Mission details
Operation: Slave Rescue (ONGOING)
Mission type
Misc
Mission state
Mission in progress
Visibility
Public
Priority
Low
Updated
985 days ago
This mission was set by the allied/supported squadron: Adventurous Nomad Co-Operative
We shall intercept slave trader ships and rescue their captives, then transport them to quarantine for medical attention aboard our fleet carrier. Once cleared with a bill of good health, they will be delivered to friendly starports who will help them rebuild their lives.
Wing Leader: Cmdr LordSimmons
Mission details
Phase 1 - IN PROGRESS
Participating Nomads should begin the hunt for slave trader ships, which can often be found in empire or anarchy systems. It is well known that Archon Delaine's region is rife with slavers. A well-equipped ship (or wing of ships) will have: Manifest Scanner, Hatch Breaker Limpets, Collector Limpets, Cargo Racks, Lasers, and Seeker Missiles. Other modules that may come in handy are: Wake Scanner, Interdictor, and weapons that can disable enemy FSD or Thrusters, so they can't escape.
Rescued slaves are to be delivered to ANCO fleet carriers 'Malebolgia' and 'Magellan' and you will be compensated in the Secure Warehouse. Once aboard, the rescued individuals will receive medical care as they recuperate.
Rules of Engagement
1. Any ship, NPC or Player, carrying either Slaves or Imperial Slaves is fair game.
2. The primary goal is to break the cargo hatch and rescue as many people as possible.
3. If able, disable the vessel to prevent its escape.
4. Once the vessel is emptied of slaves, you may engage at will and destroy.
5. As always, work as a team to maximize success
Current rescues to date: Approx 650.
Phase 2
Once a sufficient quantity of individuals are gathered aboard the carrier, we will deliver them back to society. The target quantity will be adjusted depending on how it goes, but for now let's say 1,000 individuals. When the time comes, we will load them up on all available cargo ships, fly inside an Alliance starport, and then perform a simultaneous jettison of all the passengers (10 at a time so they don't explode) into the station interior, then fly away. We will incur many fines for littering, but at least we know the station will collect them and begin the process of reintegration.
Sample Pirate Ship Build: Krait Mk 2
Participating Nomads should begin the hunt for slave trader ships, which can often be found in empire or anarchy systems. It is well known that Archon Delaine's region is rife with slavers. A well-equipped ship (or wing of ships) will have: Manifest Scanner, Hatch Breaker Limpets, Collector Limpets, Cargo Racks, Lasers, and Seeker Missiles. Other modules that may come in handy are: Wake Scanner, Interdictor, and weapons that can disable enemy FSD or Thrusters, so they can't escape.
Rescued slaves are to be delivered to ANCO fleet carriers 'Malebolgia' and 'Magellan' and you will be compensated in the Secure Warehouse. Once aboard, the rescued individuals will receive medical care as they recuperate.
Rules of Engagement
1. Any ship, NPC or Player, carrying either Slaves or Imperial Slaves is fair game.
2. The primary goal is to break the cargo hatch and rescue as many people as possible.
3. If able, disable the vessel to prevent its escape.
4. Once the vessel is emptied of slaves, you may engage at will and destroy.
5. As always, work as a team to maximize success
Current rescues to date: Approx 650.
Phase 2
Once a sufficient quantity of individuals are gathered aboard the carrier, we will deliver them back to society. The target quantity will be adjusted depending on how it goes, but for now let's say 1,000 individuals. When the time comes, we will load them up on all available cargo ships, fly inside an Alliance starport, and then perform a simultaneous jettison of all the passengers (10 at a time so they don't explode) into the station interior, then fly away. We will incur many fines for littering, but at least we know the station will collect them and begin the process of reintegration.
Sample Pirate Ship Build: Krait Mk 2