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A comprehensive Odyssey guide for covert heist and theft missions to unlock Terra Velasquez

13 Nov 2022Hanchen
Odyssey engineers are commonly considered to be harder to unlock than their Horizons counterpart. In the vast majority of cases, the difficulty level of the unlocking process is due to the engineer being locked behind requests to collect large quantities of rare materials, which take a lot of time and effort to find and accumulate. There is however a notable exception where the engineer is hard to unlock for reasons other than being behind a grind wall: Terra Velasquez.

Terra Velasquez is an engineer who becomes known to the player after the engineer Jude Navarro has been unlocked (complete 10 restore or reactivate missions) and his referral requirement has been met (provide 5 Genetic Repair Meds, that are decently easy to find in settlements to be restored/reactivated). Although she provides useful modifications herself such as combat movement speed, higher accuracy and noise suppressor, the main reason for many CMDRs to be interested in unlocking Terra Velasquez is to get introduced to the engineer Oden Geiger who is the only one in the bubble offering two very valuable mods: night vision for suits and scope for weapons.

Terra Velasquez unlock requirements consist in "Completing 6 Covert theft and Covert heist missions". It should be noted that the ambiguous wording of this requirement coupled with some bugs at the time Odyssey was released led to a lot of uncertainty in the Elite community regarding what was exactly required to unlock her (e.g. are 6 missions of each type required? or just 6 in total?). A bug that led some covert theft missions not to be counted properly was corrected in update 13 (August 2022). As of the time of writing this guide (November 2022), I can confirm that completing only 6 missions of any type between covert theft or covert heist is enough to unlock her.

Covert theft and heist are illegal missions that - as their name implies - require discretion and can be intimidating for inexperienced CMDRs or CMDRs reluctant to engage in illegal activities (like it used to be the case for me personally). I wanted to provide tips regarding how to complete properly these missions in this guide to help to dispel these concerns. Before going more in details: if you are interested in knowing more about Odyssey stealth mechanisms and Non-Player Character (NPC) behaviour, I would recommend you to check the excellent StealthBoy Youtube channel (https://www.youtube.com/c/StealthBoyElite) who created many very high quality and highly informative videos on the topic.

What are covert theft and heist missions?
Theft and heist missions are illegal missions found in the "Procurement" mission category that ask you to steal a specific item from a settlement. The main difference between theft and heist is how well protected the item to steal is. For theft missions, the item is simply placed in a locked locker that can be opened with the pass-code provided to you when accepting the mission. In heist missions, the item is locked in a sample containment unit that is somewhat acting like a secure safe: opening it always triggers the settlement alarms if not deactivated (thus alerting security), and is a process that takes a whole 3 minutes. Any NPC seeing you near the sample containment unit once it is opened will become hostile. If they do not see anyone nearby once it is opened, they will close it, meaning that you will need to take 3 minutes again to re-open it. For these reasons, heists are considered to be significantly harder than theft missions. If you are worried about mission difficulty, I would therefore advise you to start with thefts if possible.

A sample containment unit. Opening it takes 3 minutes and will trigger the settlement alarms if not disabled beforehand.

Covert theft and heist missions are like regular thefts and heists, except that the mission fails if the settlement alarms are triggered at any point. Settlement alarms are triggered in case of any of the following events occurring:
  • You were caught by security with an illegal item or cloned profile, or tried to evade a security scan.
  • A NPC caught you trying to do something illegal (e.g. cloning a profile, killing someone, etc.).
  • A NPC found the body of someone you killed previously.
  • You failed to comply to requests from a NPC to stow your weapons.
  • You failed to comply to requests from a NPC to leave a restricted area.
  • You opened a sample containment unit before disabling the settlement alarm.
It can be noted that due to the sample containment unit mechanisms, covert heist missions can be completed only after the settlement alarms are disabled. On the other hand, this step can often be skipped for covert theft missions. Please note that Terra Velasquez explicitly asks for covert heist/thefts, which means that any other type of mission (e.g. regular, non-violent, etc.) will not count towards her unlock requirements.

