Logbook entry

(5,627 hours) - Phase 11 - Allied with the most distant factions

16 Sep 2020Evolution
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| Overview |
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The overall mission can be found here.

The log is structured into the following sections:
  • Overview
  • Phase - explaining the progress with images. The values are shown in green for every dock.
  • Progress stats - giving the phase totals and overall totals for the expedition.
  • The Plan ahead - outlining what the next phase will cover.
  • Ship details - the spec of Viatorem with links to the ship in INARA and Coriolis.

  • -------------
    | Phase 11 |
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    This phase has taken 42 hours effort since the Phase 10 update.

    Whilst still at Explorer's Anchorage in the STUEMEAE FG-Y D7561 system, 5.6m credits of cartographic data was sold to get allied with the main faction and there were also 1.3m credits worth of codex discoveries handed in from the phases. Wear and tear was repaired for the hull and some charity donations were given to other factions which all cost 3.4m credits.


    The system is the furthest populated system from civilisation (around 11k LY) but contains a low intensity resource extraction site. So, having a break from exploration after +430 hours effort of exploration in deep space, I settled there to do something different (mentioned in the plan back in Phase 1).

    I know you might be thinking "but what about the billions of cartographic data?" - well yes, I had the same thought as well! Seeing as the overall plan is to use that data to get allied with every controlling faction in Colonia, I just had to take an educated gamble.

    Although Viatorem's purpose is exploration, it can also be used for bounty hunting, based on severity of course (see the info / links at the bottom of the log). Bounty vouchers were built up for this phase meaning the log structure is slightly different than normal. Local vouchers were sold in various stages to gain rep and get allied with all the minor factions.

    A little tip - whenever you enter a RES and if the targets are smaller ships, you can relog a few times and get better enemies with larger bounties, like this one:


  • On the first return to dock, 4,743,425 credits of bounty vouchers had been gained. Also, the following manufactured material capacities had been topped up to full again: Compound Shielding, Galvanising Alloys, High Density Composites, Proto Light Alloys, Shield Emitters, Shielding Sensors & Worn Shield Emitters.


  • The second dock earned 3,156,595 credits. I'd also made various adjustments to the ships COVAS (EDDI) during that run. I'm happy to share the EDDI profile if you drop me a message.


  • For the third dock, 3,552,904 credits worth of bounty vouchers were earned. When they were claimed, I was then friendly with all the other factions in STUEMEAE FG-Y D7561.


  • 4,702,834 credits were earned for the fourth visit. By that time, there were 28 minor faction bounties for interstellar factors but the values were quite low for each.


  • Dock 5 earned 5,976,683 credits and there were 34 bounties collected for minor factions outside the system. The screenshot for this stage was a bit close for comfort but my shields held strong and it was worth it for the image!


  • The sixth return gained 4,281,504 credits. Looking at the minor factor rep, it looked like another 2 runs should be enough to be allied with them all. If not all of them, I'd use a couple of charity donations to finish the objective.


  • On the seventh run, the F63 fighter was flown a lot more to add some variety and enjoy some fast-paced combat in the asteroids. When Viatorem was returned to dock, 5,787,579 credits were awarded.


  • Dock 8 was the last one and had gained 5,821,053 credits. After handing in the last batch, there were 54 bounties for interstellar factors. All of the factions were then allied and luckily, no other charity donations were needed.


  • Lastly, the nearby prison megaship with interstellar factors at STUEMEAE BA-A D955 (5.81LY away) was visited. 906,690 credits (after 25% discount) were collected from the 54 bounties gained with the KW scanner.


  • It was nice to have a break from exploration and felt rewarding to be allied with all the most distant minor factions. After the 42 hours, it definitely felt like the right time to get back to exploring which will be as usual in the next phase o7.

    During this phase and in addition to those hours, many hours were spent:
  • Overhauling my INARA Biography which gives an easy-to-read overview of the last 6 years with links to galleries, ships, logs and more detailed info.
  • Improving and aligning all the logbook structures from Phase 1 onwards .

  • -------------------
    | Progress Stats |
    -------------------


    The credit values for Phase 11 were:
  • Combat bounties: 38,929,267
  • Exploration Data: 5,616,318
  • Codex discoveries: 1,302,500
  • Gross profit: 45,848,085
  • Pilot wage: -3,620,856
  • Charity donations: -1,950,000
  • Initial wear and tear: -1,469,700
  • Phase ammo, fuel, wear and tear: -91,414
  • Total expenses: -7,131,970
  • Net profit: 38,716,115

  • Combining the credits from the 11 Phases gives the credit value of:
  • Value: 2,731,150,197
  • Note - The combined profit is being shown for this phase only but will not be added to the normal rolling totals for the next phases.
    Adding bounty vouchers would incorrectly reflect averages as the other phases are all exploration based.

    ---------------------
    | The plan ahead |
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    Next on the list is to head towards Colonia as I still haven't been there yet, even after so much time.

    For Phase 12, the route will go from the Galactic Core and back into Odin's Hold - between the route from the previous phases and Colonia itself.

    After Phase 12, then Phase 13 will be the second part to reach Colonia from the core.

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    | Ship details |
    -----------------


    Exploration ships are usually as light as possible which sacrifices some usage when they reach their destination.
    Although Viatorem is an exploration ship, it can also be used for other aspects as well. Some features of Viatorem include:

  • 70.5LY max / 68LY unladen / 63 laden jump range.
  • Operating heat level of 17% when exploring.
  • Its build is suited to kinetic resistance, giving 3,524 kinetic hitpoints - for extra protection when visiting high gravity worlds.
  • 6 fighters - for added protection and to explore scenery.
  • 4 SRVs - as it's always good to carry a spare (or three!).
  • 1 large efficient beam laser with heat vent - to keep temperatures down when using...
  • 3 large lightweight multi-cannons with incendiary rounds.
  • 2 medium lightweight multi-cannons with incendiary rounds.
  • 1 small lightweight multi-cannon with incendiary rounds.
  • 1 small mining laser - to collect materials if ever they're needed.
  • Kill Warrant Scanner.
  • Frame Shift Wake Scanner.
  • Refinery.
  • Repair Limpet controller.
  • Collector Limpet controller.

  • The ship description and full information can be found on INARA here and Coriolis here

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    Thank you for having a read through. Feel free to give me a shout if you have any comments or questions.
    Stay safe and fly safe.
    o7, Evo
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