Cmdr Vizz Curio
Role
Space cowboy / Rebel
Registered ship name
VCFS Discordia
Credit balance
-
Rank
Elite
Registered ship ID
Federal Corvette D00M
Overall assets
-
Squadron
Allegiance
Independent
Power
Archon Delaine
View fleet

Ship details

Name
Laughing Vampire
Ship ident
F4NG5
Type
Krait Mk II
Role
Multipurpose

Description
The Krait Mk II is my perfect all-arounder ship. Since I repurposed my original one exclusively for Thargoid Cyclops Interceptor soloing, and another rests in Colonia after that long journey, I've missed having one as a daily flyer.
Now repurposed my perfect all-arounder daily flyer to be my perfect all-arounder to use with my Power Play faction activities.
She can slink fast & stealthy, and also has big bite that draws blood.

"Laughing vampires dance! Feel the voodoo curse."



--- Specs ---


Jump range: 43.5ly (unladen)
Full class 5A FSD with the new Supercruise Overcharge feature. Engineered with Increased Range grade 5 and Mass Manager, of course. Several unlicensed, personal tweaks to keep it rockin' & rollin'.


* Speed: 365
* Boost Speed: 502
Max 6A Thrusters, with Dirty Drives grade 4 done myself using a combination of learned technical tweaks from Professor Palin, and then added my own double-reverse liquid quartz injectors, which has the side-effect of smokey-but-white thrusters fire & exhaust.


Total Shield Strength: 611
* 6A Shield Generator, Thermal Resistant 4
* 1 Class A Shield Booster, Heavy Duty grade 3, with Super Capacitors
* 1 Class A Shield Booster, Thermal Resistant grade 3, with Thermo Block.
Bolstered my shields putting Thermal Resistance in the positive so as to no longer be weak against energy weapons as shields are by default.

Shield Resistances:
* 47.7% Explosive
* 27.2% Kinetic
* 40.3% Thermal


7A Power Distributor, Charge Enhanced grade 4, with Cluster Capacitors experimental for all positive increases to all PD stats. Capacity is high, recharge rate is fast.


WEAPONS

* 1 Large Pulse Laser, Efficient grade 4, Scramble Spectrum experimental for causing chaos with system shutdowns on hull strikes. Nothing beats dogfighting where the enemy suddenly veers off uncontrolled for a moment as Scramble Spectrum glitched out their thrusters!
* 2 Large Beam Lasers, Long Range grade 3, both with Thermal Vent to keep the ship frosty during combat.
* 2 Medium Lightweight Seeker Missile Racks. Love the searching & lock-on sounds. "Missiles should destroy not annoy" so they're good for a couple of volleys to finish off the enemy.
* A Gu-97 Imperial Fighter with Gimballed Beam Lasers, black paint job -- "the Bat".
Lasers are focused through Harma-originated red ruby lenses, altered manually myself.


MISC

* 6A Fuel Scoop
* Class 5 Guardian FSD Booster
* Cargo racks (24 Tons total capacity)
* 3C Operations Mining Limpet Controller (able to hack holo-adverts when I go to dock at stations, and as collector limpets when I'm lazy)
* SRV bay (1)
* Supercruise Assist
* Detailed Surface Scanner, Expanded Probe Radius grade 4
* Point Defense turret for safety
* Heat Sink Launcher for sneaky

Hardpoint
3
3E Pulse Laser [Gimballed]
Efficient
︎︎︎︎
Scramble Spectrum
Priority: 2 | State: On |
Large Hardpoint
3
3C Beam Laser [Gimballed]
Long range
︎︎︎
Thermal Vent
Priority: 2 | State: On |
Large Hardpoint
3
3C Beam Laser [Gimballed]
Long range
︎︎︎
Thermal Vent
Priority: 2 | State: On |
Large Hardpoint
2
2B Seeker Missile Rack [Fixed]
Lightweight
︎︎
 
Priority: 2 | State: On |
Medium Hardpoint
2
2B Seeker Missile Rack [Fixed]
Lightweight
︎
 
Priority: 2 | State: On |
Medium Hardpoint

Utility mount
0
0I Point Defence
Lightweight
︎︎
 
Priority: 2 | State: On |
Utility Mount
0
0I Heat Sink Launcher
Lightweight
︎
 
Priority: 2 | State: On |
Utility Mount
0
0A Shield Booster
Heavy duty
︎︎︎
Super Capacitors
Priority: 3 | State: On |
Utility Mount
0
0A Shield Booster
Thermal resistant
︎︎︎
Thermo Block
Priority: 3 | State: On |
Utility Mount

Optional internal
6
6A Shield Generator
Thermal resistant
︎︎︎︎
Stripped Down
Priority: 3 | State: On |
Internal compartment
6
6A Fuel Scoop
 
 
 
Priority: 5 | State: On |
Internal compartment
5
5H Guardian FSD Booster
 
 
 
Priority: 4 | State: On |
Internal compartment
5
5D Fighter Hangar
 
 
 
Priority: 4 | State: On |
Internal compartment
4
4E Cargo Rack
 
 
 
Priority: 2 | State: On |
Internal compartment
3
3E Cargo Rack
 
 
 
Priority: 2 | State: On |
Internal compartment
3
3C Operations Limpet Controller
 
 
 
Priority: 4 | State: On |
Internal compartment
2
2G Planetary Vehicle Hangar
 
 
 
Priority: 5 | State: On |
Internal compartment
1
1I Detailed Surface Scanner
Expanded probe scanning radius
︎︎︎︎
 
Priority: 1 | State: On |
Internal compartment

Core internal
7
7A Power Plant
Overcharged
︎
Stripped Down
Priority: 2 | State: On |
Reactor Bay
6
6A Thrusters
Dirty
︎︎︎︎
Stripped Down
Priority: 1 | State: On |
Thruster Mounting
5
5A Frame Shift Drive (SCO)
Increased range
︎︎︎︎︎
Mass Manager
Priority: 1 | State: On |
FSD Housing
4
4D Life Support
 
 
 
Priority: 1 | State: On |
Environment Control
7
7A Power Distributor
Charge enhanced
︎︎︎︎
Cluster Capacitors
Priority: 1 | State: On |
Power Coupling
6
6D Sensors
Lightweight
︎︎︎︎
 
Priority: 2 | State: On |
Sensor Suite
5
5C Fuel Tank
 
 
 
Priority: 2 | State: On |
Fuel Store

Armour
1
1I Lightweight Alloy
Heavy duty
︎
 
Priority: 2 | State: On |
Bulkheads

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