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Ship details

Name
Morrigan's Grace
Ship ident
TMG-15
Type
Krait Phantom
Role
Multi-role/Mission

Description
Ah, the Morrigan's Serenity. Named after my daughter, this ship has been every bit a joy as she is. Not to mention every bit as well-rounded and capable. The only reason it hasn't completely replaced the Aeryn Sun in terms of engineer tasks is the jump range: I just don't have it up there yet.

This ship is a joy to fly, maneuvers far better than the spec sheets imply, and is all-around a solid ship. With some minor changes, it can be made into a full-on combat ship should the need arise. It handles it's own against would-be pirates and interdictors, and I've never failed to escape an interdiction I wanted no part of in her. While I rarely failed to escape an interdiction, this particular ship does it effortlessly. She even handles nicely in supercruise for her size, which I hadn't expected.

These days, other than the Beast of Skye, this is the ship I spend the majority of my time in while in the Bubble. I am considering that one day, she may be converted over to be an Anti-Xeno combat ship, or become my default combat ship while the Beast of Skye converts to anti-Xeno. I'll cross that bridge when I come to it.
The ship loadout is unknown.