Experimental effects

Angled Plating for Armours

Custom angling of plates at critical points along the ship's hull make projectile strikes more likely to glance, reducing the impact of kinetic damage at the cost of structural integrity.

Modifiers
Hull boost
-3%
Kinetic resistance
+8%
Crafting cost
5︎ Compact Composites (36)
3︎ High Density Composites (32)
3︎ Zirconium (24)


Angled Plating for Hull/Module Reinforcements

Custom angling of plates at critical points along the ship's hull make projectile strikes more likely to glance, reducing the impact of kinetic damage at the cost of reducing structural integrity benefits.

Modifiers
Hull reinforcement
-5%
Kinetic resistance
+2%
Crafting cost
5︎ Tempered Alloys (60)
3︎ Zirconium (24)
5︎ Carbon (40)
3︎ High Density Composites (32)

Auto Loader for Cannons, Multi-cannons

An experimental upgrade that automatically reloads the weapon, even when firing.

Modifiers
Auto reload while firing
Crafting cost
4︎ Mechanical Equipment (60)
3︎ Mechanical Components (30)
3︎ High Density Composites (32)


Blast Block for Shield Boosters

Advanced field resonation patterns increase resistance to explosive damage, at the cost of overall shield strength.

Modifiers
Optimal Strength
-1%
Explosive resistance
+2%
Crafting cost
5︎ Inconsistent Shield Soak Analysis (75)
3︎ Heat Resistant Ceramics (48)
3︎ Heat Dispersion Plate (48)
2︎ Selenium (33)

Boss Cells for Shield Cell Banks

Oversized cells offer increased cell strength at cost of an increased spin up time.

Modifiers
Spin up time
+20%
Shield reinforcement
+5%
Crafting cost
5︎ Chemical Storage Units (16)
3︎ Chromium (144)
1︎ Polymer Capacitors (0)


Cluster Capacitors for Power Distributors

Additional capacitor arrays allow the power distributor to store more energy at the cost of a slower charging rate.

Modifiers
Weapons capacity
+8%
Weapons recharge
-2%
Engines capacity
+8%
Engines recharge
-2%
Systems capacity
+8%
Systems recharge
-2%
Crafting cost
5︎ Phosphorus (11)
3︎ Heat Resistant Ceramics (48)
1︎ Cadmium (8)


Concordant Sequence for Pulse Lasers, Burst Lasers, Beam Lasers

A modification that causes weapon strikes to temporarily enhance the regeneration rate of a wingman's shield, at the cost of increased heat generation.

Modifiers
Wing shield regeneration increased
Thermal Load
+50%
Crafting cost
5︎ Focus Crystals (94)
3︎ Modified Embedded Firmware (6)
1︎ Zirconium (24)


Corrosive Shell for Multi-cannons, Fragment Cannons

Experimental rounds that temporarily weaken hull hardness and increase all damage taken, at the cost of reduced ammo capacity.

Modifiers
Target armor hardness reduced
Ammo capacity
-20%
Crafting cost
5︎ Chemical Storage Units (16)
4︎ Precipitated Alloys (87)
3︎ Arsenic (0)


Dazzle Shell for Plasma Accelerators, Fragment Cannons

Experimental shells that temporarily reduce a target's sensor acuity upon impact.

Modifiers
Target sensor acuity reduced
Crafting cost
5︎ Mechanical Scrap (12)
4︎ Manganese (64)
5︎ Hybrid Capacitors (0)
5︎ Mechanical Components (30)

Deep Charge for Frame Shift Drives

Toughened FSD power conduits and a reinforced charging field increase the amount of fuel injected when charging, allowing larger jumps at the cost of increased power draw.

Modifiers
Power draw
+5%
Maximum Fuel Per Jump
+10%

Deep Plating for Armours

Increased depth of plating increases the ship's overall structural integrity, at the cost of resistance against all types of damage.

Modifiers
Hull boost
+8%
Kinetic resistance
-3%
Thermal resistance
-3%
Explosive resistance
-3%
Crafting cost
5︎ Compact Composites (36)
3︎ Mechanical Equipment (60)
2︎ Molybdenum (10)


Deep Plating for Hull/Module Reinforcements

Increased depth of plating increases the ship's overall structural integrity, at the cost of resistance against all types of damage.

