CMDR Chris Drecker, Status Update & Ship ID-Classifications, 07.11.06
07 Nov 2020Tenacious-C
[Declassified on 22.02.3310]Saturday 7th November, 3306
Greetings. I'm no good at intros so I'll get right to it. The credit situation is unchanged, ships are mostly the same too. A couple of small tweaks here & there, though it's mostly the same. I believe the Sidewinder is a new addition since the previous log however, so I'll explain that a bit. Basically it's designed to be a very annoying foe. Incredibly small, incredibly fast, surprisingly high damage for its size, all while being incredibly cheap to rebuy.
I also thought I'd clarify the meanings of my ship roles, specifically the combat ships; as a result this log shan't be public, for obvious reasons.
Dogfighting: Light fast ships, designed to keep on a foe's rear for significant portions of the fight. Something most ships are incapable of.
Combat: General purpose combat craft, designed for use in a multitude of situations, including conflict zones. This one is admittedly rather generic.
Strikecraft: This referrers to vessels with high burst damage, with less of an emphasis on sustained damage, like with Combat vessels.
Patrol: This simply referrers to bounty hunting, primarily in supercruise.
Interceptor: I feel this one is self explanatory, these are a mix between Strikecrafts & Dogfighters, with high speed & high damage.
The T-10 is rather unique, this vessel is designed exclusively for use in multicrew. The practicality of this vessel in a fight is questionable, but that isn't the point. It features many turrets, missiles, as well as other miscellaneous features which can be utilised in multicrew; including, of course, a fighter hangar.
I like to design my ships with unique purposes. While some may share roles, their flight style & usage will still be unique. I may go further into the details of each specific ship in the future.
I suppose this is the end, until next time.