Experimental effects
Angled Plating for Hull/Module Reinforcements
Custom angling of plates at critical points along the ship's hull make projectile strikes more likely to glance, reducing the impact of kinetic damage at the cost of reducing structural integrity benefits.Modifiers
Hull reinforcement
-5%
Kinetic resistance
+2%
Crafting cost
5︎ Tempered Alloys (60)3︎ Zirconium (24)
5︎ Carbon (40)
3︎ High Density Composites (32)
Auto Loader for Cannons, Multi-cannons
An experimental upgrade that automatically reloads the weapon, even when firing.Modifiers
Auto reload while firingCrafting cost
4︎ Mechanical Equipment (60)3︎ Mechanical Components (30)
3︎ High Density Composites (32)
Blast Block for Shield Boosters
Advanced field resonation patterns increase resistance to explosive damage, at the cost of overall shield strength.Modifiers
Optimal Strength
-1%
Explosive resistance
+2%
Crafting cost
5︎ Inconsistent Shield Soak Analysis (75)3︎ Heat Resistant Ceramics (48)
3︎ Heat Dispersion Plate (48)
2︎ Selenium (33)
Dazzle Shell for Plasma Accelerators, Fragment Cannons
Experimental shells that temporarily reduce a target's sensor acuity upon impact.Modifiers
Target sensor acuity reducedCrafting cost
5︎ Mechanical Scrap (12)4︎ Manganese (64)
5︎ Hybrid Capacitors (0)
5︎ Mechanical Components (30)
Deep Charge for Frame Shift Drives
Toughened FSD power conduits and a reinforced charging field increase the amount of fuel injected when charging, allowing larger jumps at the cost of increased power draw.Modifiers
Power draw
+5%
Maximum Fuel Per Jump
+10%
Crafting cost
5︎ Atypical Disrupted Wake Echoes (179)3︎ Galvanising Alloys (198)
1︎ Eccentric Hyperspace Trajectories (1)
Dispersal Field for Plasma Accelerators, Cannons
Experimental upgrade that causes successful strikes to temporarily confuse all gimbal and turret hardpoints on the target, at the cost of direct damage potential.Modifiers
Target gimbal/turret tracking reducedCrafting cost
5︎ Conductive Components (0)5︎ Hybrid Capacitors (0)
5︎ Irregular Emission Data (57)
5︎ Worn Shield Emitters (115)
Double Braced for Shield Generators
Additional, hardened supports and bracing further improve module survivability.Modifiers
Integrity
+15%
Crafting cost
5︎ Worn Shield Emitters (115)3︎ Flawed Focus Crystals (100)
1︎ Configurable Components (0)
Double Braced for Frame Shift Drives
Additional, hardened supports and bracing further improve module survivability.Modifiers
Integrity
+25%
Crafting cost
5︎ Atypical Disrupted Wake Echoes (179)3︎ Galvanising Alloys (198)
1︎ Configurable Components (0)
Double Braced for Shield Boosters
Additional, hardened supports and bracing further improve module survivability.Modifiers
Integrity
+15%
Crafting cost
5︎ Distorted Shield Cycle Recordings (117)3︎ Galvanising Alloys (198)
3︎ Shield Emitters (148)
Emissive Munitions for Pulse Lasers, Multi-cannons, Seeker Missiles, Dumb Missiles, Mine Launchers
Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker.Modifiers
Target signature increasedThermal Load
+100%
Crafting cost
4︎ Mechanical Equipment (60)3︎ Unexpected Emission Data (91)
3︎ Heat Exchangers (9)
3︎ Manganese (64)
Fast Charge for Shield Generators
High speed charging units increase shield regeneration rate when active and reforming, at the cost of slightly weaker resistance versus all forms of damage.Modifiers
Shield regen rate
+15%
Broken shield regen rate
+15%
Kinetic resistance
-1%
Thermal resistance
-1%
Explosive resistance
-1%
Crafting cost
5︎ Worn Shield Emitters (115)3︎ Flawed Focus Crystals (100)
1︎ Compound Shielding (73)
Feedback Cascade for Rail Guns
Rail slug energy charging mechanism, designed to interfere with shield cell operation. Strikes to a target deploying a shield cell will damage the shield cell bank and reduce shield restoration, at the cost of reduced damage from smaller rounds.Modifiers
Target shield cell disruptedDamage
-20%
Thermal Load
-40%