Modifiers
Hull reinforcement
+10%
Kinetic resistance
-2%
Thermal resistance
-2%
Explosive resistance
-2%
Crafting cost
5︎ Compact Composites (36)
3︎ Molybdenum (10)
2︎ Ruthenium (11)


Dispersal Field for Plasma Accelerators, Cannons

Experimental upgrade that causes successful strikes to temporarily confuse all gimbal and turret hardpoints on the target, at the cost of direct damage potential.

Modifiers
Target gimbal/turret tracking reduced
Crafting cost
5︎ Conductive Components (0)
5︎ Hybrid Capacitors (0)
5︎ Irregular Emission Data (57)
5︎ Worn Shield Emitters (115)

Double Braced for Shield Generators

Additional, hardened supports and bracing further improve module survivability.

Modifiers
Integrity
+15%
Crafting cost
5︎ Worn Shield Emitters (115)
3︎ Flawed Focus Crystals (100)
1︎ Configurable Components (0)


Double Braced for Thrusters

Additional, hardened supports and bracing further improve module survivability.

Modifiers
Integrity
+15%
Crafting cost
5︎ Iron (95)
3︎ Hybrid Capacitors (0)
1︎ Proprietary Composites (8)


Double Braced for Frame Shift Drives

Additional, hardened supports and bracing further improve module survivability.

Modifiers
Integrity
+25%
Crafting cost
5︎ Atypical Disrupted Wake Echoes (179)
3︎ Galvanising Alloys (198)
1︎ Configurable Components (0)


Double Braced for Power Plants

Additional, hardened supports and bracing further improve module survivability.

Modifiers
Integrity
+15%
Crafting cost
5︎ Grid Resistors (11)
3︎ Vanadium (12)
1︎ Proprietary Composites (8)


Double Braced for Power Distributors

Additional, hardened supports and bracing further improve module survivability.

Modifiers
Integrity
+15%
Crafting cost
5︎ Phosphorus (11)
3︎ Heat Resistant Ceramics (48)
1︎ Proprietary Composites (8)


Double Braced for Shield Cell Banks

Additional, hardened supports and bracing further improve module survivability.

Modifiers
Integrity
+15%
Crafting cost
5︎ Chemical Storage Units (16)
3︎ Chromium (144)
1︎ Yttrium (0)


Double Braced for Beam Lasers, Burst Lasers, Pulse Lasers, Multi-cannons, Plasma Accelerators, Fragment Cannons, Cannons, Rail Guns, Mine Launchers, Torpedo Pylons, Seeker Missiles, Dumb Missiles

Additional, hardened supports and bracing further improve module survivability.

Modifiers
Integrity
+15%
Crafting cost
5︎ Mechanical Scrap (12)
5︎ Compact Composites (36)
3︎ Vanadium (12)


Double Braced for Shield Boosters

Additional, hardened supports and bracing further improve module survivability.

Modifiers
Integrity
+15%
Crafting cost
5︎ Distorted Shield Cycle Recordings (117)
3︎ Galvanising Alloys (198)
3︎ Shield Emitters (148)


Drag Drives for Thrusters

Removal of safety protocols in controller software to increase drive thrust output at the cost of additional heat generation.

Modifiers
Optimal multiplier
+4%
Thermal Load
+10%
Crafting cost
5︎ Iron (95)
3︎ Hybrid Capacitors (0)
1︎ Security Firmware Patch (0)


Drag Munitions for Fragment Cannons, Seeker Missiles

Experimental munitions that disrupt engine exhaust flow on the target, temporarily preventing ENG power distribution from increasing thrust.

Modifiers
Target speed reduced
Crafting cost
5︎ Carbon (40)
5︎ Grid Resistors (11)
2︎ Molybdenum (10)


Drive Distributors for Thrusters

Enhanced fuel and thrust balancing across the drives to improve mass curve efficiency.

Modifiers
Optimal mass
+10%
Crafting cost
5︎ Iron (95)
3︎ Hybrid Capacitors (0)
1︎ Security Firmware Patch (0)


Emissive Munitions for Pulse Lasers, Multi-cannons, Seeker Missiles, Dumb Missiles, Mine Launchers

Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker.

Modifiers
Target signature increased
Thermal Load
+100%
Crafting cost
4︎ Mechanical Equipment (60)
3︎ Unexpected Emission Data (91)
3︎ Heat Exchangers (9)
3︎ Manganese (64)

Fast Charge for Shield Generators

High speed charging units increase shield regeneration rate when active and reforming, at the cost of slightly weaker resistance versus all forms of damage.

