CMDR K1ngf1shers custom graphicsconfiguration.
19 Nov 2021K1ngf1sher
This is my custom comfiguration to bring textures out and the skybox more vibrant. Cut copy paste to your graphicsconfiguration file in notepad, make sure to take a backup. Dont include this text of course!<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<MinimumAspectRatio>1.0</MinimumAspectRatio>
<HDRNode>
<KeyValue>0.500000</KeyValue>
<HistogramSampleWidth>60.500000</HistogramSampleWidth>
<ExposureThreshold>1.000000</ExposureThreshold>
<Percentiles>0.010000,0.540000,0.999000</Percentiles>
<ExposureType>0</ExposureType>
<HistogramMode>2</HistogramMode>
<ManualExposure>-0.500000</ManualExposure>
<ShoulderStrength>0.15000</ShoulderStrength>
<LinearStrength>0.5000</LinearStrength>
<LinearAngle>0.1000</LinearAngle>
<ToeStrength>0.2000</ToeStrength>
<ToeNumerator>0.02000</ToeNumerator>
<ToeDenominator>0.3000</ToeDenominator>
<LinearWhite>11.2000</LinearWhite>
</HDRNode>
<HDRNode_Reference>
<PrototypeLightingBalancesEnabled>1</PrototypeLightingBalancesEnabled>
<UseCompute>1</UseCompute>
<ToneMapType>1</ToneMapType>
<DisplayLumScale>164.000000</DisplayLumScale>
<HistogramSampleWidth>60.500000</HistogramSampleWidth>
<ExposureThreshold>0.0</ExposureThreshold>
<Percentiles>0.7,0.8,0.9</Percentiles>
<ExposureType>2</ExposureType>
<HistogramMode>2</HistogramMode>
<ManualExposure>-0.500000</ManualExposure>
<GlareCompensation>1.3333</GlareCompensation>
<ShoulderStrength>0.15000</ShoulderStrength>
<LinearStrength>0.5000</LinearStrength>
<LinearAngle>0.1000</LinearAngle>
<ToeStrength>0.2000</ToeStrength>
<ToeNumerator>0.02000</ToeNumerator>
<ToeDenominator>0.3000</ToeDenominator>
<LinearWhite>11.2000</LinearWhite>
<ACES_A>2.51</ACES_A>
<ACES_B>0.03</ACES_B>
<ACES_C>2.4543</ACES_C>
<ACES_D>0.295</ACES_D>
<ACES_E>0.42</ACES_E>
</HDRNode_Reference>
<IBL>
<AmbientIBLEnable>true</AmbientIBLEnable>
<IrradianceMapName>IrradianceMap</IrradianceMapName>
<Power>1.000000</Power>
<Saturation>0.150000</Saturation>
<Scale>4.000000</Scale>
</IBL>
<GUIColour>
<Default>
<LocalisationName>Standard</LocalisationName>
<MatrixRed> 1, 0, 0 </MatrixRed>
<MatrixGreen> 0, 1, 0 </MatrixGreen>
<MatrixBlue> 0, 0, 1 </MatrixBlue>
</Default>
<RedToBlueTest>
<LocalisationName>RedToBlueTest</LocalisationName>
<MatrixRed> 0, 0, 1 </MatrixRed>
<MatrixGreen> 0, 1, 0 </MatrixGreen>
<MatrixBlue> 1, 0, 0 </MatrixBlue>
</RedToBlueTest>
<DesaturateTest>
<LocalisationName>DesaturateTest</LocalisationName>
<MatrixRed> 0.33, 0.33, 0.33 </MatrixRed>
<MatrixGreen> 0.33, 0.33, 0.33 </MatrixGreen>
<MatrixBlue> 0.33, 0.33, 0.33 </MatrixBlue>
</DesaturateTest>
</GUIColour>
<HBAO>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Enabled>false</Enabled>
</Off>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Enabled>true</Enabled>
<HBAO_RadiusInMeters>3.0</HBAO_RadiusInMeters>
<HBAO_NearRadiusInMeters>2.0</HBAO_NearRadiusInMeters>
<HBAO_NearDistance>30.0</HBAO_NearDistance>
<HBAO_PowExponent>5.0</HBAO_PowExponent>
<HBAO_Bias>0.5</HBAO_Bias>
<HBAO_BlurSharpness>0.5</HBAO_BlurSharpness>
<HBAO2_ScreenRadius>0.07</HBAO2_ScreenRadius>
<HBAO2_PrescaleWithClamp>1.0</HBAO2_PrescaleWithClamp>
<HBAO2_PowExponent>1.0</HBAO2_PowExponent>
<HBAO2_Strength><!--2.5--> 4.0</HBAO2_Strength>
<HBAO2_Bias><!--0.0--> 0.3</HBAO2_Bias>
<HBAO2_BlurSharpness><!--256.0--> 8.0</HBAO2_BlurSharpness>
<HBAO2_PrenormalFade>0.8</HBAO2_PrenormalFade>
<MultiSampleCount>1</MultiSampleCount>
<ResolutionScale><!--1.0-->0.25</ResolutionScale>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Enabled>true</Enabled>
<HBAO_RadiusInMeters>3.0</HBAO_RadiusInMeters>
<HBAO_NearRadiusInMeters>2.0</HBAO_NearRadiusInMeters>
<HBAO_NearDistance>30.0</HBAO_NearDistance>
<HBAO_PowExponent>5.0</HBAO_PowExponent>
<HBAO_Bias>0.5</HBAO_Bias>
<HBAO_BlurSharpness>0.5</HBAO_BlurSharpness>
<HBAO2_ScreenRadius>0.07</HBAO2_ScreenRadius>
<HBAO2_PrescaleWithClamp>1.0</HBAO2_PrescaleWithClamp>
<HBAO2_PowExponent>1.0</HBAO2_PowExponent>
<HBAO2_Strength><!--2.5--> 4.0</HBAO2_Strength>
<HBAO2_Bias><!--0.0--> 0.2</HBAO2_Bias>
<HBAO2_BlurSharpness>256.0</HBAO2_BlurSharpness>
<HBAO2_PrenormalFade>0.8</HBAO2_PrenormalFade>
<MultiSampleCount>1</MultiSampleCount>
<ResolutionScale><!--1.0-->0.5</ResolutionScale>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Enabled>true</Enabled>
<HBAO_RadiusInMeters>3.0</HBAO_RadiusInMeters>
<HBAO_NearRadiusInMeters>2.0</HBAO_NearRadiusInMeters>
<HBAO_NearDistance>30.0</HBAO_NearDistance>
<HBAO_PowExponent>5.0</HBAO_PowExponent>
<HBAO_Bias>0.5</HBAO_Bias>
<HBAO_BlurSharpness>0.5</HBAO_BlurSharpness>
<HBAO2_ScreenRadius>0.07</HBAO2_ScreenRadius>
<HBAO2_PrescaleWithClamp>1.0</HBAO2_PrescaleWithClamp>
<HBAO2_PowExponent>1.0</HBAO2_PowExponent>
<HBAO2_Strength><!--2.5--> 4.0</HBAO2_Strength>
<HBAO2_Bias><!--0.0--> 0.05</HBAO2_Bias>
<HBAO2_BlurSharpness>256.0</HBAO2_BlurSharpness>
<HBAO2_PrenormalFade>0.8</HBAO2_PrenormalFade>
<MultiSampleCount>1</MultiSampleCount>
<ResolutionScale>1.0</ResolutionScale>
</High>
</HBAO>
<SSAO>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Enabled>false</Enabled>
<NumDownsamples>1</NumDownsamples>
<DepthThreshold>0.100000</DepthThreshold>
<MinWorldFilterSize>1.000000</MinWorldFilterSize>
<MaxWorldFilterSize>30.000000</MaxWorldFilterSize>
<MinFilterSize>10.000000</MinFilterSize>
<MaxFilterSize>100.000000</MaxFilterSize>
<FilterAdjust>1.000000</FilterAdjust>
<Scale>0.650000</Scale>
<Offset>1.000000</Offset>
<AlchemyIntensity>0.750000</AlchemyIntensity>
<AlchemyBias>0.006000</AlchemyBias>
<Curve>2.200000</Curve>
<BackProjectLerp>0.900000</BackProjectLerp>
<BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
<BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
<AttenuationAdjust>0.200000</AttenuationAdjust>
<DistanceFadeStart>19000.000000</DistanceFadeStart>
<DistanceFadeEnd>20000.000000</DistanceFadeEnd>
<BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness>
<BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness>
<NumBlurPasses>1</NumBlurPasses>
<MaxPrevFrames>3</MaxPrevFrames>
<Jitter>true</Jitter>
<AnimateJitter>false</AnimateJitter>
<RegularSamples>false</RegularSamples>
<BackProjection>false</BackProjection>
