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About The Crimson Privateers

Name: The Crimson Privateers
Allegiance: Pirate
Power:
Language: English
Timezone: UTC

Tags:
PvEPvPRoleplayRelaxed/casualOpenFaction supportersMentorsPiratesPower supporters

In-game name:
  • PCCrimson Privateers [CRPR]
Squadron commander: CaptainPugwash
Members: 36
Supporters: 16
Squadron age: 2003 days
Nihil aeternum est!

WE ARE NOT CURRENTLY RECRUITING FOR NEW CMDRS

The Crimson Privateers while effectively pirates are publicly organised as a communist cadre. While most communist groups rely upon revolutionary troops, the Crimson Privateers rely instead on a flotilla of jury-rigged pirate vessels and illegally modified combat ships, with which they raid Imperial space for more followers and supplies. The carrier "Fort de Rocher" is their main base of operations. But the Crimson Privateers are elusive foes, deeply bonded to the Imperial criminal underground and its many gangs, anarchists and rebels. All Imperial authorities usually find are local criminal syndicates and rebellious locals, which were propped up by the privateers to support temporal bases of operation. Moving through Imperial space, the privateer’s presence is felt as local authorities struggle to keep black markets under control and as traders get plundered, Imperial promises of security start feeling hollow.

The Council of the Brethren
Under the rule of Archon Delaine the Crimson Privateers founded a war council of like-minded privateers and pirates to free the populace in the systems under the pirate kings rule. The lax security in these systems attracts scoundrels and pirates which support the lowly regulated arms exports which play an important part of the wealth of these systems. The redistribution of this wealth allows the general populace lives in highly automated orbital economic stations, supporting the daily needs of those living under the Brethrens councils. The Brethen as a ruling council of pirates and privateers also keep other crime syndicates not aligned to the Archons cause in check, which means that high bounties are usually posted on the local bounty boards.

The Crimson Privateers from a gameplay perspective:
As a squadron the crimson privateers stand clearly on the wrong side of the law and that is where we wish to stay. Elite offers quite a lot in gameplay elements for the criminal CMDRs path, unfortunately a documentation of these features hardly exists. Most of the quirks for example, of piracy are not well known, so that the rumor still exists that criminal gameplay doesn't offer much in rewards, which is demonstrably not true. The crimson privateers are a group of commanders, who wish to work together and to help each other on this path in the shadows of the law. Our players have considerable in-game experience, so that we can help those who might feel overwhelmed by the thought of engaging a gameplay path on the wrong side of the law.
This also means that we operate under a strict open only policy, undermining a minor faction by piracy must be opposable. On the other hand, we also have a PMF, a communist group in Archon Delaine space, our own space paradise intended for pirates and rogues. We’re not Starfleet, but it’s dark mirror group, with cutlasses drawn and willing to give no quarter to all that oppose us.

The wrong side of the law is of course meant purely in gameplay terms. We play pirates. Out-of-game we absolutely do not condone cheating or other violations of the Terms and Service and EULA agreed to by all players upon setting up a Frontier account. This includes any form of discriminatory behavior Out-of-game. We expect all members to act like responsible adults, while acting like irresponsible pirates in-game.

While murder may be a tool in the criminal’s toolbox, we are not a terrorist group and as such we wish to avoid the violence that doesn't offer anything, but incurred costs. Traders will usually survive a robbery, even if that means drifting in space without functioning thrusters. One exception though are slavers, this core principle of the empire is loathed by our members and a slaver will not get the favorable treatment of a compliant trader. Pledged Imperials on the other hand will always walk the plank.

We invite all Smugglers, Pirates and Rogues to join us!


Our organization is conceived as a collective of equals, much like the pirate brotherhoods of popular culture. So, you shouldn't expect a rigorous hierarchy. Systems ripe for plunder are mostly created through the BGS itself and we will decide together in which systems black markets and anarchist factions will be pushed to offer a better hunting ground and respite for the criminals of the Empire.

Core player rules of the Crimson Privateers:
- Open only for all BGS action, including piracy
- No combat logging
- No attacks without reason