Flow Control for Beam Lasers, Burst Lasers, Pulse Lasers, Multi-cannons, Plasma Accelerators, Fragment Cannons, Cannons, Rail Guns, Mine Launchers, Torpedo Pylons, Seeker Missiles, Dumb Missiles
Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.Modifiers
Power draw
-10%
Flow Control for Shield Boosters
Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.Modifiers
Power draw
-10%
Crafting cost
5︎ Inconsistent Shield Soak Analysis (75)3︎ Security Firmware Patch (0)
3︎ Focus Crystals (94)
3︎ Niobium (0)
Force Block for Shield Generators
Enlarged projection nodes increase resistance to kinetic damage, at the cost of overall shield strength.Modifiers
Optimal multiplier
-3%
Kinetic resistance
+8%
Crafting cost
5︎ Worn Shield Emitters (115)3︎ Flawed Focus Crystals (100)
1︎ Decoded Emission Data (84)
Force Block for Shield Boosters
Enlarged projection nodes increase resistance to kinetic damage, at the cost of overall shield strength.Modifiers
Optimal Strength
-1%
Kinetic resistance
+2%
Crafting cost
5︎ Unidentified Scan Archives (16)3︎ Shielding Sensors (162)
2︎ Aberrant Shield Pattern Analysis (97)
Force Shell for Cannons
A modification to allow firing of low explosive shells, designed to generate a propelling blast. Strikes to a target are capable of forcing ships off course, at the cost of shot accuracy.Modifiers
Target pushed off courseShot speed
-17%
Crafting cost
5︎ Mechanical Scrap (12)5︎ Zinc (39)
3︎ Phase Alloys (200)
3︎ Heat Conduction Wiring (79)
FSD Interrupt for Dumb Missiles
Experimental munitions that cause the frame shift drive on the impacted ship to reboot, at the cost of reduced damage.Modifiers
Target FSD rebootsDamage
-30%
Rate of fire
-50%
Crafting cost
3︎ Strange Wake Solutions (5)5︎ Anomalous FSD Telemetry (107)
5︎ Mechanical Equipment (60)
3︎ Configurable Components (0)
Hi-Cap for Shield Generators
Additional capacitors and projection nodes increase maximum shield strength, at the cost of increased power draw and SYS drain.Modifiers
Power draw
+10%
Optimal multiplier
+6%
Distributor draw
+25%
Crafting cost
5︎ Worn Shield Emitters (115)3︎ Flawed Focus Crystals (100)
1︎ Conductive Polymers (0)
High Yield Shell for Cannons
Modified munitions that convert a portion of damage to explosive, capable of hitting multiple internal modules if the attack breaches the hull, at the cost of a reduced fire rate.Modifiers
Damage partially explosiveRate of fire
-10%
Damage
-35%
Armour piercing
+25%
Crafting cost
5︎ Mechanical Scrap (12)3︎ Proto Light Alloys (60)
3︎ Chemical Manipulators (21)
5︎ Nickel (147)
Incendiary Rounds for Multi-cannons, Fragment Cannons
Modified ammo system capable of delivering superheated rounds, increasing damage and converting a large portion to thermal.Modifiers
Damage partially thermalRate of fire
-5%
Thermal Load
+200%
Crafting cost
5︎ Heat Conduction Wiring (79)5︎ Phosphorus (11)
5︎ Sulphur (81)
3︎ Phase Alloys (200)
Inertial Impact for Burst Lasers
Experimental upgrade that increases damage and converts half of it to kinetic, at the cost of introducing aiming jitter.Modifiers
Damage partially kineticDamage
+50%
Jitter
+3
Crafting cost
5︎ Flawed Focus Crystals (100)5︎ Distorted Shield Cycle Recordings (117)
5︎ Atypical Disrupted Wake Echoes (179)
Ion Disruption for Mine Launchers
Experimental munitions capable of disrupting a target's drives, causing them to reboot.Modifiers
Target thrusters rebootCrafting cost
5︎ Sulphur (81)5︎ Phosphorus (11)
3︎ Chemical Distillery (28)
3︎ Electrochemical Arrays (7)
Layered Plating for Hull/Module Reinforcements
Layers of advanced inert lining material within the ship's plating absorb and redistribute the force from explosive attacks, reducing damage of this type at the cost of reducing structural integrity benefits.Modifiers
Hull reinforcement
-5%
Explosive resistance
+2%
Lo-draw for Shield Generators
Lightweight component swaps and smaller charging units reduce power draw and SYS drain, at the cost of overall shield effectiveness.Modifiers