Before accepting a covert theft/heist mission:
Covert theft and heist missions can be done without needing any specific equipment. There are however some recommendations to make them easier to complete (in decreasing order of importance):
  • The quieter footsteps suit mod is extremely helpful for these missions. It significantly reduces the distance at which NPCs can spot you, which makes it easier to evade security. Consider putting it on one of your suits if you have already unlocked the engineer Yarden Bond (preferably on a Maverick suit as it is rather a wasted mod on a Dominator or Artemis).
  • The night vision suit mod can allow you to see in the dark without needing to use the torch that makes you easier to spot by NPCs (although it would mean that you were lucky enough to find a suit with night vision, or payed a visit to engineer Yi Shen in Colonia). It is however less relevant than the first recommendation since settlements tend to be well illuminated during the night.
  • A silent weapon could be helpful to defend yourself without alerting the whole settlement security in case something goes wrong. The weapon of choice for this would be a Manticore Tormentor with noise suppressor (and maybe audio masking, although it is less important). This is the least important pre-requisite however because most theft and heist should be able to be completed with a fully stealth gameplay, and civilian NPCs who are usually inside the settlement buildings are very weak at combat anyway.
In my experience, covert heist/theft missions are quite frequently proposed at most stations. Rather than the mission threat level that only indicates how high the tiers of the security NPCs are, I found out from experience that the difficulty of the mission mostly depends on the settlement type and layout, and more specifically on whether the settlement alarm control panel and/or item to steal are located in a restricted area. From what I have seen, high tech settlements are by far the hardest to steal from for this reason, followed by military ones. On the other hand, extraction and industrial settlements tend to be more manageable, with agricultural ones being the easiest. Stealing from smaller settlements that have a higher chance not to have a CMD building tends to be easier as well. I therefore recommend you to first check on Inara the target settlement to steal from before accepting the mission if you are worried about the mission difficulty. You can also keep in mind that abandoning theft and heist missions comes with next to no penalty (no fine, only a small reputation loss with the issuing faction). Do not hesitate to abandon the mission if you realise the settlement layout makes it too difficult to break in.

Finally, I would advise you to check that you have correctly binded the command to discard cloned profiles before starting with these missions. This command could turn out to be useful in some critical situations later on.

Understanding NPC behaviour:
NPCs in a settlement are split between two categories - civilians (technicians, researchers, administrators) and security (scout, striker, sharpshooter, enforcer, commando) - that each have a fairly codified behaviour. Knowing how the latter works can be helpful in successfully completing the mission. The most useful facts to know are as follows:
  • All NPCs follow a specific (looping) route that they always stick to, except in case of some specific events happening (e.g. alarms being triggered, gunfire being heard, etc.). It is therefore relatively easy to predict their movement after observing them completing their route once. Note that two NPCs who meet during their patrol will stop for a short amount of time to have a discussion.
  • Both civilians and security guards will give you one warning if they spot you in one of the two following situations: you are trespassing in a restricted area, or you drew a weapon or a Profile analyzer in cloning mode. In both cases, they will give you a few seconds to either leave the area or stow your weapon/tool away before becoming hostile. It should be noted that you have only one warning per settlement for each of these actions: if a NPC catches you a second time doing either of these actions, they will immediately turn hostile.
  • Civilian NPCs will never attempt to scan you, whatever the situation is. The only way for civilian NPCs to become hostile is if they catch you doing something illegal (e.g. trying to clone a security profile, stealing from a sample containment unit, etc.) or if you ignore their warning to leave a restricted area or stow away your weapon.
  • Security NPCs will scan you periodically if they manage to see you. If you are scanned once and considered to be clean, there will be a time window of a few minutes during which no other security guard will attempt to scan you.
  • Crouching while moving can help you to avoid detection. Security NPCs will also never scan you if you are on a higher elevation than them (e.g. on the top of a box or a roof, in the middle of a jump). Keep in mind that in these situations, they can however still see you and react to some actions such as drawing weapons or trying to clone a profile.
  • NPCs will not react in any negative way to you opening lockers, interacting with panels, or acting like a creep (e.g. always crouching, trying to sneak around, etc.). They will however become immediately hostile if they see you stealing a good, asset, or trying to download illegal data (even if the alarms have been disabled). Note that stolen assets and data will not be detected during a security scan, but goods marked as 'traceable' will.
  • If a security guard scans you while you have a stolen security profile, discard it immediately. This will ensure that you are considered clean, and stealing another profile is always possible afterwards. One remark: NPCs do not react in any specific way if you had to discard a cloned security profile and they spot you inside an area requiring a high security level access.
Security NPCs will never attempt to scan you if you are on a higher ground than them (e.g. on the top of a box). They can however still see you and react to illegal activities (like attempting to steal a security profile).

To use these observations as efficiently as possible, try to often keep an eye on your radar to check the status of your surroundings: any scanned NPC will appear there as a triangle if they have a direct line of sight to you (although they could still be looking at another direction as indicated by the direction of the triangle), and as a circle if they cannot see you.

An example of a radar. 6 NPCs previously scanned are currently in the surroundings. The 4 ones indicated by circles cannot see you in this situation. The 2 ones indicated by triangles have a direct line of sight to you, but are currently looking in the other direction.

Completing a covert theft or heist mission:
When arriving at the target settlement, I would advise to land your ship around 100m outside the settlement (and not on the landing pad) to make it easier to escape in case of something going wrong.

Landing your ship outside of the settlement instead of the landing pad can make it significantly easier to get back to it while avoiding security.

