Cmdr Vizz Curio | |||
Role Space cowboy / Rebel | Registered ship name VCFS Discordia | Credit balance - | |
Rank Elite | Registered ship ID Federal Corvette D00M | Overall assets - | |
Power Archon Delaine |
Ship details
Name
Laughing Vampire
Ship ident
F4NG5
Type
Krait Mk II
Role
Multipurpose
Description
Now repurposed my perfect all-arounder daily flyer to be my perfect all-arounder to use with my Power Play faction activities.
She can slink fast & stealthy, and also has big bite that draws blood.
"Laughing vampires dance! Feel the voodoo curse."
--- Specs ---
Jump range: 43.5ly (unladen)
Full class 5A FSD with the new Supercruise Overcharge feature. Engineered with Increased Range grade 5 and Mass Manager, of course. Several unlicensed, personal tweaks to keep it rockin' & rollin'.
* Speed: 365
* Boost Speed: 502
Max 6A Thrusters, with Dirty Drives grade 4 done myself using a combination of learned technical tweaks from Professor Palin, and then added my own double-reverse liquid quartz injectors, which has the side-effect of smokey-but-white thrusters fire & exhaust.
Total Shield Strength: 611
* 6A Shield Generator, Thermal Resistant 4
* 1 Class A Shield Booster, Heavy Duty grade 3, with Super Capacitors
* 1 Class A Shield Booster, Thermal Resistant grade 3, with Thermo Block.
Bolstered my shields putting Thermal Resistance in the positive so as to no longer be weak against energy weapons as shields are by default.
Shield Resistances:
* 47.7% Explosive
* 27.2% Kinetic
* 40.3% Thermal
7A Power Distributor, Charge Enhanced grade 4, with Cluster Capacitors experimental for all positive increases to all PD stats. Capacity is high, recharge rate is fast.
WEAPONS
* 1 Large Pulse Laser, Efficient grade 4, Scramble Spectrum experimental for causing chaos with system shutdowns on hull strikes. Nothing beats dogfighting where the enemy suddenly veers off uncontrolled for a moment as Scramble Spectrum glitched out their thrusters!
* 2 Large Beam Lasers, Long Range grade 3, both with Thermal Vent to keep the ship frosty during combat.
* 2 Medium Lightweight Seeker Missile Racks. Love the searching & lock-on sounds. "Missiles should destroy not annoy" so they're good for a couple of volleys to finish off the enemy.
* A Gu-97 Imperial Fighter with Gimballed Beam Lasers, black paint job -- "the Bat".
Lasers are focused through Harma-originated red ruby lenses, altered manually myself.
MISC
* 6A Fuel Scoop
* Class 5 Guardian FSD Booster
* Cargo racks (24 Tons total capacity)
* 3C Operations Mining Limpet Controller (able to hack holo-adverts when I go to dock at stations, and as collector limpets when I'm lazy)
* SRV bay (1)
* Supercruise Assist
* Detailed Surface Scanner, Expanded Probe Radius grade 4
* Point Defense turret for safety
* Heat Sink Launcher for sneaky