve.

29 January 3306: Confirmed kill "Vay Hek"/"Drewcore"/"Controller1138"
First Successful Piracy - "Swifty Blankman" --- Victim was allowed to freely leave after assisting me in destroying a rival pirate...

07 February 3306: Trained in the arts of combat by Code members for the first time. Thanks to intelligence (and stealth ship + prior combative history), “war games” go well for the newbie that I was, being able to keep up with the more experienced pirates.

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