Power draw
-20%
Optimal multiplier
-2%
Distributor draw
-20%
Kinetic resistance
-1%
Thermal resistance
-1%
Explosive resistance
-1%
Crafting cost
5︎ Worn Shield Emitters (115)3︎ Flawed Focus Crystals (100)
1︎ Conductive Polymers (0)
Mass Lock Munition for Torpedo Pylons
Experimental warheads incorporating frame shift technology. Successful detonation significantly inhibits charging for supercruise.Modifiers
Target FSD inhibitedCrafting cost
5︎ Mechanical Equipment (60)3︎ High Density Composites (32)
3︎ Aberrant Shield Pattern Analysis (97)
Mass Manager for Frame Shift Drives
Complex software upgrade and internal sensor suite able to optimise frame shift operation by analysing and accounting for ship loadout. Increases optimised mass at the cost of module health.Modifiers
Integrity
-8%
Optimal mass
+4%
Crafting cost
5︎ Atypical Disrupted Wake Echoes (179)3︎ Galvanising Alloys (198)
1︎ Eccentric Hyperspace Trajectories (1)
Multi-servos for Pulse Lasers, Burst Lasers, Cannons, Multi-cannons, Plasma Accelerators, Rail Guns, Fragment Cannons, Seeker Missiles, Dumb Missiles
Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.Modifiers
Power draw
+5%
Rate of fire
+3%
Crafting cost
5︎ Mechanical Scrap (12)4︎ Focus Crystals (94)
2︎ Conductive Polymers (0)
2︎ Configurable Components (0)
Multi-weave for Shield Generators
Reinforced shield weave structures increase resistance versus all types of damage, at the cost of increased power draw and SYS drain.Modifiers
Power draw
+10%
Distributor draw
+25%
Kinetic resistance
+3%
Thermal resistance
+3%
Explosive resistance
+3%
Crafting cost
5︎ Worn Shield Emitters (115)3︎ Flawed Focus Crystals (100)
1︎ Aberrant Shield Pattern Analysis (97)
Overload Munitions for Seeker Missiles, Dumb Missiles, Mine Launchers
Experimental munitions that convert a portion of explosive damage to thermal.Modifiers
Damage partially thermalCrafting cost
5︎ Filament Composites (72)4︎ Tagged Encryption Codes (0)
2︎ Aberrant Shield Pattern Analysis (97)
3︎ Germanium (1)
Oversized for Beam Lasers, Burst Lasers, Pulse Lasers, Multi-cannons, Plasma Accelerators, Fragment Cannons, Cannons, Rail Guns, Mine Launchers, Torpedo Pylons, Seeker Missiles, Dumb Missiles
Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.Modifiers
Power draw
+5%
Damage
+3%
Penetrator Payload for Torpedo Pylons
Deep cut munitions are guaranteed to penetrate upon impact with hull and are capable of damaging multiple internal modules.Modifiers
Target module damageCrafting cost
3︎ Mechanical Components (30)3︎ Tungsten (0)
5︎ Anomalous Bulk Scan Data (68)
3︎ Selenium (33)
Phasing Sequence for Pulse Lasers, Burst Lasers, Plasma Accelerators
Modulating burst fire system designed to defeat shielding. A small amount of damage is able to bleed through shields and attack the target's hull directly, at the cost of minor damage reduction.Modifiers
Part of damage through shieldsDamage
-10%
Crafting cost
5︎ Focus Crystals (94)3︎ Aberrant Shield Pattern Analysis (97)
3︎ Niobium (0)
3︎ Configurable Components (0)
Plasma Slug for Plasma Accelerators
Experimental upgrade allowing plasma slug ammo to be generated directly from ship fuel, at the cost of reduced damage.Modifiers
Reload from ship fuelDamage
-10%
Ammo capacity
-100%
Crafting cost
3︎ Heat Exchangers (9)2︎ Modified Embedded Firmware (6)
2︎ Refined Focus Crystals (42)
4︎ Mercury (0)
Plasma Slug for Rail Guns
Experimental upgrade allowing plasma slug ammo to be generated directly from ship fuel, at the cost of reduced damage.Modifiers
Reload from ship fuelDamage
-10%
Thermal Load
-40%
Ammo capacity
-100%
Crafting cost
3︎ Heat Exchangers (9)2︎ Modified Embedded Firmware (6)
2︎ Refined Focus Crystals (42)
4︎ Mercury (0)
Reflective Plating for Hull/Module Reinforcements
Surface coating of advanced formulas designed to reflect and dissipate thermal energy, at the cost of reducing structural integrity benefits.Modifiers
