Engineers of Colonia
09 Dec 2019LocusV
It didn't take as much time as I thought it would to make good with all the engineers around Colonia. Granted it is grade one access now, my access will increase when I start working on Adroit. I burned some credits on a few A grade modules though and will shore up the expense with some more mining before I leave the space around Colonia. I spent some time on Coriolis modeling the specs of Adroit balancing jump range with performance. I decided to trade a few light years of range for some good maneuvering and the ability to jump at a 9 second interval. With all the stripped down mods Adroit's jump speed will be 520 meters a second. Not bad I'll be getting just under 60 LY per jump fully Laden. I don't plan to be hauling anything though so I can count on a 60 LY and a max of 64. That will increase with the use of neutron stars as well. I know there are ships that can be outfitted and engineered to jump further, but I'm happy with Adroit. She has everything I need and noting I don't. She will run pretty cool too, and to be safe I outfitted all the utility mounts with heat sink launchers. I lost a bit of jump range, but it was negligible. I still have some material gathering to do though. I need to get on with it. I've already had second thoughts about an extended exploration voyage, and I have not made up my mind on where I want to go. I need to look at my materials stores. Back to it.