Role
HYDRA killer - AX Fighter
HKK-HUNTER/01 – jest to wersja Kraita MK II wykuwana dosłownie w ogniu walki z najpotężniejszymi interceptorami. Od samego początku był projektowany tak by był w stanie pokonać Hydrę - solo. Ostatnie poprawki zostały wprowadzane podczas starć z Hydrą, które ostatecznie skończyły się zwycięstwem. Główne założenia to możliwość odbudowy statku po przyjęciu najgroźniejszych obrażeń, szybkość lotu i taktyczne wykorzystywanie Beam Lasera. Wyposażenie bojowe: 3x Guardian Gauss Cannon, 1x Remote Release Flak Launcher i 1x Beam Laser (Turreted/Long Range/Thermal Vent). Specjalne możliwości: regeneracja + ekonomiczne zarządzanie Heat Sink Launcherami. Jednostka jest potężna ale jej obsługa wymaga zdobycia ZAAWANSOWANYCH technik walki. Zwracam uwagę, że jest to statek przeznaczony TYLKO I WYŁĄCZNIE do walki AX. Ta wersja Kraita jest NIEZDOLNA DO SKOKÓW między systemami, dlatego zaleca się posiadać wystarczającą ilość CR na transport statku lub własnego Fleet Carriera.
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HKK-HUNTER / 01 - this is a version of the Krait MK II, literally forged in the heat of the fight with the most powerful interceptors. From the outset, it was designed to be able to defeat Hydra - solo. The last tweaks were made during the clashes with Hydra, which ultimately ended in victory. The main assumptions are the ability to rebuild the ship after taking the most dangerous damage, flight speed and tactical use of the Beam Laser. Combat Equipment: 3x Guardian Gauss Cannon, 1x Remote Release Flak Launcher and 1x Beam Laser (Turreted / Long Range / Thermal Vent). Special features: regeneration + economic management of Heat Sink Launchers. The unit is powerful, but it requires ADVANCED combat techniques to operate it. Please note that this is a ship designed ONLY AND ONLY for AX combat. This version of Krait is UNABLE TO JUMP between systems, therefore it is recommended that you have enough CR to transport a ship or your own Fleet Carrier.
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Ship in action:
https://youtu.be/TYWLmdP2lEc
Hardpoint3
2B Guardian Gauss Cannon [Fixed]
Priority: 2 | State: On |
Large Hardpoint
3
2B Remote Release Flak Launcher [Turreted]
Priority: 2 | State: On |
Large Hardpoint
3
3D Beam Laser [Turreted]
Long range
︎︎︎︎︎
Thermal Vent
Priority: 1 | State: On |
Large Hardpoint
2
2B Guardian Gauss Cannon [Fixed]
Priority: 2 | State: On |
Medium Hardpoint
2
2B Guardian Gauss Cannon [Fixed]
Priority: 2 | State: On |
Medium Hardpoint
Utility mount0
Priority: 2 | State: On |
Utility Mount
0
Priority: 2 | State: On |
Utility Mount
0
Priority: 4 | State: On |
Utility Mount
0
Priority: 1 | State: On |
Utility Mount
Optional internal6
Priority: 2 | State: On |
Internal compartment
6
5D Hull Reinforcement Package
Heavy duty
︎︎︎︎︎
Deep Plating
Priority: 2 | State: On |
Internal compartment
5
2G Planetary Vehicle Hangar
Priority: 1 | State: On |
Internal compartment
5
5D Repair Limpet Controller
Priority: 4 | State: On |
Internal compartment
4
4D Guardian Module Reinforcement
Priority: 1 | State: On |
Internal compartment
3
3D Guardian Module Reinforcement
Priority: 1 | State: On |
Internal compartment
3
3D Hull Reinforcement Package
Heavy duty
︎︎︎︎︎
Deep Plating
Priority: 2 | State: On |
Internal compartment
2
2D Guardian Module Reinforcement
Priority: 1 | State: On |
Internal compartment
1
1B Auto Field-Maintenance Unit
Priority: 3 | State: On |
Internal compartment
Core internal7
7A Power Plant
Armoured
︎︎︎︎︎
Thermal Spread
Priority: 2 | State: On |
Reactor Bay
6
Priority: 1 | State: On |
Thruster Mounting
5
2D Frame Shift Drive
Shielded
︎︎︎︎︎
Thermal Spread
Priority: 2 | State: On |
FSD Housing
4
Priority: 1 | State: On |
Environment Control
7
7A Power Distributor
Weapon focused
︎︎︎︎︎
Super Conduits
Priority: 2 | State: On |
Power Coupling
6
Priority: 2 | State: On |
Sensor Suite
5
Priority: 2 | State: On |
Fuel Store
Armour1
1I Military Grade Composite
Heavy duty
︎︎︎︎︎
Deep Plating
Priority: 2 | State: On |
Bulkheads
The ship loadout is unknown.
The ship loadout comparison is available just for the target loadouts imported in SLEF format.