Logbook entry

Engineer PvP Templates

03 Sep 2016ToxicKi11or
In preparation for any coming attacks against EXO I have compiled a few builds that should be effective against our enemies. This is to help guide some of you who are unsure of how to build your ships with the engineers. These builds reflect the current meta and should give you an edge in PvP and even PvE.


Shielded FDL Template


Prismatic/Standard Shields
Shield Generator 5a or 4a- Grade 5 Reinforced or G5 Thermal Resitant
FSD- Shielded
Shield Booster 3-4 total- Grade 5 Heavy duty and Resistance Augmented (Keep a good balance between total shields and total resistances)
Distributor- Grade 3-5 Charge Enhanced
Military Grade Hull- Grade 5 Heavy Duty Hull
HRP- Grade 5 Heavy duty Armour
Power Plant 6a- Grade 2-3 Overcharged
Dirty Drives Grade 5
Huge Multi Cannon- Grade 5 Overcharged (Incendiary)
2 Medium Multi cannons- Grade 5 Efficient (Incendiary) OR 2 Missile Racks - Grade 4 High Capacity (Thermal Cascade)
1 Turreted Multi cannon- Grade 3-5 High Capacity (Corrosive)
1 Turreted Multi cannon or Pulse- Grade 5 Efficient (Emissive Munitions)

Stealth FDL Template


Distributor- Grade 3-5 Charge Enhanced
Military Grade Hull- Grade 5 Heavy Duty Hull
HRP- Grade 5 Heavy duty Armour
Power Plant 5a- Grade 2-3 Overcharged
Dirty Drives Grade 5
Huge Multi Cannon- Grade 5 Overcharged (Incendiary)
2 Medium Multi cannons- Grade 5 Efficient (Incendiary)
1 Turreted Multi cannon- Grade 3-5 High Capacity (Corrosive)
1 Turreted Multi cannon or Pulse- Grade 5 Efficient (Emissive Munitions)

Python Template


Prismatic/Standard Shields
Shield Generator- Grade 5 Reinforced or G5 Thermal Resitant
FSD- Shielded
Shield Booster 1-2 total- Grade 5 Heavy duty and Resistance Augmented (Keep a good balance between total shields and total resistances)
Distributor- Grade 3-5 Charge Enhanced
Military Grade Hull- Grade 5 Heavy Duty Hull
HRP- Grade 5 Heavy duty Armour
Power Plant- Grade 2-3 Overcharged
Dirty Drives Grade 5
Large Multi Cannon- Grade 5 Overcharged or Rapid Fire (Incendiary)
Large Multi Cannon- Grade 5 Overcharged or Rapid Fire (Incendiary)
Large Multi Cannon- Grade 5 Efficient (Corrosive)
2 Turreted Multi Cannons or Pulse lasers (Emissive and Scramble Spectrum)

Anaconda Template



Prismatic/Standard Shields
Shield Generator- Grade 5 Reinforced or G5 Thermal Resitant
FSD- Shielded
Shield Booster 4-7 Total- Grade 5 Heavy duty and Resistance Augmented (Keep a good balance between total shields and total resistances)
Distributor- Grade 4-5 Charge Enhanced
Military Grade Hull- Grade 5 Heavy Duty Hull
HRP- Grade 5 Heavy duty Armour
Power Plant- Grade 2-3 Overcharged
Dirty Drives Grade 5 or Grade 5 Clean
Large Multi Cannon- Grade 5 Overcharged or Rapid Fire (Incendiary)
Large Multi Cannon- Grade 5 Overcharged or Rapid Fire (Incendiary)
Large Multi Cannon- Grade 3-5 High Capacity (Corrosive)
Huge Multi Cannon- Grade 5 Overcharged (Incendiary)
2 Missile racks- Grade 4 High Capacity (Thermal Cascade)
Small Turreted Pulse Laser Grade 3-4 Focused (Emissive Munitions)
Small Turreted Pulse Laser Grade 3-4 Focused (Scramble Spectrum)

