The ship that truly defined Zero Ducks was the Python Mk2—a sleek, versatile, and heavily-armed vessel that he called Disco Inferno. Unlike the small, nimble ships he’d flown in his early career, the Python Mk2 was a beast: a multi-role ship capable of both cargo hauling and intense combat. Kael modified the Disco Inferno with a mix of deadly weaponry, enhanced shields, and state-of-the-art engines. It wasn’t just about the firepower, though; the name Disco Inferno itself was a reflection of his bold and flamboyant personality.
Kael’s choice of the Python Mk2 was driven by his need for both flexibility and firepower. In his line of work, he couldn’t afford to be caught unprepared. Whether it was going toe-to-toe with a pirate gang in a dogfight or running high-value fugitive bounties down across the stars, the Disco Inferno had Kael’s back. The ship was equipped with everything from large pulse lasers to railguns, with a cargo hold that allowed for occasional smuggling runs and the quick stashing of “discreet” cargo.
The name Disco Inferno was a joke, a nod to Kael's refusal to take things too seriously, but also a statement. It was a ship that was always ready for a fight—whether it was with a smile or a snarl. The flashy, neon-like light patterns across its hull—especially after combat—were as much a signature of Kael’s style as the ship itself. When Zero Ducks roared into a system, it was clear who was in charge.
Hardpoint3
3C Fragment Cannon [Gimballed]
Overcharged
︎︎︎︎︎
Screening Shell
Priority: 1 | State: On |
Large Hardpoint
3
3C Fragment Cannon [Gimballed]
Overcharged
︎︎︎︎︎
Screening Shell
Priority: 1 | State: On |
Large Hardpoint
3
3C Fragment Cannon [Gimballed]
Overcharged
︎︎︎︎
Screening Shell
Priority: 1 | State: On |
Large Hardpoint
3
3C Fragment Cannon [Gimballed]
Overcharged
︎︎︎︎︎
Screening Shell
Priority: 1 | State: On |
Large Hardpoint
2
2D Fragment Cannon [Gimballed]
Overcharged
︎︎︎︎︎
Corrosive Shell
Priority: 1 | State: On |
Medium Hardpoint
2
2D Fragment Cannon [Gimballed]
Overcharged
︎︎︎︎︎
Drag Munitions
Priority: 1 | State: On |
Medium Hardpoint
Utility mount0
0A Shield Booster
Thermal resistant
︎︎︎︎︎
Priority: 1 | State: On |
Utility Mount
0
0A Shield Booster
Kinetic resistant
︎︎︎︎︎
Flow Control
Priority: 1 | State: On |
Utility Mount
0
0A Shield Booster
Blast resistant
︎︎︎︎
Flow Control
Priority: 1 | State: On |
Utility Mount
0
0A Shield Booster
Thermal resistant
︎︎︎︎︎
Flow Control
Priority: 1 | State: On |
Utility Mount
0
0A Shield Booster
Thermal resistant
︎︎︎︎︎
Flow Control
Priority: 1 | State: On |
Utility Mount
0
0A Shield Booster
Thermal resistant
︎︎︎︎︎
Force Block
Priority: 1 | State: On |
Utility Mount
Optional internal6
6C Bi-Weave Shield Generator
Thermal resistant
︎︎︎︎︎
Fast Charge
Priority: 1 | State: On |
Internal compartment
4
4D Hull Reinforcement Package
Priority: 2 | State: On |
Internal compartment
3
3D Module Reinforcement Package
Priority: 2 | State: On |
Internal compartment
2
2A Frame Shift Drive Interdictor
Priority: 1 | State: On |
Internal compartment
1
1E Advanced Docking Computer
Priority: 1 | State: On |
Internal compartment
1
Priority: 5 | State: On |
Internal compartment
Core internal6
6A Power Plant
Overcharged
︎︎︎
Double Braced
Priority: 2 | State: On |
Reactor Bay
6
Priority: 1 | State: On |
Thruster Mounting
5
5A Frame Shift Drive (SCO)
Priority: 3 | State: On |
FSD Housing
4
Priority: 1 | State: On |
Environment Control
6
6A Power Distributor
Charge enhanced
︎︎︎︎︎
Super Conduits
Priority: 1 | State: On |
Power Coupling
5
Priority: 1 | State: On |
Sensor Suite
4
Priority: 2 | State: On |
Fuel Store
Armour1
Priority: 2 | State: On |
Bulkheads
The ship loadout is unknown.
The ship loadout comparison is available just for the target loadouts imported in SLEF format.