Mission details
Participate in the Thargoid War
Mission type
Combat
Mission state
Mission in progress
Visibility
Public
Priority
Normal
Updated
47 days ago
This mission was set by the allied/supported squadron: Two-headed snake
Farm materials to release modules and equipment, build ships, and go to the fight.
Mission details
To participate in the Thargoid War we need to build different types of ships:
- Ships specialized to fight Scouts;
- Ships specialized to fight Interceptors
IMPORTANT: See builds listed in the anti-Xeno Initiative Wiki and see which one suits you best.
Fight a Thargoid is another universe compared to fighting PVE or PVP. So, we need farm materials to release specialized modules and equipment. The state of the art is listed below:
a) Weapons
- Enhanced AX Missile Rack (Sirius AX Missile Racks) [fixed];
- Enhanced AX Multi-Cannon (Azimuth AX Missile Rack), preferentially [gimballed];
- Modified Guardian Shard Cannon [fixed];
- Modified Guardian Gauss Cannon [fixed];
- Modified Guardian Plasma Charger [fixed];
b) Utility mounts
- Enhanced Xeno Scanner;
- Electronic Countermeasure;
- Shutdown Field Neutralizer / TG Pulse Neutralizer;
- Sirius Heat Sink Launcher;
- Caustic Sink Launcher;
IMPORTANT: See in Inara or ED Odyssey Material Helper what is necessary for each of them.
c) Modules
- Guardian Hull Reinforcement;
- Guardian Module Reinforcement;
Last but not least, engineering:
- Look for Ram Tah to apply Anti-Guardian Zone Resistance to all modules and equipment to prevent caustic deterioration.
- Ships specialized to fight Scouts;
- Ships specialized to fight Interceptors
IMPORTANT: See builds listed in the anti-Xeno Initiative Wiki and see which one suits you best.
Fight a Thargoid is another universe compared to fighting PVE or PVP. So, we need farm materials to release specialized modules and equipment. The state of the art is listed below:
a) Weapons
- Enhanced AX Missile Rack (Sirius AX Missile Racks) [fixed];
- Enhanced AX Multi-Cannon (Azimuth AX Missile Rack), preferentially [gimballed];
- Modified Guardian Shard Cannon [fixed];
- Modified Guardian Gauss Cannon [fixed];
- Modified Guardian Plasma Charger [fixed];
b) Utility mounts
- Enhanced Xeno Scanner;
- Electronic Countermeasure;
- Shutdown Field Neutralizer / TG Pulse Neutralizer;
- Sirius Heat Sink Launcher;
- Caustic Sink Launcher;
IMPORTANT: See in Inara or ED Odyssey Material Helper what is necessary for each of them.
c) Modules
- Guardian Hull Reinforcement;
- Guardian Module Reinforcement;
Last but not least, engineering:
- Look for Ram Tah to apply Anti-Guardian Zone Resistance to all modules and equipment to prevent caustic deterioration.