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Ship details

Name
Largehadron Dakaconda
Ship ident
LHDAKA
Type
Anaconda
Role
Large Hunter PVE/PVP/Ground CAS

Description
Beginner-friendly large combat ship for PVE and light PVP using the 2 beginner-accessible Todd The Blaster engineered weapons, multi-cannons and rail guns. Engineer the weapons first for DPS and work your way up to the rest for tankiness and maneuverability as you unlock engineers at your pace or take the short cut.


CORIOLIS BUILDS:
Biweave / Hull PVE Version https://s.orbis.zone/f596

WHERE TO BUY 15% DISCOUNTED LI YONG RUI WITH A-RATED CORE MODULES:
STATION: Gunn Station
SYSTEM: BD+28 413

COLONIA ENGINEERING SHORTCUT

Unlock Felicity, Dweller, Todd and Elvira at level 4 to unlock Colonia's 4 engineer invitations. Take your combat ships to a an EDC Discord #carrier-departures announced carrier going to Colonia. Do the 4 engineers there in a couple hours by preparing in advance according to the excellent Youtube guides. Hop another carrier back. Round trip back to the Bubble on another #carrier-departures announced carrier. Each carrier trip takes about 1-2 days with stops usually in the middle at the Collection of Wonders for sight seeing and rest.

PHILOSOPHY OF USE

Overcharged gimballed multi-cannons with all but 1 incendiary and 1 smallest MC using corrosive experimental rip through shields and armor alike.

Long range feedback cascade rail gun cancels shield cell bank recharging. For fighting larger ships, use more LR FC rails to cancel larger banks with 1 less incendiary multicannon.

Use as many heat sinks as you need to to control heat from the cell banks. Once you get them Specialized / Recycling Cell engineered, you should be able to hot bank while not firing without needing a heat sink and you can replace heat sinks with shield boosters.

FOR GROUND MISSION CLOSE AIR SUPPORT USE

Replace one of the size 1 rail guns with an advanced missile rack with rapid fire engineering and FSD reboot experimental. For ground missions, you can bombard ground troops with 2 missiles to kill their shields and armor.

For PVE/PVP, the FSD disrupt experimental stops the enemy from retreating when they try to frame shift drive away by causing their FSD to reboot, canceling their built up charge and delaying them till it reboots and charges again, giving you a chance to finish the kill.

You need to get very close to hit with dumbfire rockets but that is why rapid fire is there to give you more chances to hit.
The ship loadout is unknown.