Sampi OgonekNemii Ziyal[...] My current strategy is to use heat sinks and keep boosting away until my FSD is back online and enter supercruise / hyperspace again. This strategy has worked thus far in that I have not lost my ship. Unfortunatley, the same does not always hold for the passengers, which on some runs do not all make it to the station occasionally.
[...]
My current build is an unengineered Krait with military grade composite, 6A Shield generator and 6A Thrusters. In the utility mounts I currently have 1 shield booster, 2 heat sinks and 1 shutdown field neutralizer.
Replace the shutdown field neutraliser with ECM, and use it when Scythes hyperdict you and try to extract passengers from your ship. ECM destroys all limpets, including Thargoid ones, within its pulse range.
(If you have never used an ECM, be aware that you have to hold down the button for a full range pulse. However, even a brief tap will destroy any limpets already attached to your hull.)
Nemii ZiyalHowever I am not sure whether or not I use the latter correctly and whether it is all that useful at all in my case, since my hardpoints get deployed when I use it which I then I need to retract quickly again to go into supercruise / hyperspace.
For evac missions a shutdown field neutraliser is unlikely to be useful. That said, if your hardpoints get deployed when you use it, there must be something wrong with your bindings.
Thanks for your reply. This is very helpful! I didn't know about the ECM so I will give that a try. Regarding the hardpoints, I have the shutdown field neutraliser (SFN) set to a separate fire group along with the D-scanner, with SFN attached to primary fire and D-scanner to secondary fire. Or does using primary and secondary fire in normal space always deploy hardpoints regardless of the module attached to it? Never really thought about that. Then I better use another keybind for it?