Modifiers
Shield regen rate
+15%
Broken shield regen rate
+15%
Kinetic resistance
-1%
Thermal resistance
-1%
Explosive resistance
-1%
Crafting cost
5︎ Worn Shield Emitters (115)
3︎ Flawed Focus Crystals (100)
1︎ Compound Shielding (73)


Feedback Cascade for Rail Guns

Rail slug energy charging mechanism, designed to interfere with shield cell operation. Strikes to a target deploying a shield cell will damage the shield cell bank and reduce shield restoration, at the cost of reduced damage from smaller rounds.

Modifiers
Target shield cell disrupted
Damage
-20%
Thermal Load
-40%
Crafting cost
5︎ Open Symmetric Keys (0)
5︎ Shield Emitters (148)
5︎ Filament Composites (72)


Flow Control for Power Distributors

Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers
Power draw
-10%
Crafting cost
5︎ Phosphorus (11)
3︎ Heat Resistant Ceramics (48)
1︎ Conductive Polymers (0)


Flow Control for Shield Cell Banks

Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers
Power draw
-10%
Crafting cost
5︎ Chemical Storage Units (16)
3︎ Chromium (144)
1︎ Conductive Polymers (0)


Flow Control for Beam Lasers, Burst Lasers, Pulse Lasers, Multi-cannons, Plasma Accelerators, Fragment Cannons, Cannons, Rail Guns, Mine Launchers, Torpedo Pylons, Seeker Missiles, Dumb Missiles

Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers
Power draw
-10%
Crafting cost
5︎ Mechanical Scrap (12)
3︎ Hybrid Capacitors (0)
1︎ Modified Embedded Firmware (6)


Flow Control for Shield Boosters

Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers
Power draw
-10%
Crafting cost
5︎ Inconsistent Shield Soak Analysis (75)
3︎ Security Firmware Patch (0)
3︎ Focus Crystals (94)
3︎ Niobium (0)

Force Block for Shield Generators

Enlarged projection nodes increase resistance to kinetic damage, at the cost of overall shield strength.

Modifiers
Optimal multiplier
-3%
Kinetic resistance
+8%
Crafting cost
5︎ Worn Shield Emitters (115)
3︎ Flawed Focus Crystals (100)
1︎ Decoded Emission Data (84)


Force Block for Shield Boosters

Enlarged projection nodes increase resistance to kinetic damage, at the cost of overall shield strength.

Modifiers
Optimal Strength
-1%
Kinetic resistance
+2%
Crafting cost
5︎ Unidentified Scan Archives (16)
3︎ Shielding Sensors (162)
2︎ Aberrant Shield Pattern Analysis (97)


Force Shell for Cannons

A modification to allow firing of low explosive shells, designed to generate a propelling blast. Strikes to a target are capable of forcing ships off course, at the cost of shot accuracy.

Modifiers
Target pushed off course
Shot speed
-17%
Crafting cost
5︎ Mechanical Scrap (12)
5︎ Zinc (39)
3︎ Phase Alloys (200)
3︎ Heat Conduction Wiring (79)

FSD Interrupt for Dumb Missiles

Experimental munitions that cause the frame shift drive on the impacted ship to reboot, at the cost of reduced damage.

Modifiers
Target FSD reboots
Damage
-30%
Rate of fire
-50%
Crafting cost
3︎ Strange Wake Solutions (5)
5︎ Anomalous FSD Telemetry (107)
5︎ Mechanical Equipment (60)
3︎ Configurable Components (0)

Hi-Cap for Shield Generators

Additional capacitors and projection nodes increase maximum shield strength, at the cost of increased power draw and SYS drain.

Modifiers
Power draw
+10%
Optimal multiplier
+6%
Distributor draw
+25%
Crafting cost
5︎ Worn Shield Emitters (115)
3︎ Flawed Focus Crystals (100)
1︎ Conductive Polymers (0)


High Yield Shell for Cannons

Modified munitions that convert a portion of damage to explosive, capable of hitting multiple internal modules if the attack breaches the hull, at the cost of a reduced fire rate.

