Name
VCF Invaders Must Die
Role
Thargoid Cyclops Killer
Re-purposed my *perfect* all-arounder & combat ship specifically for Thargoid Cyclops solo killing, and shipped her down to the Pleiades.
This ship's ID is the number of Interceptors I've solo killed with it!
Willingly using alien Guardian technologies to enhance my ship. I've slapped on a few extra glowing Guardian crystals myself in places I think they might boost energy wired in. Could just be superstition, but I want to believe...
* Top speed 373. Boosts to 512.
Two second Boost recharge, can boost indefinitely with only 2 pips to ENG.
Dirty Drives Grade-5.
* Bi-weave Shields are reinforced Grade-4.
* Reactive Surface Composite armor, with many hull reinforcement packages installed for about 3,354 points of hull integrity.
Hit by a caustic missile? Shrug it off.
* Charge-Enhanced Power Distributor + Cluster Capacitors = all positives.
Little extra increase to the capacitor stores, huge recharge rate increase. Lets me keep firing the triple Gauss.
* 7A Power Plant.
Overcharged Grade-1, and Stripped Down. Need it.
* Xeno-scanner.
* Heat sink launcher.
WEAPONS
* 3 Guardian Gauss Cannons on top. Triple Gauss setup, aim true & blast 'em. They may have lost their war, but the tech is helping humans win.
* 2 Remote Release Flak Launchers. Fired together for max swarm damage.
Hardpoint3
3C Beam Laser [Gimballed]
Efficient
︎︎︎
Thermal Vent
Priority: 4 | State: On |
Large Hardpoint
3
3D Enhanced AX Multi-cannon [Turreted]
Priority: 2 | State: On |
Large Hardpoint
3
3D Enhanced AX Multi-cannon [Turreted]
Priority: 2 | State: On |
Large Hardpoint
2
2B Guardian Gauss Cannon [Fixed]
Priority: 3 | State: On |
Medium Hardpoint
2
2B Guardian Gauss Cannon [Fixed]
Priority: 3 | State: On |
Medium Hardpoint
Utility mount0
Priority: 4 | State: On |
Utility Mount
0
0F Shutdown Field Neutraliser
Priority: 4 | State: On |
Utility Mount
0
0A Shield Booster
Heavy duty
︎
Super Capacitors
Priority: 4 | State: On |
Utility Mount
0
Priority: 1 | State: On |
Utility Mount
Optional internal6
6C Bi-Weave Shield Generator
Priority: 2 | State: On |
Internal compartment
6
5D Hull Reinforcement Package
Priority: 2 | State: On |
Internal compartment
5
5D Guardian Hull Reinforcement
Priority: 1 | State: On |
Internal compartment
5
5D Hull Reinforcement Package
Priority: 2 | State: On |
Internal compartment
4
4D Hull Reinforcement Package
Priority: 2 | State: On |
Internal compartment
3
3D Hull Reinforcement Package
Priority: 2 | State: On |
Internal compartment
3
3D Module Reinforcement Package
Priority: 2 | State: On |
Internal compartment
2
2D Hull Reinforcement Package
Priority: 2 | State: On |
Internal compartment
1
1F Corrosion Resistant Cargo Rack
Priority: 2 | State: On |
Internal compartment
Core internal7
7A Power Plant
Overcharged
︎︎
Stripped Down
Priority: 2 | State: On |
Reactor Bay
6
6A Thrusters
Dirty
︎︎︎︎︎
Stripped Down
Priority: 1 | State: On |
Thruster Mounting
5
5A Frame Shift Drive
Increased range
︎︎︎︎︎
Mass Manager
Priority: 1 | State: On |
FSD Housing
4
Priority: 1 | State: On |
Environment Control
7
7A Power Distributor
Charge enhanced
︎︎︎︎︎
Cluster Capacitors
Priority: 1 | State: On |
Power Coupling
6
Priority: 1 | State: On |
Sensor Suite
5
Priority: 2 | State: On |
Fuel Store
Armour1
1I Reactive Surface Composite
Heavy duty
︎
Deep Plating
Priority: 2 | State: On |
Bulkheads
The ship loadout is unknown.
The ship loadout comparison is available just for the target loadouts imported in SLEF format.