Thermal shock & Retributor test report
20 Jun 2021Virkful
SIZE | AIM | WEP | MOD | EXP | DPS | HEAT |
H | Gim | Burst | Short | Shock | 40.8 | 88 |
H | Gim | Burst | Efficient | Shock | 28.91 | 82 |
L | Tur | Burst | Efficient | Shock | 12.288 | 47 |
M | Gim | Burst | Short | Shock | 16.217 | 55 |
S | Fix | Retributor | None | None | 4.91 | 37 |
S | Fix | Retributor | Efficient | Shock | 5.106 | 44 |
S | Fix | Retributor | Light | Vent | 4.91 | 37 |
Test method:
Target Corvette is set on 4 sys pips, and only fired by a single test weapon.
Results:
1. Retributor can add thermal shock to further increase target's heat.
2. Retributor can add vent to add heat to target while reducing self heat.
3. Thermal shock is damage related, the more damage you deal, the more heat you increase on target.
4. There's a heat soft cap at 90, it'd be near impossible for one ship to reach, but 2 ships mounting shock should go above 90.
Conclusion:
Retributor's thermal increase effect is lower than expectation, would be expecting it to match against M~L hardpoint's shock effect, which I'd assume HEAT 60, since it doesn't do much damage, and draws more power...and a fixed weapon, pure disappointment.
Question:
Why do you use thermal shock? Isn't it useless against NPCs?
Answer:
NPCs have perfect heat control, which leads them to restricting themselves to boost or thrust faster or use hardpoints that generates heat when they're near overheating, the main purpose is to lower enemy's maneuverability. Though be warned that if you're unable to make them reach overheating, all the shock you put on might be in vain.