Modifiers
Damage partially explosive
Rate of fire
-10%
Damage
-35%
Armour piercing
+25%
Crafting cost
5︎ Mechanical Scrap (12)
3︎ Proto Light Alloys (60)
3︎ Chemical Manipulators (21)
5︎ Nickel (147)

Incendiary Rounds for Multi-cannons, Fragment Cannons

Modified ammo system capable of delivering superheated rounds, increasing damage and converting a large portion to thermal.

Modifiers
Damage partially thermal
Rate of fire
-5%
Thermal Load
+200%
Crafting cost
5︎ Heat Conduction Wiring (79)
5︎ Phosphorus (11)
5︎ Sulphur (81)
3︎ Phase Alloys (200)

Inertial Impact for Burst Lasers

Experimental upgrade that increases damage and converts half of it to kinetic, at the cost of introducing aiming jitter.

Modifiers
Damage partially kinetic
Damage
+50%
Jitter
+3

Ion Disruption for Mine Launchers

Experimental munitions capable of disrupting a target's drives, causing them to reboot.

Modifiers
Target thrusters reboot
Crafting cost
5︎ Sulphur (81)
5︎ Phosphorus (11)
3︎ Chemical Distillery (28)
3︎ Electrochemical Arrays (7)

Layered Plating for Armours

Layers of advanced inert lining material within the ship's plating absorb and redistribute the force from explosive attacks, reducing damage of this type at the cost of overall structural integrity.

Modifiers
Hull boost
-3%
Explosive resistance
+8%
Crafting cost
5︎ Heat Conduction Wiring (79)
3︎ High Density Composites (32)
1︎ Niobium (0)


Layered Plating for Hull/Module Reinforcements

Layers of advanced inert lining material within the ship's plating absorb and redistribute the force from explosive attacks, reducing damage of this type at the cost of reducing structural integrity benefits.

Modifiers
Hull reinforcement
-5%
Explosive resistance
+2%
Crafting cost
5︎ Heat Conduction Wiring (79)
3︎ Shielding Sensors (162)
3︎ Tungsten (0)


Lo-draw for Shield Generators

Lightweight component swaps and smaller charging units reduce power draw and SYS drain, at the cost of overall shield effectiveness.

Modifiers
Power draw
-20%
Optimal multiplier
-2%
Distributor draw
-20%
Kinetic resistance
-1%
Thermal resistance
-1%
Explosive resistance
-1%
Crafting cost
5︎ Worn Shield Emitters (115)
3︎ Flawed Focus Crystals (100)
1︎ Conductive Polymers (0)


Mass Lock Munition for Torpedo Pylons

Experimental warheads incorporating frame shift technology. Successful detonation significantly inhibits charging for supercruise.

Modifiers
Target FSD inhibited
Crafting cost
5︎ Mechanical Equipment (60)
3︎ High Density Composites (32)
3︎ Aberrant Shield Pattern Analysis (97)


Mass Manager for Frame Shift Drives

Complex software upgrade and internal sensor suite able to optimise frame shift operation by analysing and accounting for ship loadout. Increases optimised mass at the cost of module health.

Modifiers
Integrity
-8%
Optimal mass
+4%

Monstered for Power Plants

Oversized, reinforced components increase power output at the cost of increased mass.

Modifiers
Mass
+10%
Power generation
+5%
Crafting cost
5︎ Grid Resistors (11)
3︎ Vanadium (12)
1︎ Polymer Capacitors (0)


Multi-servos for Pulse Lasers, Burst Lasers, Cannons, Multi-cannons, Plasma Accelerators, Rail Guns, Fragment Cannons, Seeker Missiles, Dumb Missiles

Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.

Modifiers
Power draw
+5%
Rate of fire
+3%
Crafting cost
5︎ Mechanical Scrap (12)
4︎ Focus Crystals (94)
2︎ Conductive Polymers (0)
2︎ Configurable Components (0)

Multi-weave for Shield Generators

Reinforced shield weave structures increase resistance versus all types of damage, at the cost of increased power draw and SYS drain.

Modifiers
Power draw
+10%
Distributor draw
+25%
Kinetic resistance
+3%
Thermal resistance
+3%
Explosive resistance
+3%
Crafting cost
5︎ Worn Shield Emitters (115)
3︎ Flawed Focus Crystals (100)
1︎ Aberrant Shield Pattern Analysis (97)


Overload Munitions for Seeker Missiles, Dumb Missiles, Mine Launchers

Experimental munitions that convert a portion of explosive damage to thermal.