<ExtraSamples>true</ExtraSamples>
<ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
<GaussianBlur>false</GaussianBlur>
<BilateralBlur>true</BilateralBlur>
<Dilate>false</Dilate>
<JitterDepthSamples>false</JitterDepthSamples>
<UseAlchemyAO>true</UseAlchemyAO>
<AffectDiffuse>1.000000</AffectDiffuse>
<AffectSpecular>1.000000</AffectSpecular>
<VignetteScale>7.000000</VignetteScale>
<LumLerpScale>0.800000</LumLerpScale>
<LumLerpOffset>0.000000</LumLerpOffset>
</Off>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Enabled>true</Enabled>
<NumDownsamples>0.0</NumDownsamples>
<DepthThreshold>1.0</DepthThreshold>
<MinWorldFilterSize>0.0</MinWorldFilterSize>
<MaxWorldFilterSize>25.6483</MaxWorldFilterSize>
<MinFilterSize>0.0</MinFilterSize>
<MaxFilterSize>1.0</MaxFilterSize>
<FilterAspect>1.3832</FilterAspect>
<FilterAdjust>0.4556</FilterAdjust>
<Scale>-5.0</Scale>
<Offset>-5.0</Offset>
<AlchemyIntensity>0.3580</AlchemyIntensity>
<AlchemyBias>0.0105</AlchemyBias>
<Curve>1.3217</Curve>
<BackProjectLerp>0.900000</BackProjectLerp>
<BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
<BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
<AttenuationAdjust>0.4433</AttenuationAdjust>
<DistanceFadeStart>30.0</DistanceFadeStart>
<DistanceFadeEnd>1063.8635</DistanceFadeEnd>
<BilateralBlurXYSoftness>0.5489</BilateralBlurXYSoftness>
<BilateralBlurDepthSoftness>0.0174</BilateralBlurDepthSoftness>
<NumBlurPasses>3</NumBlurPasses>
<MaxPrevFrames>3</MaxPrevFrames>
<Jitter>true</Jitter>
<AnimateJitter>false</AnimateJitter>
<RegularSamples>true</RegularSamples>
<BackProjection>false</BackProjection>
<ExtraSamples>true</ExtraSamples>
<ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
<GaussianBlur>false</GaussianBlur>
<BilateralBlur>true</BilateralBlur>
<Dilate>false</Dilate>
<JitterDepthSamples>false</JitterDepthSamples>
<UseAlchemyAO>true</UseAlchemyAO>
<AffectDiffuse>1.000000</AffectDiffuse>
<AffectSpecular>1.000000</AffectSpecular>
<VignetteScale>7.000000</VignetteScale>
<LumLerpScale>0.800000</LumLerpScale>
<LumLerpOffset>0.000000</LumLerpOffset>
</High>
</SSAO>
<LightCones>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Enabled>false</Enabled>
<Volumetric>false</Volumetric>
</Off>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Enabled>true</Enabled>
<Volumetric>false</Volumetric>
</Low>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Enabled>true</Enabled>
<Volumetric>true</Volumetric>
</High>
</LightCones>
<JetCones>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<StepsPerPixel>3</StepsPerPixel>
<DownscalingFactor>1</DownscalingFactor>
</Low>
<Mid>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<StepsPerPixel>4</StepsPerPixel>
<DownscalingFactor>1</DownscalingFactor>
</Mid>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<StepsPerPixel>8</StepsPerPixel>
<DownscalingFactor>0</DownscalingFactor>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<StepsPerPixel>12</StepsPerPixel>
<DownscalingFactor>0</DownscalingFactor>
</Ultra>
</JetCones>
<LensFlares>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Enabled>false</Enabled>
<QualityIndex>0</QualityIndex>
<ImportanceThreshold>2</ImportanceThreshold>
</Off>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Enabled>true</Enabled>
<QualityIndex>0</QualityIndex>
<ImportanceThreshold>2</ImportanceThreshold>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Enabled>true</Enabled>
<QualityIndex>1</QualityIndex>
<ImportanceThreshold>1</ImportanceThreshold>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Enabled>true</Enabled>
<QualityIndex>2</QualityIndex>
<ImportanceThreshold>0</ImportanceThreshold>
</High>
</LensFlares>
<SpotShadows_Low>
<NumCacheShadows>1</NumCacheShadows>
<NumSpotShadows>0</NumSpotShadows>
<CacheShadowAtlasSize>3072</CacheShadowAtlasSize>
<CacheShadowSize>256</CacheShadowSize>
<SpotFilterQuality>2</SpotFilterQuality>
</SpotShadows_Low>
<SpotShadows_Medium>
<NumCacheShadows>1</NumCacheShadows>
<NumSpotShadows>0</NumSpotShadows>
<CacheShadowAtlasSize>6144</CacheShadowAtlasSize>
<CacheShadowSize>512</CacheShadowSize>
<SpotFilterQuality>2</SpotFilterQuality>
</SpotShadows_Medium>
<SpotShadows_High>
<NumCacheShadows>1</NumCacheShadows>
<NumSpotShadows>4</NumSpotShadows>
<CacheShadowAtlasSize>6144</CacheShadowAtlasSize>
<CacheShadowSize>512</CacheShadowSize>
<SpotFilterQuality>2</SpotFilterQuality>
<EVSMSpotFullRes>true</EVSMSpotFullRes>
</SpotShadows_High>
<SpotShadows_Ultra>
<NumCacheShadows>2</NumCacheShadows>
<NumSpotShadows>6</NumSpotShadows>
<CacheShadowAtlasSize>8192</CacheShadowAtlasSize>
<CacheShadowSize>512</CacheShadowSize>
<SpotFilterQuality>2</SpotFilterQuality>
<EVSMSpotFullRes>true</EVSMSpotFullRes>
</SpotShadows_Ultra>
<Shadows_Low>
<Profile_General>
<SliceSize>1024</SliceSize>
<NumFrustums>2</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>0.01</Fade>
<AdaptiveCascades>false</AdaptiveCascades>
<FrustumCockpit>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
</FrustumCockpit>
<Frustum0>
<EndDistance>200.000000</EndDistance>
<ShaderBias>0.0002</ShaderBias>
<ShaderSlopeBias>0.0002</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>2100.000000</EndDistance>
<ShaderBias>0.0004</ShaderBias>
<ShaderSlopeBias>0.004</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>1.000000</FilterKernelSize>
</Frustum1>
</Profile_General>
<Profile_PlanetApproach>
<SliceSize>1024</SliceSize>
<NumFrustums>2</NumFrustums>
<FilterQuality>3</FilterQuality>
<AdaptiveCascades>false</AdaptiveCascades>
<CrossFadeCascades>true</CrossFadeCascades>
<LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance>
<NearClipBias>1.0</NearClipBias>
<AltitudeAdaptation>
<MinElevation>85.0</MinElevation>
<MaxElevation>600.0</MaxElevation>
<Scale>10.0</Scale>
<FirstCascadeScalingAmount>0.125</FirstCascadeScalingAmount>
</AltitudeAdaptation>
<FrustumCockpit>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
</FrustumCockpit>
<Frustum0>
<EndDistance>50.000000</EndDistance>
<ShaderBias>0.0002</ShaderBias>
<ShaderSlopeBias>0.0002</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>1.000000</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>85.000000</EndDistance>
