Keybind Development - List of Every ED Keybind
02 Dec 2021Brainjax
Updated as of Patch 7https://www.gamepretty.com/elite-dangerous-all-keybinding-lists/
- Mouse Controls
- Mouse X-Axis
- Relative Mouse X-Axis
- Mouse Y-Axis
- Relative Mouse Y-Axis
- Reset Mouse
- Mouse Sensitivity
- Relative Mouse Rate
- Mouse Deadzone
- Mouse Power Curve
- Show Mouse Widget Flight Rotation
- Yaw Axis
- Yaw Left
- Yaw Right
- Yaw Into Roll
- Yaw Into Roll Sensitivity
- Yaw Into Roll – Flight Assist Off
- Yaw-Roll Button
- Roll Axis
- Roll Left
- Roll Right
- Pitch Axis
- Pitch Up
- Pitch Down Flight Thrust
- Lateral Thrust Axis
- Thrust Left
- Thrust Right
- Thrust Up
- Thrust Down
- Thrust Forward and Backward Axis
- Thrust Forward
- Thrust Backward Alternate Controls Toggle
- Yaw Axis
- Roll Axis
- Pitch Axis
- Lateral Thrust Axis
- Vertical Thrust Axis Flight Throttle
- Throttle Axis
- Throttle Axis Rangle
- Forward Only Throttle Reverse
- Increase Throttle
- Decrease Throttle
- Throttle Increments
- Set Speed To -100%
- Set Speed To -75%
- Set Speed To -50%
- Set Speed To -25%
- Set Speed To 0%
- Set Speed To 25%
- Set Speed To 50%
- Set Speed To 75%
- Set Speed To 100% Flight Landing overrides
- Yaw Axis
- Yaw Left
- Yaw Right
- Yaw Into Roll
- Pitch Axis
- Pitch Up
- Pitch Down
- Roll Axis
- Roll Left
- Roll Right
- Lateral Thrust Axis
- Thrust Left
- Thrust Right
- Vertical Thrust Axis
- Thrust Up
- Thrust Down
- Thrust Forward and Backward Axis
- Thrust Forward
- Thrust Backward Flight Miscellaneous
- Toggle Flight Assist
- Engine Boost
- Toggle Frame Shift Drive
- Supercruise
- Hyperspace Jump
- Rotational Correction
- Toggle Orbit Lines Targeting
- Select Target Ahead
- Cycle Next Target
- Cycle Previous Ship
- Select Highest Threat
- Cycle Next Hostile Ship
- Cycle Previous Hostile Ship
- Select Wingman 1
- Select Wingman 2
- Select Wingman 3
- Select Wingman’s Target
- Wingman Nav-Lock
- Cycle Next Subsystem
- Cycle Previous Subsystem
- Target Next System In Route Weapons
- Primary Fire
- Secondary Fire
- Cycle Next Fire Group
- Cycle Previous Fire Group
- Deploy Hardpoints
- Firing Deploys Hardpoints Miscellaneous
- Ship Lights
- Sensor Zoom Axis
- Increase Sensor Zoom
- Decrease Sensor Zoom
- Divert Power To Engines
- Divert Power To Weapons
- Divert Power To Systems
- Balance Power Distribution
- Reset HMD Orientation
- Cargo Scoop
- Jettison All cargo
- Landing Gear
- Microphone Mute
- Mute Button Mode
- Microphone State Mode (CQC)
- Use Shield Cell
- Use Chaff Launcher
- Charge ECM
- Enable Context Menu
- Weapon Colour
- Engine Colour
- Night Vision Mode Switches
- UI Focus
- UI Focus Mode
- External Panel
- Comms panel
- Auto Focus On Text Input Field
- Quick Comms
- Role Panel
- Internal Panel
- Looking At External Panel
- Looking At Role Panel
- Looking At Internal Panel
- Enable UI Camera Lock On
- Open galaxy map
- Open System Map
- Show CQC Score Screen
- Headlook
- Game Menu
- Friends Menu
- Open Discovery
- Switch Cockpit Mode
- Enter FSS Mode Interface Mode
- UI Panel Up
- UI Panel Down
- UI Panel Left
- UI Panel Right
- UI Panel Select
- UI Panel Back
- UI Nested Toggle
- Next Panel Tab
- Previous Panel Tab
- Next page
- Previous Page Headlook Mode
- Mouse Headlook
- Mouse Headlook Invert
- Mouse Headlook Sensitivity
- Headlook Default State
- Headlook Button Increments
- Headlook Axis Mode
- Centre When Headlook Inactive
- Headlook Sensitivity
- Headlook Smoothing
- Reset Headlook
- Look Up
- Look Down
- Look Up And Look Down Axis
- Look Left
- Look Right
- Look Left And Look Right Axis Galaxy Map
- Galaxy Cam Pitch Axis
- Galaxy Cam Pitch Up
- Galaxy Cam Pitch Down
- Galaxy Cam Yaw Axis
- Galaxy Cam Yaw Left
- Galaxy Cam Yaw Right
- Galaxy Cam Translate Y-Axis
- Galaxy Cam Translate Forward
- Galaxy Cam Translate Backward
- Galaxy Cam Translate X-Axis
- Galaxy Cam Translate Left
- Galaxy Cam Translate Right
- Galaxy Cam Translate Z-Axis
- Galaxy Cam Translate Up
- Galaxy Cam Translate Down
- Galaxy Cam Zoom Axis
- Galaxy Cam Zoom In
- Galaxy Cam Zoom Out
- Galaxy Cam Set Y-Axis To Z-Axis
- Galaxy Cam Select Current System Driving
- Drive Assist Default
- SRV Steering Mouse X-Axis
