Anti-Thargoid Weapon Upgrades
29 Jan 2020Raxxla Smaxxla
Spent the morning fighting off Thargoid Scouts in Pleiades Sector HR-W D1-41. While fighting to save nearby station Malthus Terminal; we found that the ship hardpoints were not adequate and made battles more difficult. The beam lasers fitted to the ship were not optimal for combat being engineered for shield regeneration to support a small wing. After achieving combat rank Competent and switching to the ship with better jump range, I set a course for our home station Jameson Memorial in Shinrarta Dezhra to outfit new modules on all but two hardpoints. Shortly after arriving at Jameson Memorial, two more experimental 3E AX multi-cannons and four more multi-cannon hardpoints were affixed. Our visit to Jameson Memorial was short lived; leaving immediately for the galaxy Wolf 397 to employ the engineer Tod 'The Blaster' Mcquinn. Mcquinn engineered four long range multi-cannons to grade five giving them the experimental effect auto loader. However getting these multi-cannons engineered came with problems. After sourcing nearby galaxies for material traders of both encoded and engineered materials, tough bartering occurred to gain the materials Mcquinn asked for.
Finally after many light years, bartering, hyperdictions, and even more light years we arrive back in Pleiades Sector HR-W D1-41 to continue the fight against the Thargoids. One stop into Malthus station to exchange ships and fit the new modules. After receiving the Anti-Thargoid Anaconda it was revealed that four of the six modules were sold and not stored and therefore could not be placed on the Anti-Thargoid ship. I set course for our home station Jameson Memorial........