<ShaderBias>0.0004</ShaderBias>
<ShaderSlopeBias>0.004</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>1.000000</FilterKernelSize>
</Frustum1>
</Profile_PlanetApproach>
<Profile_PlanetSurface>
<SliceSize>1024</SliceSize>
<NumFrustums>2</NumFrustums>
<FilterQuality>3</FilterQuality>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
<FrustumCockpit>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
</FrustumCockpit>
<Frustum0>
<EndDistance>75.000000</EndDistance>
<ShaderBias>0.0002</ShaderBias>
<ShaderSlopeBias>0.0002</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>1.000000</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>535.000000</EndDistance>
<ShaderBias>0.0004</ShaderBias>
<ShaderSlopeBias>0.004</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>1.000000</FilterKernelSize>
</Frustum1>
</Profile_PlanetSurface>
<Profile_StationInterior>
<SliceSize>1024</SliceSize>
<NumFrustums>1</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>0.01</Fade>
<AdaptiveCascades>false</AdaptiveCascades>
<FrustumCockpit>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
</FrustumCockpit>
<Frustum0>
<EndDistance>1470.000000</EndDistance>
<ShaderBias>0.0004</ShaderBias>
<ShaderSlopeBias>0.004</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>1.000000</FilterKernelSize>
</Frustum0>
</Profile_StationInterior>
<Profile_AsteroidField>
<SliceSize>1024</SliceSize>
<NumFrustums>2</NumFrustums>
<FilterQuality>3</FilterQuality>
<AdaptiveCascades>false</AdaptiveCascades>
<FrustumCockpit>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
</FrustumCockpit>
<Frustum0>
<EndDistance>150.000000</EndDistance>
<ShaderBias>0.0002</ShaderBias>
<ShaderSlopeBias>0.0002</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>1.000000</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>510.000000</EndDistance>
<ShaderBias>0.0004</ShaderBias>
<ShaderSlopeBias>0.004</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>1.000000</FilterKernelSize>
</Frustum1>
</Profile_AsteroidField>
</Shadows_Low>
<Shadows_Medium>
<Profile_General>
<SliceSize>1024</SliceSize>
<NumFrustums>3</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<FrustumCockpit>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
</FrustumCockpit>
<Frustum0>
<EndDistance>105.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0025</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>1050.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0025</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum1>
<Frustum2>
<EndDistance>3500.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum2>
</Profile_General>
<Profile_PlanetApproach>
<SliceSize>1024</SliceSize>
<NumFrustums>3</NumFrustums>
<FilterQuality>3</FilterQuality>
<AdaptiveCascades>false</AdaptiveCascades>
<CrossFadeCascades>true</CrossFadeCascades>
<LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance>
<NearClipBias>1.0</NearClipBias>
<AltitudeAdaptation>
<MinElevation>150.0</MinElevation>
<MaxElevation>700.0</MaxElevation>
<Scale>9.0</Scale>
<FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount>
</AltitudeAdaptation>
<FrustumCockpit>
<DepthBias>0.0003</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
</FrustumCockpit>
<Frustum0>
<EndDistance>50.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.004</DepthBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>65.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.004</DepthBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum1>
<Frustum2>
<EndDistance>185.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.004</DepthBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum2>
</Profile_PlanetApproach>
<Profile_PlanetSurface>
<SliceSize>1024</SliceSize>
<NumFrustums>3</NumFrustums>
<FilterQuality>3</FilterQuality>
<AdaptiveCascades>false</AdaptiveCascades>
<CrossFadeCascades>true</CrossFadeCascades>
<LastCrossFadeCascadesDistance>200.0</LastCrossFadeCascadesDistance>
<NearClipBias>1.0</NearClipBias>
<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
<FrustumCockpit>
<DepthBias>0.0003</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
</FrustumCockpit>
<Frustum0>
<EndDistance>37.500000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>215.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum1>
<Frustum2>
<EndDistance>750.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum2>
</Profile_PlanetSurface>
<Profile_StationInterior>
<SliceSize>1024</SliceSize>
<NumFrustums>1</NumFrustums>
<FilterQuality>3</FilterQuality>
<AdaptiveCascades>false</AdaptiveCascades>
<Frustum0>
<EndDistance>1470.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
</Profile_StationInterior>
<Profile_AsteroidField>
<SliceSize>1024</SliceSize>
<NumFrustums>3</NumFrustums>
<FilterQuality>3</FilterQuality>
<AdaptiveCascades>false</AdaptiveCascades>
<FrustumCockpit>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
</FrustumCockpit>
<Frustum0>
<EndDistance>100.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>450.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum1>
<Frustum2>
<EndDistance>1500.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum2>
</Profile_AsteroidField>
</Shadows_Medium>
<Shadows_High>
<Profile_General>
<SliceSize>1536</SliceSize>
<NumFrustums>4</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<FrustumCockpit>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
</FrustumCockpit>
<Frustum0>
<EndDistance>50.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>800.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum1>
<Frustum2>
<EndDistance>1500.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0025</DepthBias>
<DepthSlopeBias>0.5</DepthSlopeBias>
<FilterKernelSize>1.8</FilterKernelSize>
</Frustum2>
<Frustum3>
<EndDistance>4250.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0025</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.7</FilterKernelSize>
</Frustum3>
</Profile_General>
<Profile_PlanetApproach>
<SliceSize>1536</SliceSize>
<NumFrustums>4</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<LastCrossFadeCascadesDistance>500.0</LastCrossFadeCascadesDistance>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<AltitudeAdaptation>