- Relative Mouse X-Axis Steer
- SRV Rolling Mouse X-Axis
- Relative Mouse X-Axis Roll
- SRV Pitch Mouse Y-Axis
- Relative Mouse Y-Axis Pitch
- Steering Axis
- Steering Left Button
- Steering Right Button
- Roll Axis
- Roll Left Button
- Roll Right Button
- Pitch Axis
- Pitch Up Button
- Pitch Down Button
- Vertical Thrusters
- SRV Primary Fire
- SRV Secondary Fire
- Handbreak
- Headlights
- Toggle SRV Turret
- Cycle Next Fire Group
- Cycle Previous Fire Group Driving Targeting
- Select Target Ahead Driving Turret Controls
- Turret Mouse X-Axis
- Turret Relative Mouse X-Axis
- Turret Mouse Y-Axis
- Turret Relative Mouse Y-Axis
- SRV Turret Yaw Axis
- SRV Turret Yaw Left
- SRV Turret Yaw Right
- SRV Turret Pitch Axis
- SRV Turret Pitch Up
- SRV Turret Pitch Down
- SRV Turret Mouse Sensitivity
- SRV Turret Mouse Deadzone
- SRV Turret Mouse Power Curve Drive Throttle
- Drive Speed Axis
- Forward Only Throttle Reverse
- SRV Throttle Increments
- Accelerate Button
- Decelerate Button
- Accelerate Axis
- Decelerate Axis Driving Miscellaneous
- Divert Power To Engines
- Divert Power To Weapons
- Divert Power To Systems
- Balance Power Distribution
- Cargo Scoop
- Jettison All cargo
- Recall/Dismiss Ship Driving Mode Switches
- UI Focus
- External Panel
- Comms panel
- Quick Comms
- Role Panel
- Internal Panel
- Open Galaxy map
- Open System Map
- Open Discovery
- Switch Cockpit Mode Multi-Crew
- Mode Toggle
- Primary Fire
- Secondary Fire
- Primary Utility Fire
- Secondary Utility Fire
- Mouse X-Axis
- Relative Mouse X-Axis
- Mouse Y-Axis
- Relative Mouse Y-Axis
- Third-Person Yaw Axis
- Third-Person Yaw Left
- Third-Person Yaw Right
- Third-Person Pitch Axis
- Third-Person Pitch Up
- Third-Person Pitch Down
- Third-Person Field Of View Axis
- Third-Person Field Of View Out
- Third-Person Field Of View In
- Cycle Cockpit UI Forwards
- Cycle Cockpit UI Backwards Fighter Orders
- Recall Fighter
- Defend
- Engage At Will
- Attack Target
- Maintain Formation
- Hold Position
- Follow Me
- Open Orders Camera Suite
- Ship – Toggle Camera Suite
- SRV – Toggle Camera Suite
- Previous Camera
- Next Camera
- Enter Free Camera
- Camera – Cockpit
- Camera – Cockpit
- Camera – CMDR 1
- Camera – CMDR 2
- Camera – Co-Pilot 1
- Camera – Co-Pilot 2
- Camera – Front
- Camera – Back
- Camera – Low Free Camera
- Toggle HUD
- Increase Speed
- Decrease Speed
- Throttle Axis Range
- Forward Only Throttle Reverse
- Move Forward
- Move Backward
- Lateral Axis
- Move Right
- Move Left
- Lift Axis
- Move Up (Analogue)
- Move Down (Analogue)
- Move Up
- Move Down
- Move Y-Axis
- Move X-Axis
- Pitch Axis
- Free Camera Mouse Sensitivity
- Relative Mouse Y-Axis
- Pitch Up
- Pitch Down
- Yaw Axis
- Relative Mouse x-Axis
- Yaw Left
- Yaw Right
- Roll Axis
- Roll Left
- Roll Right
- Stabiliser On/Off Toggle
- Camera/Ship Controls Toggle
- Attach/Detach Camera
- Exit Free Camera
- Zoom/Blur Toggle
- Increase Zoom/Focus
- Decrease Zoom/Focus
- Increase Blur
- Decrease Blur Store Camera
- Hold To Rotate
- Pitch Axis
- Yaw Axis
- Store Camera Zoom In
- Store Camera Zoom Out
- Store Toggle Holo-Me
- Undo
- redo
- Toggle Mouse Rotation
- Rotate Camera Playlist
- Play/Pause
- Skip Forward
- Skip Backward
- Clear Queue Full Spectrum System Scanner
- Camera Pitch
- Camera Pitch Increase
- Camera Pitch Decrease
- Camera Yaw
- Camera Yaw Increase
- Camera Yaw Decrease
- Zoom In To Target
- Zoom Out
- Stepped Zoom In
- Stepped Zoom Out
- Tuning
- Tuning In
- Tuning Out
- Absolute Tuning
- FSS Tuning Sensitivity
- Discovery Scan
- Leave FSS
- Mouse X-Axis
- Relative Mouse X-Axis
- Mouse Y-Axis
- Relative Mouse Y-Axis
- FSS Mouse Sensitivity
- FSS Mouse Deadzone
- FSS Mouse Power Curve
- Target Current Signal
- Show Help Detailed Surface Scanner
- Toggle Front/Back View
- Exit Mode
- Mouse X-Axis
- Relative Mouse X-Axis
- Mouse Y-Axis
- Relative Mouse Y-Axis
- DSS Mouse Sensitivity
- Third-Person Yaw Axis
- Third-Person Yaw Left
- Third-Person Yaw Right
- Third-Person Pitch Axis
- Third-Person Pitch Up
- Third-Person Pitch Down
- Third-Person Field Of View Axis
- Third-Person Field Of View Out
- Third-Person Field Of View In