Elite: Odyssey

13 Jun 2022, 6:12pm
Well, Phantom without cargo will boost to 568 but FDL only to 564. Even though we are playing the same game, it seems the game experiences are bit different for each of us. So TRUE vs. BS is somewhat subjective.
13 Jun 2022, 7:57pm
Shg56So TRUE vs. BS is somewhat subjective.
That's philosophical. And true for me. But might be a bs for someone else.
13 Jun 2022, 8:40pm
For the record: max speed of Phantom is 591m/s
13 Jun 2022, 9:00pm
Meowers
Shg56So TRUE vs. BS is somewhat subjective.

That's philosophical. And true for me. But might be a bs for someone else.


BS term should not be used freely without reservations here. I just made a benign comment that jettison of all cargo could potentially save you in some situations that is it. I was not looking for the complements that I can't fly my ships properly, I am flying a wrong ship, I am greedy and finally the best that I am BS--er though I am a bit disappointed that nobody suggested that I should've stayed in cradle of pilot federation space...
13 Jun 2022, 10:16pm
IMO, the first 3 things new commander should do in this game is:
  1. Set key to engage FSD
  2. Remove the key to jettison full cargo
  3. Set key for 75% throttle.
13 Jun 2022, 10:37pm
EpisparhIMO, the first 3 things new commander should do in this game is:
  1. Set key to engage FSD
  2. Remove the key to jettison full cargo
  3. Set key for 75% throttle.


4. Set key for panic mode
13 Jun 2022, 11:04pm
Mitxel4. Set key for panic mode
PC Reset button.
13 Jun 2022, 11:49pm
Python is also good at low-waking, can't be mass-locked by FDL, Mamba, Krait etc.

Btw, jettison key is unmapped by default, no need to worry about it.

Separate keys for low/high wake are a good idea. Also throttle keys. I control speed via 100%, 75%, 50%, 25% and 0% preset keys all the time. If I want any other throttle setting (e.g. 99 m/s in front of stations) I just speed up or slow down and then tap the flight assist key when reaching the speed I want.

Another useful key is the one that centers the mouse. Can be used during NPC interdictions to instantly capture the reticle when flying an otherwise sluggish ship like the Type-9. Can also center the steering control of a SRV while in turret mode, or make sure that you fly in a straight line when going to Hutton without a supercruise assist. Things like that.
14 Jun 2022, 10:15am
Shg56Well, Phantom without cargo will boost to 568 but FDL only to 564. Even though we are playing the same game, it seems the game experiences are bit different for each of us. So TRUE vs. BS is somewhat subjective.


1) In a Trade Phantom (lul) 4m/s will not save you. You will be within weapons range until you pop, or can wake away.
2) A ganking Mamba can do 595m/s so you still can get run down anyways.

BS.
14 Jun 2022, 11:56am
Burstar
Shg56Well, Phantom without cargo will boost to 568 but FDL only to 564. Even though we are playing the same game, it seems the game experiences are bit different for each of us. So TRUE vs. BS is somewhat subjective.


1) In a Trade Phantom (lul) 4m/s will not save you. You will be within weapons range until you pop, or can wake away.
2) A ganking Mamba can do 595m/s so you still can get run down anyways.

BS.


Your BS claim is way generalized, it does not address all possible situations. Anyway I am keeping my statement as TRUE, you could call it as BS as long as you wish.
14 Jun 2022, 12:16pm
Shg56
Your BS claim is way generalized, it does not address all possible situations. Anyway I am keeping my statement as TRUE, you could call it as BS as long as you wish.


Weapon range divided by speed difference equals time in range

Example:

Attacker have 6000m range (AKA long range rails)
Target have 50m/s advantage

6000 / 50 = 120s AKA target will be minimum 2 minutes in weapon range.

Burstar is not BSing you. Math is not that hard


Last edit: 14 Jun 2022, 12:56pm
14 Jun 2022, 1:05pm
Your math describes perfect situation of the best possible ganker who never misses a short. I am saying again you are BS--ers keep your accounting for yourself and for the noobs. I am playing the game not doing the book-keeping.
14 Jun 2022, 1:30pm
Shg56Your math describes perfect situation of the best possible ganker who never misses a short. I am saying again you are BS--ers keep your accounting for yourself and for the noobs. I am playing the game not doing the book-keeping.


That's not what it describes at all. What it does say, in clear objective hard numbers, is that in order for a ship to be able to use speed as a valid escape method it would need to outpace its attacker by WELL OVER 3000m/30seconds = 100m/s. If you cannot outpace your attacker by >100m/s you take fire for the entire time you submitted and high waked. This doesn't even consider engineered long range which would double this to 200m/s. So, the question becomes 'can your shields take the hits you cannot avoid for the entire escape attempt?'.

Bottom line: Speed is marginally useful for escaping ganking attempts. If you do survive, it's some combination of your shields, attacker's competence, and the effectiveness of your evasive maneuvering.
14 Jun 2022, 1:35pm
I am not talking wakes at all, you just run away from ganker who becomes slower and misses period. Let's close this discussion.
14 Jun 2022, 1:57pm
Shg56I am not talking wakes at all, you just run away from ganker who becomes slower and misses period. Let's close this discussion.

Do you admit you're wrong? No? Then let's kick the ball past the new goalposts you tried to move:

A standard equipped attacker starts getting weapon damage reduction due to distance at 1500m. At 4m/s it would take your Trade Phantom 6 minutes just to start seeing reduced damage from the weapon strikes, 12 minutes to get out of range completely, and over 24 minutes if they are using long range weapons... Let me know when it sinks in how wrong you are.

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