<MinElevation>215.0</MinElevation>
<MaxElevation>700.0</MaxElevation>
<Scale>6.0</Scale>
<FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount>
</AltitudeAdaptation>
<FrustumCockpit>
<DepthBias>0.0008</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
</FrustumCockpit>
<Frustum0>
<EndDistance>50.500000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>70.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum1>
<Frustum2>
<EndDistance>225.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0025</DepthBias>
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<FilterKernelSize>2.0</FilterKernelSize>
</Frustum2>
<Frustum3>
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<ShaderBias>0.0003</ShaderBias>
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<DepthBias>0.0025</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.7</FilterKernelSize>
</Frustum3>
</Profile_PlanetApproach>
<Profile_PlanetSurface>
<SliceSize>1536</SliceSize>
<NumFrustums>4</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<LastCrossFadeCascadesDistance>400.0</LastCrossFadeCascadesDistance>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
<FrustumCockpit>
<DepthBias>0.0008</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
</FrustumCockpit>
<Frustum0>
<EndDistance>10.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
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<DepthBias>0.0008</DepthBias>
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<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>60.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum1>
<Frustum2>
<EndDistance>400.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0025</DepthBias>
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<FilterKernelSize>2.0</FilterKernelSize>
</Frustum2>
<Frustum3>
<EndDistance>1800.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
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<DepthBias>0.0025</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.7</FilterKernelSize>
</Frustum3>
</Profile_PlanetSurface>
<Profile_StationInterior>
<SliceSize>1536</SliceSize>
<NumFrustums>1</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<FrustumCockpit>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
</FrustumCockpit>
<Frustum0>
<EndDistance>1470.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
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<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
</Profile_StationInterior>
<Profile_AsteroidField>
<SliceSize>1536</SliceSize>
<NumFrustums>4</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<FrustumCockpit>
<DepthBias>0.0008</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
</FrustumCockpit>
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<ShaderBias>0.0003</ShaderBias>
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<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
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<ShaderBias>0.0003</ShaderBias>
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<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum1>
<Frustum2>
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<ShaderBias>0.0003</ShaderBias>
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<DepthBias>0.0015</DepthBias>
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<FilterKernelSize>1.2</FilterKernelSize>
</Frustum2>
<Frustum3>
<EndDistance>5750.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
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<DepthBias>0.0025</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.7</FilterKernelSize>
</Frustum3>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
</Profile_AsteroidField>
</Shadows_High>
<Shadows_Ultra>
<Profile_General>
<SliceSize>2048</SliceSize>
<NumFrustums>6</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<FrustumCockpit>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
</FrustumCockpit>
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<ShaderBias>0.0003</ShaderBias>
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<DepthBias>0.003</DepthBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>250.00000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
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<DepthBias>0.003</DepthBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum1>
<Frustum2>
<EndDistance>600.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
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<DepthBias>0.002</DepthBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum2>
<Frustum3>
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<DepthBias>0.002</DepthBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum3>
<Frustum4>
<EndDistance>2625.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum4>
<Frustum5>
<EndDistance>5300.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum5>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<EVSMCascadeFullRes>false</EVSMCascadeFullRes>
</Profile_General>
<Profile_PlanetApproach>
<SliceSize>2048</SliceSize>
<NumFrustums>6</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<CrossFadeCascadesDistance>300.0</CrossFadeCascadesDistance>
<LastCrossFadeCascadesDistance>1000.0</LastCrossFadeCascadesDistance>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<AltitudeAdaptation>
<MinElevation>100.0</MinElevation>
<MaxElevation>350.0</MaxElevation>
<Scale>3.0</Scale>
<FirstCascadeScalingAmount>1.0</FirstCascadeScalingAmount>
</AltitudeAdaptation>
<FrustumCockpit>
<DepthBias>0.000025</DepthBias>
<DepthSlopeBias>2</DepthSlopeBias>
</FrustumCockpit>
<Frustum0>
<EndDistance>10.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
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<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
<Frustum1>
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<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum1>
<Frustum2>
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<ShaderBias>0.0003</ShaderBias>