Corvette Template


Prismatic/Standard Shields
Shield Generator- Grade 5 Reinforced or G5 Thermal Resitant
FSD- Shielded
Shield Booster 4-7 Total- Grade 5 Heavy duty and Resistance Augmented (Keep a good balance between total shields and total resistances)
Distributor- Grade 4-5 Charge Enhanced
Military Grade Hull- Grade 5 Heavy Duty Hull
HRP- Grade 5 Heavy duty Armour
Power Plant- Grade 2-3 Overcharged
Dirty Drives Grade 5 or Grade 5 Clean
Large Multi Cannon- Grade 3-5 High Capacity (Corrosive)
2 Huge Multi Cannons- Grade 5 Overcharged (Incendiary)
2 Multi Cannons- Rapid Fire (1 Incendiary)
Small Turreted Pulse Laser Grade 3-4 Focused (Emissive Munitions)
Small Turreted Pulse Laser Grade 3-4 Focused (Scramble Spectrum)

Cutter Template



Prismatic/Standard Shields
Shield Generator- Grade 5 Reinforced or G5 Thermal Resitant
FSD- Shielded
Shield Booster 4-7 total- Grade 5 Heavy duty and Resistance Augmented (Keep a good balance between total shields and total resistances)
Distributor- Grade 4-5 Charge Enhanced
Military Grade Hull- Grade 5 Heavy Duty Hull
HRP- Grade 5 Heavy duty Armour
Power Plant- Grade 2-3 Overcharged
Dirty Drives Grade 5
2 Large Rapid Fire Pulse lasers
Huge Multi Cannon- Grade 5 Overcharged (Incendiary)
2 Multi Cannons- Rapid Fire (1 Incendiary)
Medium Turreted Pulse Laser Grade 3-4 Focused (Emissive Munitions)
Medium Turreted Pulse Laser Grade 3-4 Focused (Scramble Spectrum)


Notable experimental effects:
Cannon/Plasma Accelerator (Dispersal Field)
Torpedo (Reverberating Cascade)

Once you have completed your build you should have a ship capable of fighting anyone in the galaxy. Seek PvP practice with the Wolves of 1301 to brush up on your combat skills and maybe even attempt to become a Wolf yourselves!

Edit:
2.2 for the builds I have above. All of them are still viable, however, thermal shock/thermal cascade (heat) weapons are no longer a threat and not needed on your ships. Switching those missiles to drag or more multi cannons will be great substitutes. If you want to play with pulse or burst lasers the G5 rapid fire with phasing sequence is a great combo especially on huge hard points. Overcharged and rapid fire multis with incendiary are still very powerful just be aware they will heat you up the more you have. Always make sure you have an emissive weapon to fight off stealth builds (make sure to keep this as your smallest possible hard point as turreted). If you engage in any PvP be aware of shield breaking torpedoes, ECM will solve that problem with its recent buff.

As always your number one power-play weapon is going to be prismatic shields with Aisling Duval. However, if you already have prismatic shields and are unsure about who you should pledge to for the a good power play weapon I suggest the new one, Yuri Grom, who will give you dumb fire missiles that can reset the targeted ship's FSD, which is great in PvP. That being said within 4 weeks of 2.2 being live those missiles may become a problem in PvP when used against us. Point defense will be necessary when that time comes. Also, Denton will be a good choice with the recent buff to plasma accelerators.

It is also recommended to implement a rail gun into your build that has feedback cascade. This experimental effect disrupts a shield cell bank but will only work if it is fired and lands a hit on the ship using the SCB within the first few seconds of the charge. Landing a successful hit will eliminate the recharge of that bank but will not completely destroy the SCB in future recharge attempts. With such an effect in use you will have to be aware of enemy pilots using it against you. To up your chances of survival try to have a good amount of thermal, and kinetic resistances as well as overall shield strength to avoid having to rely on SCBs.
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