Modifiers
Damage partially thermal
Crafting cost
5︎ Filament Composites (72)
4︎ Tagged Encryption Codes (0)
2︎ Aberrant Shield Pattern Analysis (97)
3︎ Germanium (1)

Oversized for Beam Lasers, Burst Lasers, Pulse Lasers, Multi-cannons, Plasma Accelerators, Fragment Cannons, Cannons, Rail Guns, Mine Launchers, Torpedo Pylons, Seeker Missiles, Dumb Missiles

Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.

Modifiers
Power draw
+5%
Damage
+3%
Crafting cost
5︎ Mechanical Scrap (12)
3︎ Mechanical Components (30)
1︎ Ruthenium (11)


Penetrator Munitions for Dumb Missiles

Experimental munitions capable of penetrating hull to damage internal modules.

Modifiers
Target module damage
Crafting cost
5︎ Galvanising Alloys (198)
3︎ Electrochemical Arrays (7)
3︎ Zirconium (24)


Penetrator Payload for Torpedo Pylons

Deep cut munitions are guaranteed to penetrate upon impact with hull and are capable of damaging multiple internal modules.

Modifiers
Target module damage
Crafting cost
3︎ Mechanical Components (30)
3︎ Tungsten (0)
5︎ Anomalous Bulk Scan Data (68)
3︎ Selenium (33)

Phasing Sequence for Pulse Lasers, Burst Lasers, Plasma Accelerators

Modulating burst fire system designed to defeat shielding. A small amount of damage is able to bleed through shields and attack the target's hull directly, at the cost of minor damage reduction.

Modifiers
Part of damage through shields
Damage
-10%
Crafting cost
5︎ Focus Crystals (94)
3︎ Aberrant Shield Pattern Analysis (97)
3︎ Niobium (0)
3︎ Configurable Components (0)

Plasma Slug for Plasma Accelerators

Experimental upgrade allowing plasma slug ammo to be generated directly from ship fuel, at the cost of reduced damage.

Modifiers
Reload from ship fuel
Damage
-10%
Ammo capacity
-100%
Crafting cost
3︎ Heat Exchangers (9)
2︎ Modified Embedded Firmware (6)
2︎ Refined Focus Crystals (42)
4︎ Mercury (0)

Plasma Slug for Rail Guns

Experimental upgrade allowing plasma slug ammo to be generated directly from ship fuel, at the cost of reduced damage.

Modifiers
Reload from ship fuel
Damage
-10%
Thermal Load
-40%
Ammo capacity
-100%
Crafting cost
3︎ Heat Exchangers (9)
2︎ Modified Embedded Firmware (6)
2︎ Refined Focus Crystals (42)
4︎ Mercury (0)

Radiant Canister for Mine Launchers

Experimental munitions that apply significant heat to all targets caught in the blast radius. In addition, targets' sensors are temporarily disrupted, at the cost of ammo capacity.

Modifiers
Area heat increased, sensors disrupted
Crafting cost
1︎ Polonium (0)
3︎ Phase Alloys (200)
4︎ Heat Dispersion Plate (48)


Recycling Cell for Shield Cell Banks

Uprated resonating coils maximise the amount of time the shield cell can remain active before depleting, at the cost of overall strength of the cell charge.

Modifiers
Duration
+10%
Shield reinforcement
-5%
Crafting cost
5︎ Chemical Storage Units (16)
3︎ Chromium (144)
1︎ Configurable Components (0)


Reflective Plating for Armours

Surface coating of advanced formulas designed to reflect and dissipate thermal energy, at the cost of structural integrity.

Modifiers
Hull boost
-3%
Thermal resistance
+8%
Crafting cost
5︎ Compact Composites (36)
3︎ Heat Dispersion Plate (48)
2︎ Thermic Alloys (18)


Reflective Plating for Hull/Module Reinforcements

Surface coating of advanced formulas designed to reflect and dissipate thermal energy, at the cost of reducing structural integrity benefits.

Modifiers
Hull reinforcement
-5%
Thermal resistance
+2%
Crafting cost
5︎ Heat Conduction Wiring (79)
3︎ Heat Dispersion Plate (48)
1︎ Proto Light Alloys (60)
4︎ Zinc (39)

Regeneration Sequence for Beam Lasers

Friend or Foe Beam modulation upgrade. When the beam strikes a wingman's shields its energy is regulated, regenerating the shield instead of damaging it.