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<DepthBias>0.0015</DepthBias>
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<FilterKernelSize>2.0</FilterKernelSize>
</Frustum2>
<Frustum3>
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</Frustum3>
<Frustum4>
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</Frustum4>
<Frustum5>
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<FilterKernelSize>2.0</FilterKernelSize>
</Frustum5>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<EVSMCascadeFullRes>false</EVSMCascadeFullRes>
</Profile_PlanetApproach>
<Profile_PlanetSurface>
<SliceSize>2048</SliceSize>
<NumFrustums>6</NumFrustums>
<NumInteriorFrustums>1</NumInteriorFrustums>
<FilterQuality>3</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<LastCrossFadeCascadesDistance>800.0</LastCrossFadeCascadesDistance>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
<FrustumCockpit>
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</FrustumCockpit>
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<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
<Frustum1>
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<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
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<FilterKernelSize>2.5</FilterKernelSize>
</Frustum1>
<Frustum2>
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<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
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<FilterKernelSize>1.0</FilterKernelSize>
</Frustum2>
<Frustum3>
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<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0045</DepthBias>
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<FilterKernelSize>2.5</FilterKernelSize>
</Frustum3>
<Frustum4>
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<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
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<FilterKernelSize>1.5</FilterKernelSize>
</Frustum4>
<Frustum5>
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<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
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<FilterKernelSize>1.5</FilterKernelSize>
</Frustum5>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<EVSMCascadeFullRes>false</EVSMCascadeFullRes>
</Profile_PlanetSurface>
<Profile_StationInterior>
<SliceSize>2048</SliceSize>
<NumFrustums>1</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<FrustumCockpit>
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</FrustumCockpit>
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<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<EVSMCascadeFullRes>false</EVSMCascadeFullRes>
</Profile_StationInterior>
<Profile_AsteroidField>
<SliceSize>2048</SliceSize>
<NumFrustums>6</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<FrustumCockpit>
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</FrustumCockpit>
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<DepthBias>0.005</DepthBias>
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<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
<Frustum1>
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<DepthBias>0.005</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum1>
<Frustum2>
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<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.005</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum2>
<Frustum3>
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<DepthBias>0.004</DepthBias>
<DepthSlopeBias>4.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum3>
<Frustum4>
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<ShaderBias>0.0003</ShaderBias>
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<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum4>
<Frustum5>
<EndDistance>9000.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum5>
<AsteroidShadowsEnabled>1</AsteroidShadowsEnabled>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<EVSMCascadeFullRes>false</EVSMCascadeFullRes>
</Profile_AsteroidField>
</Shadows_Ultra>
<Planets>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TextureSize>512</TextureSize>
<AtmosphereSteps>4</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>96</WorkPerFrame>
<TexturePoolBudget>12</TexturePoolBudget>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<TextureSize>1024</TextureSize>
<AtmosphereSteps>5</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>132</WorkPerFrame>
<TexturePoolBudget>32</TexturePoolBudget>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>4096</TextureSize>
<AtmosphereSteps>6</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>264</WorkPerFrame>
<TexturePoolBudget>90</TexturePoolBudget>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<TextureSize>8192</TextureSize>
<AtmosphereSteps>6</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>328</WorkPerFrame>
<TexturePoolBudget>100</TexturePoolBudget>
</Ultra>
</Planets>
<GalaxyBackground>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TextureSize>1024</TextureSize>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<TextureSize>2048</TextureSize>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>4096</TextureSize>
</High>
</GalaxyBackground>
<Bloom>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Method>Off</Method>
</Off>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Method>HighPassCount</Method>
<MinThreshold>3.94</MinThreshold>
<MaxThreshold>200.0</MaxThreshold>
<GlareWeight0>0.8</GlareWeight0>
<GlareWeight1>0.7</GlareWeight1>
<GlareWeight2>0.8</GlareWeight2>
<GlareWeight3>0.25</GlareWeight3>
<GlareWeight4>0.415</GlareWeight4>
<GlareScale>7.6</GlareScale>
<ThresholdType>2</ThresholdType>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Method>CustomPassCount</Method>
<MinThreshold>1.0</MinThreshold>
<MaxThreshold>200.0</MaxThreshold>
<GlareWeight0>1</GlareWeight0>
<GlareWeight1>0.4499</GlareWeight1>
<GlareWeight2>0.2014</GlareWeight2>
<GlareWeight3>0.2999</GlareWeight3>
<GlareWeight4>0.4148</GlareWeight4>
<GlareScale>0.1</GlareScale>
<ThresholdType>4</ThresholdType>
