Logbook entry

Guardian Weapons

01 Nov 2023Mana Takakura
So you want the Guardian Weapons?
The process is going to be similar to the Guardian FSD and Modules, but will be at a different location, so for sake of completeness i will include the information you'll need a though you haven't read the FSD Booster post.
If you already went through the Guardian FSD how-to, then the important part for you is the Map and the material lists

The location we'll be using today is
SYNUEFE EU-Q C21-10 Planet A3

The map of the site:


Land in a flat area not too far from the map, but not so close that your SRV turret wont deploy. The places where you will encounter Guardian Sentinels is going to be near those Green Dots, so dont be too close to those. But at the same time, dont land too far away from the map, we want your ship's Point Defense to be able to help you out!


So, let's get started.

Area B (at the far left of the map) is where the Floor Panel is, and shooting at the nearby Pylons (the two green dots to the left of the B) will get you started. Drive around to each Green Dot and Activate them by shooting the SRV's weapon at the glowing portion of the pylon until it turns on it's batsignal.

Keep an eye out for the Sentinels that will attack you as you go through the ruins, so be alert! And don't forget to scoop up the fragments they drop, they will come in handy down the line

Keep an eye out on your Contacts panel for an "Ancient Relic". when you find one, shoot it down and scoop it up, you'll need one for each run.

Once you have activated all the pylons, take the Ancient Relic over to Area B. There's a plate on the ground in front of the two pylons there. Navigate yourself on top of the plate, and jettison the Relic (right panel, cargo, choose the relic, select Jettison 1)

Watch the fun happen as an Orb pop out of the structure, then scan it with the SRV.

You should now have a Weapon Blueprint Fragment! One of these are needed for each weapon you unlock, and if you're looking to get a few guardian weapons in different sizes, you'll need alot.

Now that that is all done, and the sentinels are taken care of, take a leasurely lap around the ruins and shoot down/open any Destructable Panels to collect the Materials you will need, and Scan any Obelisks you see to get the Alpha, Beta, Gamma, Delta and Epsilon Pattern Data.

Once you have picked the site clean, relog and do it again until you have all the materials, data, and fragments you need!
Once done, Fly back to the bubble and acquire all the non guardian materials

The reinforced Mounting plates seem only to be available at places with no large pads, so be in a medium ship and get these first.

Acquire the mission only materials next so your not flying a ship with a cargo full of goodies.
[ https://inara.cz/elite/commodities/ ] to find the parts you need

Head to a Guardian Tech Broker (use Inara.cz to find).
[ https://inara.cz/galaxy-nearest-stations/?ps1=Synuefe+PX-J+c25-8&pi1=0&pa1%5B26%5D=1 ]


A run down on the Weapons and what each one needs:

Guardian Gauss Cannon
Compared to a conventional Railgun, the Gauss Cannon draws more power, generates more heat, penetrates armour more effectively, deals somewhat more damage, and has a longer range before damage falloff begins. Unlike AX weaponry it is still highly effective against human ships, though its armour penetration is excessively high for most man-made ships, and a well-Engineered Railgun of the same class will likely outperform a Gauss Cannon against human vessels.

Fixed, Class 1
1 Guardian Weapon Blueprint Fragment
12 Guardian Power Conduit
12 Guardian Sentinel Wreckage Components
15 Guardian Sentinel Weapon Parts

Fixed, Class 2
1 Guardian Weapon Blueprint Fragment
18 Guardian Power Cell
20 Guardian Technology Component
15 Manganese
6 Magnetic Emitter Coil


Guardian Plasma Charger
Nominally similar to the Plasma Accelerator, Guardian Plasma Chargers deal less damage and cannot be engineered. However, they offer some benefits, such as reduced heat generation, greater ammo count, and higher projectile speed, in addition to greater effectiveness against Thargoid Interceptors and Thargoid Scouts than human weapons.

Fixed, Class 1
1 Guardian Weapon Blueprint Fragment
12 Guardian Power Cell
12 Guardian Sentinel Weapon Parts
15 Guardian Technology Component

Fixed, Class 2
1 Guardian Weapon Blueprint Fragment
19 Guardian Power Conduit
16 Guardian Sentinel Weapon Parts
14 Chromium
8 Micro-Weave Cooling Hoses

Fixed, Class 3
1 Guardian Weapon Blueprint Fragment
28 Guardian Power Conduit
20 Guardian Sentinel Weapon Parts
28 Chromium
10 Micro-Weave Cooling Hoses

Turreted, Class 1
1 Guardian Weapon Blueprint Fragment
12 Guardian Power Cell
12 Guardian Technology Component
15 Guardian Sentinel Weapon Parts

Turreted, Class 2
2 Guardian Weapon Blueprint Fragment
21 Guardian Power Conduit
20 Guardian Sentinel Weapon Parts
16 Chromium
8 Articulation Motors

Turreted, Class 3
2 Guardian Weapon Blueprint Fragment
26 Guardian Power Conduit
24 Guardian Sentinel Weapon Parts
26 Chromium
10 Articulation Motors


Guardian Shard Cannon
Functionally similar to a Frag Cannon, these sslower-to-fire variants have more ammo and do more damage to AX targets, as well as still being quite adept at shredding Human vessels, doing multiple types of damage which tend to ignore resistances

Fixed, Class 1
1 Guardian Weapon Blueprint Fragment
12 Guardian Power Conduit
12 Guardian Technology Component
15 Guardian Sentinel Weapon Parts

Fixed, Class 2
1 Guardian Weapon Blueprint Fragment
20 Guardian Sentinel Wreckage Components
18 Guardian Technology Component
14 Carbon
12 Power Transfer Bus

Fixed, Class 3
1 Guardian Weapon Blueprint Fragment
20 Guardian Sentinel Wreckage Components
28 Guardian Technology Component
20 Carbon
18 Micro Controllers

Turreted, Class 1
1 Guardian Weapon Blueprint Fragment
12 Guardian Power Conduit
15 Guardian Technology Component
12 Guardian Sentinel Weapon Parts

Turreted, Class 2
2 Guardian Weapon Blueprint Fragment
16 Guardian Sentinel Wreckage Components
20 Guardian Technology Component
15 Carbon
12 Micro Controllers

Turreted, Class 3
2 Guardian Weapon Blueprint Fragment
20 Guardian Sentinel Wreckage Components
28 Guardian Technology Component
28 Carbon
12 Micro Controllers



An additional option:

Synuefe GV-T b50-4 B1
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