Cmdr Thebearjew726
Role
Freelancer / Thargoid hunter
Registered ship name
[VLGR] Copperhead
Credit balance
-
Rank
Elite V
Registered ship ID
Cobra Mk III LULZ-1
Overall assets
-
Squadron
Allegiance
Independent
Power
Independent

Logbook entry

Ship Build Suggestions

02 Dec 2018Thebearjew726
This is to save a list of proven builds for various ships.  This list assumes you have access to all ships, modules, and engineers, unless otherwise noted.  These builds can be modified by going to the URL provided and tailoring it to your level of engineering and module availability.

Type 9:
https://s.orbis.zone/12gl
NOTES: The mine launchers are only useful in disrupting the enemy ships long enough to get away.  Interdictions should be submitted to, mines deployed, boost, pray.

Diamondback Explorer:
https://s.orbis.zone/12go
NOTES: No frills.  This thing is good for moving around the bubble, not advised for long range exploration due to lack of internal module space and small fuel scoop size.

Anaconda:
https://s.orbis.zone/12gs
NOTES: General combat in a wing build.

https://shttps://s.orbis.zone/1k4g
NOTES: THE exploration ship.  No compromises, ready for anything even in the most remote parts of the galaxy.

https://s.orbis.zone/13l1
NOTES: Entry level Thargoid build.  Not the best, but enough to get you a solo kill on a Cyclops.  You MUST do the engineering, otherwise you'll get wrecked.

Alliance Chieftain:
https://s.orbis.zone/12to
NOTES: Double shot frags in every slot.  For the lulz.

Federal Corvette:
https://s.orbis.zone/14ub
NOTES: General combat/ material vacuum

https://s.orbis.zone/14u1
NOTES: For solo kills on Thargoid Interceptors of all classes.  This is a top tier build, and requires an insane amount of engineering plus the practice at Interceptor fighting to be successful.

Krait MkII:
https://s.orbis.zone/14tr
NOTES: Thargoid scout hammer.  It'll shred scouts, but it wont scratch a big bug, best bet if you run into one in this ship is full pip's to engines and run.

Type 10 Defender:
https://s.orbis.zone/14u9
NOTES: General combat and material vacuum

Imperial Cutter:
https://s.orbis.zone/1k4r
NOTES: Armed freighter.

Viper MKIII:
https://s.orbis.zone/1k4x
NOTES: Speed.  Maximum speed.  This exact same build can be applied to an Imperial Eagle for the same top speed.

FDL:
https://s.orbis.zone/1n2t
NOTES: Standard PvE build.  Will do extremely well in HazRez and conflict zones.

https://s.orbis.zone/4f08
NOTES: My take on the PvP meta build.

Alliance Challenger:
https://s.orbis.zone/1ncb
NOTES: Good all around Thargoid build.  It can tangle with scouts or take on Interceptors.  Also well suited for AX Conflict Zones.

Vulture:
https://s.orbis.zone/4ey0
NOTES: General HazRez fighter.  Very flexible build that can support many different weapons loadouts.

FAS:
https://s.orbis.zone/4ey3
NOTES: Shieldless Anti-Xeno build.  Very fast, key to victory is utilizing speed and heat sinks to avoid damage vice tanking it.

Python:
https://s.orbis.zone/4eya
NOTES: The ultimate medium pad trader.  Bare bones, maneuverable enough to avoid interdiction, but if you get interdicted, chaff, heat sink, boost and wake out.

https://s.orbis.zone/4ez_
NOTES: In my opinion the best all around deep core miner in the game.  Engineering and the PA's are very optional, but round out the build.

Orca:
https://s.orbis.zone/4ff3
NOTES: Killer Whale.
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