Cmdr Dim3bar | |||
Role Wanderer / Trader | Registered ship name Fish Stick Boy | Credit balance - | |
Rank Elite V | Registered ship ID Dolphin FSB! | Overall assets - | |
Squadron Endurance Exploration | Allegiance Independent | Power Yuri Grom |
Ship details
Name
fountains of pain
Ship ident
FoP1
Type
Anaconda
Role
Description
Hardpoint
4
4A Multi-cannon [Gimballed]
Sturdy
︎︎︎︎︎
Auto Loader
Priority: 1 | State: On |
Huge Hardpoint
3
3E Burst Laser [Gimballed]
Overcharged
︎︎︎︎︎
Inertial Impact
Priority: 1 | State: On |
Large Hardpoint
3
3C Beam Laser [Gimballed]
Efficient
︎︎︎︎︎
Oversized
Priority: 1 | State: On |
Large Hardpoint
3
3E Burst Laser [Gimballed]
Overcharged
︎︎︎︎︎
Inertial Impact
Priority: 1 | State: On |
Large Hardpoint
2
2F Multi-cannon [Gimballed]
High capacity
︎︎︎︎︎
Corrosive Shell
Priority: 1 | State: On |
Medium Hardpoint
2
2F Multi-cannon [Gimballed]
Long range
︎︎︎︎︎
Auto Loader
Priority: 1 | State: On |
Medium Hardpoint
1
1F Beam Laser [Turreted]
Long range
︎︎︎︎︎
Thermal Vent
Priority: 1 | State: On |
Small Hardpoint
1
1F Beam Laser [Turreted]
Long range
︎︎︎︎︎
Thermal Vent
Priority: 1 | State: On |
Small Hardpoint
Utility mount
0
0I Point Defence
Priority: 1 | State: On |
Utility Mount
0
0A Shield Booster
Heavy duty
︎︎︎︎︎
Super Capacitors
Priority: 2 | State: On |
Utility Mount
0
0A Shield Booster
Resistance augmented
︎︎︎︎︎
Force Block
Priority: 1 | State: On |
Utility Mount
0
0A Shield Booster
Resistance augmented
︎︎︎︎︎
Force Block
Priority: 1 | State: On |
Utility Mount
0
0A Shield Booster
Resistance augmented
︎︎︎︎︎
Force Block
Priority: 1 | State: On |
Utility Mount
0
0A Shield Booster
Resistance augmented
︎︎︎︎︎
Force Block
Priority: 1 | State: On |
Utility Mount
0
0A Shield Booster
Thermal resistant
︎︎︎︎︎
Thermo Block
Priority: 1 | State: On |
Utility Mount
0
0I Heat Sink Launcher
Ammo capacity
︎
Priority: 1 | State: On |
Utility Mount
Optional internal
7
7A Prismatic Shield Generator
Thermal resistant
︎︎︎︎︎
Multi-weave
Priority: 1 | State: On |
Internal compartment
6
6B Shield Cell Bank
Specialised
︎︎︎
Boss Cells
Priority: 1 | State: Off |
Internal compartment
6
6B Shield Cell Bank
Specialised
︎︎︎
Boss Cells
Priority: 1 | State: On |
Internal compartment
6
5D Hull Reinforcement Package
Kinetic resistant
︎︎︎︎︎
Deep Plating
Priority: 2 | State: On |
Internal compartment
5
5D Hull Reinforcement Package
Kinetic resistant
︎︎︎︎︎
Deep Plating
Priority: 2 | State: On |
Internal compartment
5
5D Hull Reinforcement Package
Kinetic resistant
︎︎︎︎︎
Deep Plating
Priority: 2 | State: On |
Internal compartment
5
5D Hull Reinforcement Package
Kinetic resistant
︎︎︎︎︎
Deep Plating
Priority: 2 | State: On |
Internal compartment
4
4D Hull Reinforcement Package
Kinetic resistant
︎︎︎︎︎
Deep Plating
Priority: 2 | State: On |
Internal compartment
4
4D Hull Reinforcement Package
Blast resistant
︎︎︎︎︎
Deep Plating
Priority: 2 | State: On |
Internal compartment
4
4D Hull Reinforcement Package
Blast resistant
︎︎︎︎︎
Layered Plating
Priority: 2 | State: On |
Internal compartment
2
2D Hull Reinforcement Package
Blast resistant
︎︎︎︎︎
Layered Plating
Priority: 2 | State: On |
Internal compartment
1
1E Supercruise Assist
Priority: 1 | State: On |
Internal compartment
5
5D Hull Reinforcement Package
Kinetic resistant
︎︎︎︎︎
Deep Plating
Priority: 2 | State: On |
Military Compartment
Core internal
8
8A Power Plant
Armoured
︎︎︎︎︎
Monstered
Priority: 2 | State: On |
Reactor Bay
7
7A Thrusters
Reinforced
︎︎︎︎︎
Drag Drives
Priority: 1 | State: On |
Thruster Mounting
6
6A Frame Shift Drive
Increased range
︎︎︎︎︎
Mass Manager
Priority: 2 | State: On |
FSD Housing
5
5D Life Support
Reinforced
︎︎︎︎
Priority: 1 | State: On |
Environment Control
8
8A Power Distributor
Weapon focused
︎︎︎︎︎
Cluster Capacitors
Priority: 1 | State: On |
Power Coupling
8
8D Sensors
Long range
︎︎︎︎︎
Priority: 1 | State: On |
Sensor Suite
5
5C Fuel Tank
Priority: 2 | State: On |
Fuel Store
Armour
1
1I Mirrored Surface Composite
Thermal resistant
︎︎︎︎︎
Reflective Plating
Priority: 2 | State: On |
Bulkheads
Export loadout
The ship loadout is unknown.
The ship loadout comparison is available just for the target loadouts imported in SLEF format.