<FilterRadius>1.0</FilterRadius>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<Method>ImprovedCustomPassCount</Method>
<MinThreshold>0.0</MinThreshold>
<MaxThreshold>0.25</MaxThreshold>
<GlareScale>0.04</GlareScale>
<ThresholdType>1</ThresholdType>
<FilterRadius>3.0</FilterRadius>
<FilterRadiusWide>4.0</FilterRadiusWide>
</Ultra>
</Bloom>
<Envmap>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TextureSize>256</TextureSize>
<NumMips>8</NumMips>
</Low>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>512</TextureSize>
<NumMips>16</NumMips>
</High>
</Envmap>
<Materials>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<MaterialQualityLevel>0</MaterialQualityLevel>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<MaterialQualityLevel>1</MaterialQualityLevel>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<MaterialQualityLevel>2</MaterialQualityLevel>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<MaterialQualityLevel>3</MaterialQualityLevel>
</Ultra>
</Materials>
<Environment>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Item>
<Feature>GalaxyBackground</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Planets</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>DamageDecals</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>SurfaceRocks</Feature>
<QualitySetting>0</QualitySetting>
</Item>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Item>
<Feature>GalaxyBackground</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>Planets</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>DamageDecals</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>SurfaceRocks</Feature>
<QualitySetting>1</QualitySetting>
</Item>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Item>
<Feature>GalaxyBackground</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Planets</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>DamageDecals</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>SurfaceRocks</Feature>
<QualitySetting>2</QualitySetting>
</Item>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<Item>
<Feature>GalaxyBackground</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Planets</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>DamageDecals</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>SurfaceRocks</Feature>
<QualitySetting>2</QualitySetting>
</Item>
</Ultra>
</Environment>
<GalaxyMap>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<NebulasCount>10</NebulasCount>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>25</LowResSamplesCount>
<HighResSamplesCount>128</HighResSamplesCount>
<MilkyWayInstancesCount>8000</MilkyWayInstancesCount>
<LocalDustBrightness>0.13</LocalDustBrightness>
<MilkywayInstancesBrightness>1.5</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.3</MilkywayInstancesSize>
<MilkyWayInstancesOffscreenRTEnabled>true</MilkyWayInstancesOffscreenRTEnabled>
<StarInstanceCount>2000</StarInstanceCount>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<NebulasCount>20</NebulasCount>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>30</LowResSamplesCount>
<HighResSamplesCount>110</HighResSamplesCount>
<MilkyWayInstancesCount>12000</MilkyWayInstancesCount>
<LocalDustBrightness>0.033</LocalDustBrightness>
<MilkywayInstancesBrightness>1.3</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.15</MilkywayInstancesSize>
<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
<StarInstanceCount>2000</StarInstanceCount>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<NebulasCount>30</NebulasCount>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>35</LowResSamplesCount>
<HighResSamplesCount>138</HighResSamplesCount>
<MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
<LocalDustBrightness>0.0</LocalDustBrightness>
<MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.0</MilkywayInstancesSize>
<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
<StarInstanceCount>4000</StarInstanceCount>
</High>
</GalaxyMap>
<FX>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Item>
<Feature>LightCones</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>LensFlares</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Debris</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>ParticleEffects</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Trails</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Beams</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Fog</Feature>
<QualitySetting>0</QualitySetting>
</Item>
</Off>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Item>
<Feature>LightCones</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>LensFlares</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>Debris</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>ParticleEffects</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Trails</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>Beams</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>Fog</Feature>
<QualitySetting>0</QualitySetting>
</Item>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Item>
<Feature>LightCones</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>LensFlares</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Debris</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>ParticleEffects</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>Trails</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Beams</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Fog</Feature>
<QualitySetting>1</QualitySetting>
</Item>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Item>
<Feature>LightCones</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>LensFlares</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>Debris</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>ParticleEffects</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Trails</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>Beams</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>Fog</Feature>
<QualitySetting>1</QualitySetting>
</Item>
</High>
</FX>
<Debris>
<Off>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<DebrisLimit>100</DebrisLimit>
</Off>
