Log 2 - The Engineering Grind
21 Dec 2020Rectorek
It's been 2 weeks since my last log entry. Exploring the galaxy is busy work. In this time I've discovered quite a few engineers, and have progressed with upgrading my FDL's weapons, shields, FSD, and Thrusters. Finding natural and manufactured materials started to become a problem early on, and with limited jump range in my FDL, I was forced to acquire yet another ship specifically for engineering: The Krait Phantom. The Phantom is great. It holds everything I need for surface mining and salvage missions. Salvage missions are interesting, and exploring degraded and encoded emissions yields good materials. Surface mining can be a bit tedious at times, but low gravity planets and geysers can be fun in the SRV. I may have to start exploring outside the bubble in order to yield the grade of natural materials I require to further engineer my beam lasers.
I've seen some sights too. I went to Jackson's Lighthouse and was able to get quite close to the neutron star and observe the blue swirls within the star. I learned to cone boost off this star. I also paid a visit to some Imperial and Federation capital ships, some mega-ships, and even landed on a large ship (not a fleet carrier).
I've learned some new ways to blow up my ship. Died a slow death in a White Dwarf cone. Then got caught up on a Beluga while passing through the toaster slot on a star port. The Beluga got blown up, and I thought I could escape, but the space station security was determined that we should all die, and I was immediately gunned down. Oh, there was also that time I parked on a planet, and not understanding silent running at the time, thinking of it more as an on/off switch, turned off my ship and went out in my SRV. Shortly after my ship blew up. Yup.
Over the winter holidays, I suspect I will continue the engineering grind, and maybe head out 2000LY to some prime selenium mining grounds. Maybe even pull out the mining Anaconda and make use of my crew. My crew, who has literally never flown a ship for me yet, and has made a cool 45 million credits (at 2%).