View documents

Document

Fleet Carrier Grind and Other Plans

The carriers represent considerable investment of time and resources. This is a broad outline of our plans.


Phase 1 Fund Raising

The best revenue scheme is hauling goods for the PTN. A more fun alternative is Wing Missions but requires a larger team and more organization.

Phase 2 Outfitting Carriers

More hauling for the PTN because this will be very expensive. We could move our carriers closer to PTN territory.

Phase 3 Engineering ships

With upgraded carriers we will jump to Farseer Inc to apply upgrades to FSD and thrusters to our main ships

Phase 4 Expedition

Both Carriers will jump 500 LYs away from Farseer Inc and we will scout the surrounding systems. If necessary we will jump another 500 LY.
We will start surveying systems and handing in the data to the carriers. Income should be 5-10 million per planet with lifeforms. If you are first the game will record you as such and the rewards will be double.

Phase 5 Deep Space Exploration

There is a location 2000 LYs away from the bubble where we can harvest raw materials. This will solve our raw materials shortage for good.

Ongoing

Materials Gathering - Will look into this.

Recruitment - Ideally we need 2 other players who will enjoy our laidback playstyle. A team will allow us to farm wing missions which is a comparable income source to hauling for the PTN. This is especially true if we have carriers. We don't necessary need space truckers, we have room for players who enjoy space combat. What we can offer is an excellent source of income to finance their combat and fun missions. We can also offer support to explorers but these types of players tend to be extremely self sufficient. There is also room for someone who is good at FPS shooters/stealth once we get into ground missions.
Public