Modifiers
Target wing shields regenerated
Damage
-10%
Crafting cost
3︎ Refined Focus Crystals (42)
4︎ Shielding Sensors (162)
1︎ Peculiar Shield Frequency Data (3)


Reverberating Cascade for Torpedo Pylons, Mine Launchers

Experimental munitions that overload shields on impact, directly damaging the shield generator.

Modifiers
Target shield generator damaged
Crafting cost
2︎ Configurable Components (0)
3︎ Classified Scan Databanks (23)
4︎ Filament Composites (72)
4︎ Chromium (144)

Scramble Spectrum for Pulse Lasers, Burst Lasers

Experimental upgrade that allows hull strikes to potentially trigger random malfunctions on the target.

Modifiers
Target modules malfunctions
Rate of fire
-10%
Crafting cost
5︎ Crystal Shards (111)
3︎ Untypical Shield Scans (105)
5︎ Exceptional Scrambled Emission Data (13)


Screening Shell for Fragment Cannons

Modified firing and targeting mechanism, decreasing reload times and increasing effectiveness against munitions.

Modifiers
Effectiveness increase against munitions
Reload time
-50%
Crafting cost
5︎ Mechanical Scrap (12)
5︎ Distorted Shield Cycle Recordings (117)
5︎ Modified Consumer Firmware (2)
3︎ Niobium (0)

Shift-lock Canister for Mine Launchers

Experimental munitions that cause all frame shift drives caught in the blast radius to reboot, at the cost of reduced damage.

Modifiers
Area FSDs reboot
Crafting cost
5︎ Tempered Alloys (60)
3︎ Strange Wake Solutions (5)
5︎ Salvaged Alloys (78)


Smart Rounds for Cannons, Multi-cannons

Friend or foe targeting upgrade that causes rounds to self-destruct before damaging ships that are not currently targeted.

Modifiers
No damage to untargeted ships
Crafting cost
5︎ Mechanical Scrap (12)
3︎ Security Firmware Patch (0)
3︎ Decoded Emission Data (84)
3︎ Classified Scan Databanks (23)

Stripped Down for Shield Generators

Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Modifiers
Mass
-10%
Crafting cost
5︎ Worn Shield Emitters (115)
3︎ Flawed Focus Crystals (100)
1︎ Proto Light Alloys (60)


Stripped Down for Thrusters

Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Modifiers
Mass
-10%
Crafting cost
5︎ Iron (95)
3︎ Hybrid Capacitors (0)
1︎ Proto Light Alloys (60)


Stripped Down for Frame Shift Drives

Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Modifiers
Mass
-10%
Crafting cost
5︎ Atypical Disrupted Wake Echoes (179)
3︎ Galvanising Alloys (198)
1︎ Proto Light Alloys (60)


Stripped Down for Power Plants

Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Modifiers
Mass
-10%
Crafting cost
5︎ Grid Resistors (11)
3︎ Vanadium (12)
1︎ Proto Light Alloys (60)


Stripped Down for Power Distributors

Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Modifiers
Mass
-10%
Crafting cost
5︎ Phosphorus (11)
3︎ Heat Resistant Ceramics (48)
1︎ Proto Light Alloys (60)


Stripped Down for Shield Cell Banks

Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Modifiers
Mass
-10%
Crafting cost
5︎ Chemical Storage Units (16)
3︎ Chromium (144)
1︎ Proto Light Alloys (60)


Stripped Down for Beam Lasers, Burst Lasers, Pulse Lasers, Multi-cannons, Plasma Accelerators, Fragment Cannons, Cannons, Rail Guns, Mine Launchers, Torpedo Pylons, Seeker Missiles, Dumb Missiles

Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Modifiers
Mass
-10%
Crafting cost
5︎ Salvaged Alloys (78)
5︎ Carbon (40)
1︎ Tin (17)


Super Capacitors for Shield Boosters

Additional, advanced capacitors increases overall shield strength at the cost of damage resistance.

Modifiers
Optimal Strength
+5%
Kinetic resistance
-2%
Thermal resistance
-2%
Explosive resistance
-2%
Crafting cost
3︎ Untypical Shield Scans (105)
5︎ Compact Composites (36)
2︎ Cadmium (8)


Super Conduits for Power Distributors

Advanced, oversized energy conduits increase the power distributor's charge rate at the cost of reduced maximum charge potential.

