Cmdr LuminousMonkey | |||
Role Trader / Explorer | Registered ship name | Credit balance - | |
Rank Entrepreneur | Registered ship ID - | Overall assets - | |
Squadron | Allegiance Empire | Power Independent |
Ship details
Name
Ship ident
LU-02E
Type
Imperial Clipper
Role
Description
Hardpoint
3
3C Fragment Cannon [Gimballed]
Priority: 1 | State: On |
Large Hardpoint
3
3C Fragment Cannon [Gimballed]
Priority: 1 | State: On |
Large Hardpoint
2
2D Beam Laser [Gimballed]
Priority: 1 | State: On |
Medium Hardpoint
2
2D Beam Laser [Gimballed]
Priority: 1 | State: On |
Medium Hardpoint
Utility mount
0
0I Chaff Launcher
Priority: 1 | State: On |
Utility Mount
0
0I Heat Sink Launcher
Priority: 1 | State: On |
Utility Mount
0
0A Shield Booster
Priority: 1 | State: On |
Utility Mount
0
0A Shield Booster
Priority: 1 | State: On |
Utility Mount
Optional internal
7
7B Shield Generator
Priority: 1 | State: On |
Internal compartment
6
Priority: 1 | State: Off |
Internal compartment
4
4D Hull Reinforcement Package
Priority: 2 | State: On |
Internal compartment
4
4D Hull Reinforcement Package
Priority: 2 | State: On |
Internal compartment
3
3D Hull Reinforcement Package
Priority: 2 | State: On |
Internal compartment
3
3D Module Reinforcement Package
Priority: 2 | State: On |
Internal compartment
2
2E Cargo Rack
Priority: 2 | State: On |
Internal compartment
2
Priority: 1 | State: Off |
Internal compartment
1
1E Supercruise Assist
Priority: 1 | State: On |
Internal compartment
Core internal
6
6A Power Plant
Priority: 2 | State: On |
Reactor Bay
6
6A Thrusters
Priority: 1 | State: On |
Thruster Mounting
5
5A Frame Shift Drive
Priority: 1 | State: On |
FSD Housing
5
5A Life Support
Priority: 1 | State: On |
Environment Control
6
6A Power Distributor
Priority: 1 | State: On |
Power Coupling
5
5A Sensors
Priority: 1 | State: On |
Sensor Suite
4
4C Fuel Tank
Priority: 2 | State: On |
Fuel Store
Armour
1
1I Military Grade Composite
Priority: 2 | State: On |
Bulkheads
Export loadout
The ship loadout is unknown.
The ship loadout comparison is available just for the target loadouts imported in SLEF format.