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Ship details

Name
Triarius
Ship ident
-EVO-
Type
Anaconda
Role
Anti Xeno

Description
The Triarii (singular: Triarius) were one of the elements of the early Roman legions. They were among the wealthiest in the army and could afford high quality equipment. They wore heavy metal armour, carried large shields and were considered to be Elite soldiers in the legion.

Initially, Moribus Astrium (Corvette) was adjusted from Thargoid Interceptor to Scout battles, to help more in the fight against incursions at that time. It was only after completing the upgrades and using the Corvette in those sessions, that I went back to the drawing board and considered a second Anaconda to take over the role in Thargoid Scout combat.

I found that Anaconda's have an advantage over Corvettes for their intended AX Scout hunting usage, albeit with small trade-offs. Triarius (Anaconda) vs Moribus Astrium (Corvette) differences being:
• Jump Unladen: 21.79 vs 15.86 - Triarius has an extra 5.93LY jump range, making it more practical.
• DPS: 130.3 vs 91.4 - Triarius causes a lot more DPS and from that, 82.4 vs 62.4 AX DPS, plus much better thermal vent cooling.
• Hitpoints: 4,333 vs 4,048 – Triarius has an extra 285 hitpoints.
• Caustic Hitpoints: 4,802 vs 4,721 – Very close ratings with Triarius having an 81 hitpoint advantage.
• Module Armour: 777 vs 518 – Triarius has 1/3 more, at 259 extra module hitpoints.
• Module Protection: 94% vs 84% - Triarius rated 10% higher.
• MJ Shield: 3,674 vs 4,286 – This is the key point for Moribus Astrium, with its 612 extra shield hitpoints.
• Speed: 246 vs 256 (Boost 328 vs 333) - Very close ratings with Moribus Astrium having an extra 10m/s (Boost 5m/s).

Due to the surprising findings and as I'd owned another Anaconda Viatorem (my main exploration ship) for 6 years, I settled on the decision to add Triarius to the fleet in November 2021.

Comparing them hands on and with the higher AX DPS output of Triarius, better beam range and cooling, hull and module protection, plus jump range, it’s generally a better Scout hunting ship. The lower overall shield isn’t really noticed and 12 shield cells are there, if ever needed.

At the point of completing the build, I decided to move every one of my ships to the fleet carrier, Byzantium. Like all ships now, Triarius can quickly be deployed to any locations and incursions.

Spec of the ship includes:
328 m/s Boost
21.79 LY Jump
3,674 MJ Shield
4,246 MJ Shield cell total from 12 shield cell charges
4,333 Hull Hitpoints
• 8,007 Total Hitpoints
• 11,439 Explosive Hitpoints
• 10,781 Kinetic Hitpoints
• 8,663 Thermal Hitpoints
• 4,802 Caustic Hitpoints
130.3 DPS
32 T Cargo
16 x Fighters

Hardpoint
4
3E AX Multi-cannon [Turreted]
 
 
 
Priority: 4 | State: On |
Huge Hardpoint
3
3E AX Multi-cannon [Turreted]
 
 
 
Priority: 4 | State: On |
Large Hardpoint
3
3E AX Multi-cannon [Turreted]
 
 
 
Priority: 4 | State: On |
Large Hardpoint
3
3E AX Multi-cannon [Turreted]
 
 
 
Priority: 4 | State: On |
Large Hardpoint
2
2D Beam Laser [Gimballed]
Overcharged
︎︎︎︎︎
Thermal Vent
Priority: 3 | State: On |
Medium Hardpoint
2
2D Beam Laser [Gimballed]
Long range
︎︎︎︎︎
Thermal Vent
Priority: 3 | State: On |
Medium Hardpoint
1
1G Multi-cannon [Turreted]
Overcharged
︎︎︎︎︎
Oversized
Priority: 3 | State: On |
Small Hardpoint
1
1G Multi-cannon [Turreted]
Overcharged
︎︎︎︎︎
Oversized
Priority: 3 | State: On |
Small Hardpoint

Utility mount
0
0A Shield Booster
Heavy duty
︎︎︎︎︎
Super Capacitors
Priority: 4 | State: On |
Utility Mount
0
0A Shield Booster
Heavy duty
︎︎︎︎︎
Super Capacitors
Priority: 4 | State: On |
Utility Mount
0
0A Shield Booster
Heavy duty
︎︎︎︎︎
Super Capacitors
Priority: 1 | State: On |
Utility Mount
0
0A Shield Booster
Heavy duty
︎︎︎︎︎
Super Capacitors
Priority: 4 | State: On |
Utility Mount
0
0E Xeno Scanner
 
 
 
Priority: 2 | State: On |
Utility Mount
0
0I Heat Sink Launcher
Ammo capacity
︎
 
Priority: 1 | State: On |
Utility Mount
0
0A Shield Booster
Heavy duty
︎︎︎︎︎
Super Capacitors
Priority: 3 | State: On |
Utility Mount
0
0A Shield Booster
Heavy duty
︎︎︎︎︎
Super Capacitors
Priority: 3 | State: On |
Utility Mount

Optional internal
7
7C Bi-Weave Shield Generator
Reinforced
︎︎︎︎︎
Fast Charge
Priority: 2 | State: On |
Internal compartment
6
6D Fighter Hangar
 
 
 
Priority: 1 | State: On |
Internal compartment
6
6B Shield Cell Bank
Specialised
︎︎︎
Boss Cells
Priority: 4 | State: On |
Internal compartment
6
6B Shield Cell Bank
Specialised
︎︎︎
Boss Cells
Priority: 3 | State: On |
Internal compartment
5
5E Cargo Rack
 
 
 
Priority: 2 | State: On |
Internal compartment
5
5D Hull Reinforcement Package
Heavy duty
︎︎︎︎︎
Deep Plating
Priority: 2 | State: On |
Internal compartment
5
5D Guardian Hull Reinforcement
 
 
 
Priority: 1 | State: On |
Internal compartment
4
4D Guardian Module Reinforcement
 
 
 
Priority: 1 | State: On |
Internal compartment
4
4D Guardian Module Reinforcement
 
 
 
Priority: 1 | State: On |
Internal compartment
4
4D Guardian Module Reinforcement
 
 
 
Priority: 1 | State: On |
Internal compartment
2
2A Auto Field-Maintenance Unit
 
 
 
Priority: 5 | State: Off |
Internal compartment
1
1E Decontamination Limpet Controller
 
 
 
Priority: 3 | State: On |
Internal compartment
5
5D Guardian Hull Reinforcement
 
 
 
Priority: 1 | State: On |
Military Compartment

Core internal
8
8A Guardian Power Plant
 
 
 
Priority: 2 | State: On |
Reactor Bay
7
7A Thrusters
Clean
︎︎︎︎︎
Drive Distributors
Priority: 1 | State: On |
Thruster Mounting
6
6A Frame Shift Drive
Increased range
︎︎︎︎︎
Thermal Spread
Priority: 1 | State: On |
FSD Housing
5
5A Life Support
Reinforced
︎︎︎︎
 
Priority: 2 | State: On |
Environment Control
8
8A Power Distributor
Charge enhanced
︎︎︎︎︎
Double Braced
Priority: 3 | State: On |
Power Coupling
8
8A Sensors
Wide angle
︎︎︎︎︎
 
Priority: 3 | State: On |
Sensor Suite
5
5C Fuel Tank
 
 
 
Priority: 2 | State: On |
Fuel Store

Armour
1
1I Military Grade Composite
Heavy duty
︎︎︎︎︎
Deep Plating
Priority: 2 | State: On |
Bulkheads

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