<Low>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<DebrisLimit>200</DebrisLimit>
</Low>
<Medium>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<DebrisLimit>1000</DebrisLimit>
</Medium>
<High>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<DebrisLimit>3000</DebrisLimit>
</High>
</Debris>
<DamageDecals>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<ShipMaxTrails>3</ShipMaxTrails>
<AsteroidMaxTrails>6</AsteroidMaxTrails>
<PlanetMaxTrails>128</PlanetMaxTrails>
<SurfaceMaxTrails>6</SurfaceMaxTrails>
<ShipMaxTrailSegments>100</ShipMaxTrailSegments>
<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
<SurfaceMaxTrailSegments>100</SurfaceMaxTrailSegments>
<ShipMaxSingleDecalsPerCollection>5</ShipMaxSingleDecalsPerCollection>
<AsteroidMaxSingleDecalsPerCollection>10</AsteroidMaxSingleDecalsPerCollection>
<PlanetMaxSingleDecalsPerCollection>10</PlanetMaxSingleDecalsPerCollection>
<SurfaceMaxSingleDecalsPerCollection>10</SurfaceMaxSingleDecalsPerCollection>
<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
<AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections>
<PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections>
<SurfaceMaxSingleDecalCollections>1</SurfaceMaxSingleDecalCollections>
<TrailHeightScale>0.5</TrailHeightScale>
<Enabled>true</Enabled>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<ShipMaxTrails>10</ShipMaxTrails>
<AsteroidMaxTrails>20</AsteroidMaxTrails>
<PlanetMaxTrails>128</PlanetMaxTrails>
<SurfaceMaxTrails>20</SurfaceMaxTrails>
<ShipMaxTrailSegments>100</ShipMaxTrailSegments>
<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
<SurfaceMaxTrailSegments>100</SurfaceMaxTrailSegments>
<ShipMaxSingleDecalsPerCollection>20</ShipMaxSingleDecalsPerCollection>
<AsteroidMaxSingleDecalsPerCollection>20</AsteroidMaxSingleDecalsPerCollection>
<PlanetMaxSingleDecalsPerCollection>20</PlanetMaxSingleDecalsPerCollection>
<SurfaceMaxSingleDecalsPerCollection>20</SurfaceMaxSingleDecalsPerCollection>
<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
<AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections>
<PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections>
<SurfaceMaxSingleDecalCollections>1</SurfaceMaxSingleDecalCollections>
<TrailHeightScale>1.0</TrailHeightScale>
<Enabled>true</Enabled>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<ShipMaxTrails>20</ShipMaxTrails>
<AsteroidMaxTrails>50</AsteroidMaxTrails>
<PlanetMaxTrails>160</PlanetMaxTrails>
<SurfaceMaxTrails>50</SurfaceMaxTrails>
<ShipMaxTrailSegments>100</ShipMaxTrailSegments>
<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
<SurfaceMaxTrailSegments>100</SurfaceMaxTrailSegments>
<ShipMaxSingleDecalsPerCollection>50</ShipMaxSingleDecalsPerCollection>
<AsteroidMaxSingleDecalsPerCollection>50</AsteroidMaxSingleDecalsPerCollection>
<PlanetMaxSingleDecalsPerCollection>50</PlanetMaxSingleDecalsPerCollection>
<SurfaceMaxSingleDecalsPerCollection>50</SurfaceMaxSingleDecalsPerCollection>
<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
<AsteroidMaxSingleDecalCollections>2</AsteroidMaxSingleDecalCollections>
<PlanetMaxSingleDecalCollections>3</PlanetMaxSingleDecalCollections>
<SurfaceMaxSingleDecalCollections>3</SurfaceMaxSingleDecalCollections>
<TrailHeightScale>1.0</TrailHeightScale>
<Enabled>true</Enabled>
</High>
</DamageDecals>
<SurfaceRocks>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TinySurfaceRockCount>0</TinySurfaceRockCount>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<TinySurfaceRockCount>100</TinySurfaceRockCount>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TinySurfaceRockCount>400</TinySurfaceRockCount>
</High>
</SurfaceRocks>
<ParticleEffects>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<AllowedEffects>
<Item>P1</Item>
</AllowedEffects>
<AllowThrusterDowndraft>0</AllowThrusterDowndraft>
<LightAtlasResolution>256</LightAtlasResolution>
<LightAtlasGridSize>16</LightAtlasGridSize>
<LightAtlasHighResRows>0</LightAtlasHighResRows>
<LightAtlasMediumResRows>0</LightAtlasMediumResRows>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<AllowedEffects>
<Item>P1</Item>
<Item>P2</Item>
</AllowedEffects>
<AllowThrusterDowndraft>1</AllowThrusterDowndraft>
<LightAtlasResolution>512</LightAtlasResolution>
<LightAtlasGridSize>16</LightAtlasGridSize>
<LightAtlasHighResRows>1</LightAtlasHighResRows>
<LightAtlasMediumResRows>1</LightAtlasMediumResRows>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<AllowedEffects>
<Item>P1</Item>
<Item>P2</Item>
<Item>P3</Item>
</AllowedEffects>
<AllowThrusterDowndraft>1</AllowThrusterDowndraft>
<LightAtlasResolution>1024</LightAtlasResolution>
<LightAtlasGridSize>32</LightAtlasGridSize>
<LightAtlasHighResRows>2</LightAtlasHighResRows>
<LightAtlasMediumResRows>6</LightAtlasMediumResRows>
</High>
</ParticleEffects>
<Trails>
<Off>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<EnableStarTrails>0</EnableStarTrails>
<EnableEngineTrails>0</EnableEngineTrails>
<EnableWeaponTrails>1</EnableWeaponTrails>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
<LifetimeMultiplier>0.25</LifetimeMultiplier>
<RayMarchSteps>2</RayMarchSteps>
<Level_0>
<Distance>1500.0</Distance>
<UpdateRateRcp>8</UpdateRateRcp>
</Level_0>
<Level_1>
<Distance>2500.0</Distance>
<UpdateRateRcp>10</UpdateRateRcp>
</Level_1>
<Level_2>
<Distance>3500.0</Distance>
<UpdateRateRcp>14</UpdateRateRcp>
</Level_2>
</Off>
<Low>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<EnableStarTrails>1</EnableStarTrails>
<EnableEngineTrails>1</EnableEngineTrails>
<EnableWeaponTrails>1</EnableWeaponTrails>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
<LifetimeMultiplier>0.5</LifetimeMultiplier>
<RayMarchSteps>4</RayMarchSteps>
<Level_0>
<Distance>1500.0</Distance>
<UpdateRateRcp>6</UpdateRateRcp>
</Level_0>
<Level_1>
<Distance>2500.0</Distance>
<UpdateRateRcp>8</UpdateRateRcp>
</Level_1>
<Level_2>
<Distance>3500.0</Distance>
<UpdateRateRcp>12</UpdateRateRcp>
</Level_2>
</Low>
<Medium>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<EnableStarTrails>1</EnableStarTrails>
<EnableEngineTrails>1</EnableEngineTrails>
