Repairs
16 Oct 2019DarthMaar
Second rule of the long space trip is - sleep good and enough, commander.Today I was ...not concentrated on ruling ship. And started usual FSD repair procedure at 92% integrity. However, I was in super-cruise yet at 0% speed, so, urgent drop out (as I powered off FSD), broken modules, broken hull..
Well, that's why I have 3 AFMUs I thought ... I use 3rd (smallest one) just for such cases. Everything fixed (almost), jump, super-charge on white dwarf ...baaam! FOCUS! I hit the star, never happened and once again...
FSD out - overheat to 101% ...
So ... many ship systems aren't full now. AFMUs at 20% about, some air used, some hull damaged...time to land. So i picked 1 planet with all mats I need on the route:
AFMUs - nickel, zink, chromium, vanadium.
Limpets - iron, nickel.
Life Support - iron, nickel.
SRV - sulfur, phosphorus.
I have all those mats maxed now, so can do repairs then start long drive (i expect couple hours) around planet to refill all mats back to full as it is dead planet. No geological or bio signals.
Somebody could think why? Well, I know that sometimes difference between 99% and 100% of hull may save your life. So I always keep things full once I can.
It is pity, but power plant will remain at 98% as it can be fixed at 95% by reboot only ... Nothing can do here.
I landed near some weird crater, like it has fog. Expecting to find there some metals, and once more, it is 1G planet so drive should be easy. Just no jumps please
P.S. Should be relaxing drive, as I didn't leave my space ship for 2 weeks or so...