Hull reinforcement
-5%
Thermal resistance
+2%
Crafting cost
5︎ Heat Conduction Wiring (79)3︎ Heat Dispersion Plate (48)
1︎ Proto Light Alloys (60)
4︎ Zinc (39)
Regeneration Sequence for Beam Lasers
Friend or Foe Beam modulation upgrade. When the beam strikes a wingman's shields its energy is regulated, regenerating the shield instead of damaging it.Modifiers
Target wing shields regeneratedDamage
-10%
Crafting cost
3︎ Refined Focus Crystals (42)4︎ Shielding Sensors (162)
1︎ Peculiar Shield Frequency Data (3)
Reverberating Cascade for Torpedo Pylons, Mine Launchers
Experimental munitions that overload shields on impact, directly damaging the shield generator.Modifiers
Target shield generator damagedCrafting cost
2︎ Configurable Components (0)3︎ Classified Scan Databanks (23)
4︎ Filament Composites (72)
4︎ Chromium (144)
Scramble Spectrum for Pulse Lasers, Burst Lasers
Experimental upgrade that allows hull strikes to potentially trigger random malfunctions on the target.Modifiers
Target modules malfunctionsRate of fire
-10%
Crafting cost
5︎ Crystal Shards (111)3︎ Untypical Shield Scans (105)
5︎ Exceptional Scrambled Emission Data (13)
Screening Shell for Fragment Cannons
Modified firing and targeting mechanism, decreasing reload times and increasing effectiveness against munitions.Modifiers
Effectiveness increase against munitionsReload time
-50%
Crafting cost
5︎ Mechanical Scrap (12)5︎ Distorted Shield Cycle Recordings (117)
5︎ Modified Consumer Firmware (2)
3︎ Niobium (0)
Smart Rounds for Cannons, Multi-cannons
Friend or foe targeting upgrade that causes rounds to self-destruct before damaging ships that are not currently targeted.Modifiers
No damage to untargeted shipsCrafting cost
5︎ Mechanical Scrap (12)3︎ Security Firmware Patch (0)
3︎ Decoded Emission Data (84)
3︎ Classified Scan Databanks (23)
Stripped Down for Shield Generators
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.Modifiers
Mass
-10%
Crafting cost
5︎ Worn Shield Emitters (115)3︎ Flawed Focus Crystals (100)
1︎ Proto Light Alloys (60)
Stripped Down for Frame Shift Drives
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.Modifiers
Mass
-10%
Crafting cost
5︎ Atypical Disrupted Wake Echoes (179)3︎ Galvanising Alloys (198)
1︎ Proto Light Alloys (60)
Stripped Down for Beam Lasers, Burst Lasers, Pulse Lasers, Multi-cannons, Plasma Accelerators, Fragment Cannons, Cannons, Rail Guns, Mine Launchers, Torpedo Pylons, Seeker Missiles, Dumb Missiles
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.Modifiers
Mass
-10%
Super Penetrator for Rail Guns
Experimental munitions that are capable of penetrating and damaging all modules along its trajectory, at the cost of increased reload times.Modifiers
Target module damageThermal Load
-40%
Reload time
+50%
Crafting cost
3︎ Proto Light Alloys (60)3︎ Refined Focus Crystals (42)
3︎ Zirconium (24)
5︎ Untypical Shield Scans (105)
Thermal Cascade for Cannons, Seeker Missiles, Dumb Missiles
Experimental munitions that interact with shields upon detonation, generating significant heat on the target.Modifiers
Shielded target heat increasedCrafting cost
5︎ Heat Conduction Wiring (79)4︎ Hybrid Capacitors (0)
3︎ High Density Composites (32)
5︎ Phosphorus (11)
Thermal Shock for Pulse Lasers, Burst Lasers, Beam Lasers, Multi-cannons
Articulated focus array designed to spread heat effectively. Strikes to shields and hull impart additional heat into the target.Modifiers
Target heat increasedDamage
-10%
Crafting cost
5︎ Flawed Focus Crystals (100)3︎ Heat Resistant Ceramics (48)
3︎ Conductive Components (0)
3︎ Tungsten (0)
Thermal Spread for Frame Shift Drives
Additional thermal conduits and radiator solutions integrated across the module help balance thermal load increase cooling potential.Modifiers
Thermal Load
-10%
Crafting cost
5︎ Atypical Disrupted Wake Echoes (179)3︎ Galvanising Alloys (198)
1︎ Heat Vanes (3)
3︎ Grid Resistors (11)