<EnableWeaponTrails>1</EnableWeaponTrails>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
<LifetimeMultiplier>1.0</LifetimeMultiplier>
<RayMarchSteps>4</RayMarchSteps>
<Level_0>
<Distance>1500.0</Distance>
<UpdateRateRcp>4</UpdateRateRcp>
</Level_0>
<Level_1>
<Distance>2500.0</Distance>
<UpdateRateRcp>6</UpdateRateRcp>
</Level_1>
<Level_2>
<Distance>3500.0</Distance>
<UpdateRateRcp>10</UpdateRateRcp>
</Level_2>
</Medium>
<High>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<EnableStarTrails>1</EnableStarTrails>
<EnableEngineTrails>1</EnableEngineTrails>
<EnableWeaponTrails>1</EnableWeaponTrails>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
<LifetimeMultiplier>1.0</LifetimeMultiplier>
<RayMarchSteps>8</RayMarchSteps>
<Level_0>
<Distance>1500.0</Distance>
<UpdateRateRcp>2</UpdateRateRcp>
</Level_0>
<Level_1>
<Distance>2500.0</Distance>
<UpdateRateRcp>4</UpdateRateRcp>
</Level_1>
<Level_2>
<Distance>3500.0</Distance>
<UpdateRateRcp>8</UpdateRateRcp>
</Level_2>
</High>
</Trails>
<Beams>
<Off>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<EnableBeamLights>0</EnableBeamLights>
</Off>
<Low>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<EnableBeamLights>0</EnableBeamLights>
</Low>
<Medium>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<EnableBeamLights>1</EnableBeamLights>
</Medium>
<High>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<EnableBeamLights>1</EnableBeamLights>
</High>
</Beams>
<DOF>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<DOFMode>0</DOFMode>
</Off>
<Low>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<DOFMode>1</DOFMode>
</Low>
<Medium>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<DOFMode>2</DOFMode>
</Medium>
</DOF>
<Fog>
<Off>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<RingFogQuality>0</RingFogQuality>
<FogMaxCost>0</FogMaxCost>
</Off>
<Medium>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<RingFogQuality>1</RingFogQuality>
<FogMaxCost>2</FogMaxCost>
</Medium>
</Fog>
<Terrain>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<QualityID>Low</QualityID>
<LODTable>Low</LODTable>
<PatchLighting>true</PatchLighting>
<PatchTextures>true</PatchTextures>
<BlendTargetsResolution>256</BlendTargetsResolution>
<WindVectorFieldResolution>512</WindVectorFieldResolution>
<LODsToDrop>1</LODsToDrop>
<FineMipsToDrop>1</FineMipsToDrop>
<SysMapDownRes>0</SysMapDownRes>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<QualityID>Medium</QualityID>
<LODTable>Medium</LODTable>
<PatchLighting>true</PatchLighting>
<PatchTextures>true</PatchTextures>
<BlendTargetsResolution>512</BlendTargetsResolution>
<WindVectorFieldResolution>512</WindVectorFieldResolution>
<LODsToDrop>0</LODsToDrop>
<FineMipsToDrop>1</FineMipsToDrop>
<SysMapDownRes>0</SysMapDownRes>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<QualityID>High</QualityID>
<LODTable>Default</LODTable>
<PatchLighting>true</PatchLighting>
<PatchTextures>true</PatchTextures>
<BlendTargetsResolution>512</BlendTargetsResolution>
<WindVectorFieldResolution>1024</WindVectorFieldResolution>
<LODsToDrop>0</LODsToDrop>
<FineMipsToDrop>0</FineMipsToDrop>
<SysMapDownRes>0</SysMapDownRes>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<QualityID>Ultra</QualityID>
<LODTable>Ultra</LODTable>
<PatchLighting>true</PatchLighting>
<PatchTextures>true</PatchTextures>
<BlendTargetsResolution>1024</BlendTargetsResolution>
<WindVectorFieldResolution>1024</WindVectorFieldResolution>
<LODsToDrop>0</LODsToDrop>
<FineMipsToDrop>0</FineMipsToDrop>
<SysMapDownRes>0</SysMapDownRes>
</Ultra>
<UltraPlus>
<LocalisationName>$QUALITY_ULTRAPLUS;</LocalisationName>
<QualityID>UltraPlus</QualityID>
<LODTable>UltraPlus</LODTable>
<PatchLighting>true</PatchLighting>
<PatchTextures>true</PatchTextures>
<BlendTargetsResolution>1024</BlendTargetsResolution>
<WindVectorFieldResolution>1024</WindVectorFieldResolution>
<LODsToDrop>0</LODsToDrop>
<FineMipsToDrop>0</FineMipsToDrop>
<CoarseColourMipsToDrop>0</CoarseColourMipsToDrop>
</UltraPlus>
</Terrain>
<TerrainLodBlending>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<PatchMorphing>0</PatchMorphing>
</Off>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<PatchMorphing>1</PatchMorphing>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<PatchMorphing>2</PatchMorphing>
</Ultra>
</TerrainLodBlending>
<SurfaceMaterial>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<SurfaceMaterialQuality>1</SurfaceMaterialQuality>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<SurfaceMaterialQuality>3</SurfaceMaterialQuality>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<SurfaceMaterialQuality>5</SurfaceMaterialQuality>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<SurfaceMaterialQuality>7</SurfaceMaterialQuality>
</Ultra>
</SurfaceMaterial>
<Volumetrics>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<StepsPerPixel>64</StepsPerPixel>
<DownscalingFactor>2</DownscalingFactor>
<BlurSamples>4</BlurSamples>
<TwoPassBlur>true</TwoPassBlur>
<InScatterSteps>1</InScatterSteps>
<StepMultiplier>8.0</StepMultiplier>
<RingQuality>0</RingQuality>
<FogMotesEnabled>false</FogMotesEnabled>
</Low>
<Mid>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<StepsPerPixel>64</StepsPerPixel>
<DownscalingFactor>2</DownscalingFactor>
<BlurSamples>4</BlurSamples>
<TwoPassBlur>true</TwoPassBlur>
<InScatterSteps>1</InScatterSteps>
<StepMultiplier>6.0</StepMultiplier>
<RingQuality>1</RingQuality>
<FogMotesEnabled>false</FogMotesEnabled>
</Mid>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<StepsPerPixel>32</StepsPerPixel>
<DownscalingFactor>2</DownscalingFactor>
<BlurSamples>4</BlurSamples>
<TwoPassBlur>true</TwoPassBlur>
<InScatterSteps>2</InScatterSteps>
<StepMultiplier>4.0</StepMultiplier>
<RingQuality>2</RingQuality>
<FogMotesEnabled>true</FogMotesEnabled>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<StepsPerPixel>24</StepsPerPixel>
<DownscalingFactor>1</DownscalingFactor>
<BlurSamples>4</BlurSamples>
<TwoPassBlur>true</TwoPassBlur>
<InScatterSteps>2</InScatterSteps>
<StepMultiplier>6.0</StepMultiplier>
<RingQuality>3</RingQuality>
<FogMotesEnabled>true</FogMotesEnabled>
</Ultra>
</Volumetrics>
</GraphicsConfig>