Name
VCF Invaders Must Die
Role
Thargoid Cyclops Killer
Re-purposed my *perfect* all-arounder & combat ship specifically for Thargoid Cyclops solo killing; also great in other anti-xeno engagements.
This ship's ID is the number of Interceptors I've solo killed with it!
Willingly using alien Guardian technologies to enhance my ship. I've slapped on a few extra glowing Guardian crystals myself in places I think they might boost energy wired in. Could just be superstition, but I want to believe...
* Top speed 373. Boosts to 512.
Two second Boost recharge, can boost indefinitely with only 2 pips to ENG.
Dirty Drives Grade-5.
* Bi-weave Shields are reinforced Grade-4.
* Reactive Surface Composite armor, with many hull reinforcement packages installed for about 3,354 points of hull integrity.
Hit by a caustic missile? Shrug it off.
* Charge-Enhanced Power Distributor + Cluster Capacitors = all positives.
Little extra increase to the capacitor stores, huge recharge rate increase. Lets me keep firing the triple Gauss.
* 7A Power Plant.
Overcharged Grade-1, and Stripped Down. Need it.
* Xeno-scanner.
* Heat sink launcher.
WEAPONS
* 3 Guardian Gauss Cannons on top. Triple Gauss setup, aim true & blast 'em. They may have lost their war, but the tech is helping humans win.
* 2 Remote Release Flak Launchers. Fired together for max swarm damage.
Hardpoint3
3C Beam Laser [Gimballed]
Efficient
︎︎︎
Thermal Vent
Priority: 4 | State: On |
Large Hardpoint
3
3D Enhanced AX Multi-cannon [Turreted]
Priority: 2 | State: On |
Large Hardpoint
3
3D Enhanced AX Multi-cannon [Turreted]
Priority: 2 | State: On |
Large Hardpoint
2
2B Guardian Gauss Cannon [Fixed]
Priority: 3 | State: On |
Medium Hardpoint
2
2B Guardian Gauss Cannon [Fixed]
Priority: 3 | State: On |
Medium Hardpoint
Utility mount0
Priority: 4 | State: On |
Utility Mount
0
0F Shutdown Field Neutraliser
Priority: 4 | State: On |
Utility Mount
0
0A Shield Booster
Heavy duty
︎
Super Capacitors
Priority: 4 | State: On |
Utility Mount
0
Priority: 1 | State: On |
Utility Mount
Optional internal6
6C Bi-Weave Shield Generator
Priority: 2 | State: On |
Internal compartment
6
5D Hull Reinforcement Package
Priority: 2 | State: On |
Internal compartment
5
5D Guardian Hull Reinforcement
Priority: 1 | State: On |
Internal compartment
5
5D Hull Reinforcement Package
Priority: 2 | State: On |
Internal compartment
4
4D Hull Reinforcement Package
Priority: 2 | State: On |
Internal compartment
3
3D Hull Reinforcement Package
Priority: 2 | State: On |
Internal compartment
3
3D Module Reinforcement Package
Priority: 2 | State: On |
Internal compartment
2
2D Hull Reinforcement Package
Priority: 2 | State: On |
Internal compartment
1
1F Corrosion Resistant Cargo Rack
Priority: 2 | State: On |
Internal compartment
Core internal7
7A Power Plant
Overcharged
︎︎
Stripped Down
Priority: 2 | State: On |
Reactor Bay
6
6A Thrusters
Dirty
︎︎︎︎︎
Stripped Down
Priority: 1 | State: On |
Thruster Mounting
5
5A Frame Shift Drive
Increased range
︎︎︎︎︎
Mass Manager
Priority: 1 | State: On |
FSD Housing
4
Priority: 1 | State: On |
Environment Control
7
7A Power Distributor
Charge enhanced
︎︎︎︎︎
Cluster Capacitors
Priority: 1 | State: On |
Power Coupling
6
Priority: 1 | State: On |
Sensor Suite
5
Priority: 2 | State: On |
Fuel Store
Armour1
1I Reactive Surface Composite
Heavy duty
︎
Deep Plating
Priority: 2 | State: On |
Bulkheads
The ship loadout is unknown.
The ship loadout comparison is available just for the target loadouts imported in SLEF format.