Modifiers
Weapons capacity
-4%
Weapons recharge
+4%
Engines capacity
-4%
Engines recharge
+4%
Systems capacity
-4%
Systems recharge
+4%
Crafting cost
5︎ Phosphorus (11)
3︎ Heat Resistant Ceramics (48)
1︎ Security Firmware Patch (0)


Super Penetrator for Rail Guns

Experimental munitions that are capable of penetrating and damaging all modules along its trajectory, at the cost of increased reload times.

Modifiers
Target module damage
Thermal Load
-40%
Reload time
+50%
Crafting cost
3︎ Proto Light Alloys (60)
3︎ Refined Focus Crystals (42)
3︎ Zirconium (24)
5︎ Untypical Shield Scans (105)

Target Lock Breaker for Plasma Accelerators

Experimental upgrade that breaks target lock on successful strikes.

Modifiers
Target loses target lock
Crafting cost
5︎ Selenium (33)
3︎ Security Firmware Patch (0)
1︎ Adaptive Encryptors Capture (0)


Thermal Cascade for Cannons, Seeker Missiles, Dumb Missiles

Experimental munitions that interact with shields upon detonation, generating significant heat on the target.

Modifiers
Shielded target heat increased
Crafting cost
5︎ Heat Conduction Wiring (79)
4︎ Hybrid Capacitors (0)
3︎ High Density Composites (32)
5︎ Phosphorus (11)

Thermal Conduit for Beam Lasers, Plasma Accelerators

Experimental upgrade that increases damage output based on heat level of the firing ship.

Modifiers
Damage increases with heat level
Crafting cost
5︎ Heat Dispersion Plate (48)
5︎ Sulphur (81)
5︎ Tempered Alloys (60)


Thermal Shock for Pulse Lasers, Burst Lasers, Beam Lasers, Multi-cannons

Articulated focus array designed to spread heat effectively. Strikes to shields and hull impart additional heat into the target.

Modifiers
Target heat increased
Damage
-10%
Crafting cost
5︎ Flawed Focus Crystals (100)
3︎ Heat Resistant Ceramics (48)
3︎ Conductive Components (0)
3︎ Tungsten (0)

Thermal Spread for Thrusters

Additional thermal conduits and radiator solutions integrated across the module help balance thermal load increase cooling potential at the cost of slight mass increase.

Modifiers
Mass
+5%
Thermal Load
-10%
Crafting cost
5︎ Iron (95)
3︎ Hybrid Capacitors (0)
1︎ Heat Vanes (3)


Thermal Spread for Frame Shift Drives

Additional thermal conduits and radiator solutions integrated across the module help balance thermal load increase cooling potential.

Modifiers
Thermal Load
-10%
Crafting cost
5︎ Atypical Disrupted Wake Echoes (179)
3︎ Galvanising Alloys (198)
1︎ Heat Vanes (3)
3︎ Grid Resistors (11)

Thermal Spread for Power Plants

Additional thermal conduits and radiator solutions integrated across the module help balance thermal load increase cooling potential.

Modifiers
Heat efficiency
-10%
Crafting cost
5︎ Grid Resistors (11)
3︎ Vanadium (12)
1︎ Heat Vanes (3)


Thermal Vent for Beam Lasers

Experimental upgrade that increases heat dissipation when successfully striking a target, at the cost of increased heat generation when missing.

Modifiers
Heat reduced when striking a target
Crafting cost
5︎ Flawed Focus Crystals (100)
3︎ Conductive Polymers (0)
3︎ Precipitated Alloys (87)


Thermo Block for Shield Generators

Improved feedback protection and reinforced projection nodes increase resistance to thermal damage, at the cost of overall shield strength.

Modifiers
Optimal multiplier
-3%
Thermal resistance
+8%
Crafting cost
5︎ Worn Shield Emitters (115)
3︎ Flawed Focus Crystals (100)
1︎ Heat Vanes (3)


Thermo Block for Shield Boosters

Improved feedback protection and reinforced projection nodes increase resistance to thermal damage, at the cost of overall shield strength.

Modifiers
Optimal Strength
-1%
Thermal resistance
+2%
Crafting cost
5︎ Anomalous Bulk Scan Data (68)
3︎ Conductive Ceramics (18)
3︎ Heat Vanes (3)



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