Elite: Game talk
17 Apr 2021, 5:17am
WarCat72Well, aircraft cockpits in anything larger than a single seater have the Pilot on the left and the co-Pilot on the right. Maybe they were using that as a basis.
I'd assume that. Helicopters often have it reversed, something to do with co-pilots fiddling with your stick while flying?
We need to persuade FD to put the scarab driver on the correct side, hanging over the right hand wheel, the shift in center of gravity shouldn't change my (in)ability to drive it round corners anyway.
Last edit: 17 Apr 2021, 5:50am
17 Apr 2021, 8:04am
17 Apr 2021, 8:05am
MeowersQuillmonkey
It’s also odd that the fdl hologram in the shield area is far too big for the space. Seems to dwarf the cutter, conda or corvette
Probably some... another HUD issues that they can't fix that far.
In each ship the pilot seat is a different distance away from the canopy and dashboard so some displays seem larger or smaller. And they could still be the wrong size even with that.
Edit: Oh I see what you mean now. Yeah it is very inconsistent.
Last edit: 17 Apr 2021, 10:16am
17 Apr 2021, 10:16am
Really?
Nah, I would have preferred the 3 forward panels (TL, TR, B) be multi-function displays, and the HUD actually show much more data akin to what current real world fighter cockpits show. As it stands, you have to look away for almost all of the info you need when flying and fighting. Even your ammo data is way off to the outside edge. You know what's really useful for pilots? A vector indicator. Nah, look for dust to figure out how you're flying.
The radar and navigation indicator bubbles I'd keep as nods to the original game, but everything else looks way to mid 20th century for my tastes.
17 Apr 2021, 10:32am
Meowers In each ship the pilot seat is a different distance away from the canopy and dashboard so some displays seem larger or smaller. And they could still be the wrong size even with that.
Edit: Oh I see what you mean now. Yeah it is very inconsistent.
The mamba suffers from it as well due to it being a copy / paste job from the fdl. But yeah, you can squint to scoop cargo but the landing pads and holos are way too big to account for distance from the hud. Get the impression a different team worked on the graphx for these ships.
damn linking to images in this forum!
17 Apr 2021, 1:49pm
Kurakil Edit: Oh I see what you mean now. Yeah it is very inconsistent.
Yeah, I've meant some kind of setting about "make HUD elements bigger/smaller". Could be possibly useful, bc people play E:D on different screens, from 13'' laptops to 100'' TVs, with different resolutions. As for me personally, I play on 27'' 1920x1080 with common "home/work PC table setup", and while actual pixel size (being bigger comparable to other screens of same resolution) isn't a problem in general, HUD elements are... a bit uncomfortably bulky.
17 Apr 2021, 4:05pm
17 Apr 2021, 4:10pm
17 Apr 2021, 4:13pm
Synthya WylderWhat regularly irritates me is the standard yellow color of things projected on the HUD. Against the background of anything bright like suns, I simply can't see it. I guess I have to explore changing the colors of things in the cockpit.
You can do it with some 'messy hack' thing that also would mess up pilot portraits etc. So it's... controversial.
17 Apr 2021, 4:27pm
HUD settings
And here's a tool that lets you test settings before you apply them.
HUD tool
17 Apr 2021, 4:35pm
Lambast MercyTrue, but here is a list of HUD settings that don't or very lightly interfere with profile and Station Personel images.
HUD settings
And here's a tool that lets you test settings before you apply them.
HUD tool
Thanks, Mercy! Yer a sweetheart, as usual!
17 Apr 2021, 6:31pm
(to sing along this tune...)
Last edit: 17 Apr 2021, 6:38pm
18 Apr 2021, 12:02am
Lambast MercyTrue, but here is a list of HUD settings that don't or very lightly interfere with profile and Station Personel images.
HUD settings
And here's a tool that lets you test settings before you apply them.
HUD tool
Even better is the EDHM mod that allows the changing of individual elements (if you want white shields AND red enemy scanner markers) which the arkku falls down on. It is Frontier ‘okayed’ and comes in
Config txt files
And a
A ui installer version
I’ve been using it since November and it’s pretty tweakable - though getting mission boards and outfitting looking good is still a challenge.
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