Once arrived to your destination, both covert thefts and heists can be completed by performing the following main steps:
  1. Analyse the settlement layout: it is first advised to take some time to visit the settlement to check its layout (for instance to spot the position of unguarded entrances, power sockets and terminals) and scan as many NPCs as possible (both inside and outside buildings) so that their position appears on your radar. You do not have to worry about being scanned by security during that phase since your status should be clean at this point.
  2. Steal a security profile: use your Profile analyzer in profile cloning mode to steal the profile of a NPC with a high authorisation access level. Keep in mind that cloning a security profile is an illegal action that will trigger security response if they spot you. You should therefore make sure than no NPC - including the one whose profile is cloned - are seeing you during this operation. The safest way to clone a profile in my experience is to scan a NPC inside a building through a window while they are showing their back to you. Staying on roofs during the whole operation can make it significantly safer. For most covert missions, stealing an access level of 2 should be enough to complete them. If you cannot find any NPC with authorisation level of 2 or higher who can be scanned through a window, you might have to resort to scanning an outside NPC (usually riskier because they are mostly security guards with overlapping patrol routes). In that case, the best way to clone the profile is to follow the NPC from behind while crouching. Another alternative consists in stealing an authorisation access level of 1 to get inside a building and scan a civilian with a higher authorisation profile.

  3. The safest way to steal a NPC profile is through a window while on the top of a roof. Make sure the NPC is not looking at you while doing this!

  4. [Optional for covert theft missions] Locate the settlement alarm control system and deactivate it: with your new authorisation access level, find the settlement alarm control system using a terminal and select it to have it marked on your map. Go inside the building where it is located while making sure that you are not scanned by security along the way (being spotted by civilians is completely fine). Alarm control systems are usually located in CMD or PWR buildings inside a restricted area in medium and large settlements, but should be significantly less protected and easier to access in smaller ones. If the alarm is inside a restricted area, analyse the patrol of the NPC guarding it from a safe distance to make sure they will not spot you once you enter it. You should note that NPCs will not react in any special way if they see you deactivating the alarm (security guards may attempt to scan you however).

  5. Locate the settlement alarms control panel and disable them. If possible, you can also disable autorisation scans to make it easier to get back inside buildings if you had to discard your security profile.

  6. Locate the item to steal: using a terminal, locate the item to be stolen and mark it on your map. For cover thefts, the pass-code to open the locker will be provided to you when you accept the mission. Go to the location while avoiding being scanned by security (crouching or staying on rooftops can help with that). As always if someone scans you, just discard your stolen security profile to appear as clean, and then work on stealing a profile again.
  7. Steal the item: for covert thefts, simply go to the item location while avoiding security, open the locker with the code provided to you, and pick the item. Make sure that no NPC sees you taking the item to avoid trouble, and be careful not to be scanned by security when in possession of the item. For covert heists, go to the sample containment unit and open it to start the 3-minute countdown. From my experience, it is possible to do this operation in view of a civilian NPC without triggering any response (but doing it while they are not looking might be safer). Then go wait for the 3 minutes to pass in a place where NPCs cannot see you, and preferably where you are relatively far from the sample containment unit while still being able to see it. Once the 3 minutes have passed, go fetch the item if no NPC is around at that time. If one NPC is close to the unit, you can either rush to get the item (this will trigger a hostile response most of the time, although you will still be able to complete the mission since the alarms are disabled at that point), or let them close the containment unit and try to reopen it again with another timing. One remark: you can also try to distract a civilian NPC patrolling near the sample containment unit by approaching them when they are the furthest away from it in their patrol route (like if you wanted to have a talk). This should delay their return to the unit by 15 to 20 seconds, which can be enough to let you steal the item without being seen.

  8. For covert heists, wait the 3 minutes at a safe distance from the sample containment unit, preferably at a place where you still have visual contact on it and where NPCs cannot see you. Note that in this example, one NPC has direct line of sight to you, so finding another hiding spot might be safer.

  9. Leave the settlement: just go back to your ship while avoiding being scanned by security in possession of the stolen item. In chaotic situations where NPCs would have become hostile after spotting you stealing (relatively common in covert heists), activate your shields, rush out of the building and try to stay on rooftops as much as possible since security guards will have more difficulties to see or reach you there. If you landed your ship outside of the settlement and not on the landing pad, getting back to it while avoiding security should then be easy.
If you followed all these steps with success, congratulations! You have completed your covert theft or heist mission!

Mission accomplished!

Conclusion:
Covert heists and thefts are missions that might seem daunting at first sight as they require an unique gameplay style in Elite (stealth), but become very fun and thrilling once you start to be experienced with them. Besides unlocking the engineer Terra Velasquez, I found these missions to be very good sources of data materials to mod Odyssey equipment, and am therefore still regularly taking them even long after unlocking Terra. I hope that this guide will convince some CMDRs reluctant to engage in illegal activities to try them and help them in the process.

Fly safe!

o7
CMDR Hanchen

Edit as of 20.11.2022: added illustration pictures that can be found at https://imgur.com/a/Xr5Dbph
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